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Author Topic: X-Com Chimera Squad  (Read 726057 times)

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1140 on: June 10, 2015, 06:33:18 pm »

And it can strangle you.
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Sigtextastic
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Urist Imiknorris

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Re: X-Com 2: REMOVE AYY
« Reply #1141 on: June 10, 2015, 06:37:43 pm »

And of course there would be a mod to make them do the bouncing springing animation whenever they move.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1142 on: June 10, 2015, 06:44:38 pm »

That would be the best thing.

Actually, I figured it out. Viperladies are a cross between the DNA of aliens, humans, and Pogo Snakes. Pogosnakes belong to a class of snakes known as "bouncy vipers". Viperladies have boobs. Bouncy vipers.

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1143 on: June 10, 2015, 06:49:26 pm »

"VIPER ATTACK! GET INTO COVER!"

*boing boing boing boing boing boing boing HISSSS*
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1144 on: June 10, 2015, 06:52:16 pm »

Even better, when they constrict someone and then move while their target is still constricted, they slingshot back and forth, alternating between the squaddie smacking into the ground and the two hitting each other.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MetalSlimeHunt

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Re: X-Com 2: REMOVE AYY
« Reply #1145 on: June 10, 2015, 06:55:17 pm »

All of this Xeno-Heresy is why ADVENT is able to control the human population. If we all just precommitted to exterminating all other intelligent life in the universe now, we wouldn't be having this sort of problem.
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KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1146 on: June 10, 2015, 06:57:55 pm »

All of this Xeno-Heresy is why ADVENT is able to control the human population. If we all just precommitted to exterminating all other intelligent life in the universe now, we wouldn't be having this sort of problem.
Looking through this thread, yeah, I can see why ADVENT won :P
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Sigtextastic
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Cthulhu

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Re: X-Com 2: REMOVE AYY
« Reply #1147 on: June 10, 2015, 07:14:55 pm »

This same thing happened on the that which sleeps forum.  Somebody saw an insufficiently covered boob and pretty soon everybody was wearing out their airhorns.

Preemptive strikes are correct.  If we go by game theory, there's a few possibilities.  We assume an alien race is hostile and destroy it preemptively with kinetic weaponry.  The cost is intangible because we don't know if the aliens were hostile and we don't know how they would've acted if they weren't.  We assume an alien race is friendly and they are.  The cost is again, intangible because we don't know anything else about them.  Finally, we assume they're friendly and they're not.  In all likelihood they just did the kinetic weaponry thing to us.  Now we're extinct.  The cost is very tangible and infinite, namely the entire species.

Even .00001% chance of hostility is too great a risk when our entire species is on the line, and judging by our own history when it comes to cultural exchange, that's a very conservative estimate.

tl;dr Glass every fucking planet.

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NullForceOmega

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Re: X-Com 2: REMOVE AYY
« Reply #1148 on: June 10, 2015, 07:15:50 pm »

To hell with your xenophobia and genocidal tendencies, I for one, support our new mammary-blessed snake waifus.
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Urist Imiknorris

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Re: X-Com 2: REMOVE AYY
« Reply #1149 on: June 10, 2015, 07:20:47 pm »

To hell with your xenophobia and genocidal tendencies, I for one, support our new mammary-blessed snake waifus.
Only as long as they're actually ours, right?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1150 on: June 10, 2015, 07:21:11 pm »

On the sidenote of alien contact of unknown purpose, Shut Up & Sit Down did a quite entertaining video of their participation in a "megagame".  Kinda like one of those Model United Nations games.  Except in this case the players, representing various nations in teams, had to manage contact with extraterrestrials.  The aliens (also a small group of players) had randomly determined motives, and a variety of subversive options available.  Tech and hostages were traded, secret alliances were formed, it was an interesting thing to observe.

http://www.shutupandsitdown.com/blog/post/susd-play-goddamn-megagame/
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She/they
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1151 on: June 10, 2015, 07:28:47 pm »

Sounds like something that would make a fun card board game.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1152 on: June 10, 2015, 07:30:48 pm »

This same thing happened on the that which sleeps forum.  Somebody saw an insufficiently covered boob and pretty soon everybody was wearing out their airhorns.

Preemptive strikes are correct.  If we go by game theory, there's a few possibilities.  We assume an alien race is hostile and destroy it preemptively with kinetic weaponry.  The cost is intangible because we don't know if the aliens were hostile and we don't know how they would've acted if they weren't.  We assume an alien race is friendly and they are.  The cost is again, intangible because we don't know anything else about them.  Finally, we assume they're friendly and they're not.  In all likelihood they just did the kinetic weaponry thing to us.  Now we're extinct.  The cost is very tangible and infinite, namely the entire species.

Even .00001% chance of hostility is too great a risk when our entire species is on the line, and judging by our own history when it comes to cultural exchange, that's a very conservative estimate.

tl;dr Glass every fucking planet.
Heh, all my experience from older versions of Aurora tells me that you're inefficient. What you want to do is shatter their space forces, conduct "precision" strikes on large contingents of troops and military infrastructure (because really, calling antimatter-tipped capital missiles precise is sort of laughable), then land in overwhelming force. Free habitable planets, free shipyards and groundside infrastructure, and hundreds of millions of slaves who'll eventually become useful tax-paying citizens and soldiers through your strict but fair process of assimilation. What's not to love?  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1153 on: June 10, 2015, 07:33:34 pm »

Sounds like something that would make a fun card board game.
It did involve dice rolls for most actions and a team of GMs.  Large charts full of stats, and cards representing artifacts and such.  Though the focus was on RP, the consequences mostly followed established rules.  Though the players were free to take *any* action and the GMs would throw together a roll for it.

Rewatching now and damn, I have got to see if this is happening again in a reachable place.

Edit:  I love the American team, so stereotypical.  Appearing.
« Last Edit: June 10, 2015, 07:36:09 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Cthulhu

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Re: X-Com 2: REMOVE AYY
« Reply #1154 on: June 10, 2015, 07:48:25 pm »

This same thing happened on the that which sleeps forum.  Somebody saw an insufficiently covered boob and pretty soon everybody was wearing out their airhorns.

Preemptive strikes are correct.  If we go by game theory, there's a few possibilities.  We assume an alien race is hostile and destroy it preemptively with kinetic weaponry.  The cost is intangible because we don't know if the aliens were hostile and we don't know how they would've acted if they weren't.  We assume an alien race is friendly and they are.  The cost is again, intangible because we don't know anything else about them.  Finally, we assume they're friendly and they're not.  In all likelihood they just did the kinetic weaponry thing to us.  Now we're extinct.  The cost is very tangible and infinite, namely the entire species.

Even .00001% chance of hostility is too great a risk when our entire species is on the line, and judging by our own history when it comes to cultural exchange, that's a very conservative estimate.

tl;dr Glass every fucking planet.
Heh, all my experience from older versions of Aurora tells me that you're inefficient. What you want to do is shatter their space forces, conduct "precision" strikes on large contingents of troops and military infrastructure (because really, calling antimatter-tipped capital missiles precise is sort of laughable), then land in overwhelming force. Free habitable planets, free shipyards and groundside infrastructure, and hundreds of millions of slaves who'll eventually become useful tax-paying citizens and soldiers through your strict but fair process of assimilation. What's not to love?  :P

Aliens are just that, alien.  You're making a lot of assumptions if you think they can be enslaved or assimilated or that their infrastructure is usable by humans.  Besides, if you're powerful enough to do that you don't need slaves.  You don't need any of that.  Everything you could possibly get from not vaporizing an alien civilization could be more easily gotten in uninhabited space.
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Shoes...
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