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Author Topic: X-Com Chimera Squad  (Read 737042 times)

Aklyon

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Re: X-Com 2: Enemy Known
« Reply #960 on: June 09, 2015, 09:53:58 am »

The modding scene for this game. It is gonna explode.
Didn't we say that when Nucom 1 was supposed to work with mods somehow? Or at least predictions for how long until TFTD mod.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #961 on: June 09, 2015, 09:54:45 am »

...Yes, but this time.
Uhhhhm.
shhhhhh don't be a party pooper
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Teneb

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Re: X-Com 2: Enemy Known
« Reply #962 on: June 09, 2015, 10:00:43 am »

So, assuming we do get mods (and I sure hope we do) here is the list mentioned in the thread:
  • Fallout
  • Warhammer 40k
  • Metal Gear
  • Stargate
  • Half-Life
  • Halo
  • Star Wars
  • PAYDAY
  • EXALT
« Last Edit: June 09, 2015, 10:26:53 am by Teneb »
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #963 on: June 09, 2015, 10:02:55 am »

Star Wars, Halo, EXALT (Playing as EXALT would be cool and you know it.), PAYDAY might work...So many possibilities.
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Sigtextastic
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Wimopy

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Re: X-Com 2: Enemy Known
« Reply #964 on: June 09, 2015, 10:04:43 am »

I think you left out Star Wars. Maybe I just wanted to mention it, but it should definitely be there. Battlefront-style class system and *bam*, instant compatibility for conversion. Psi = Force.

*Ninja'd, but the idea remains*
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #965 on: June 09, 2015, 10:06:19 am »

Oh man, I didn't even think about Psi in this case! Force throw them alien nerds away :D
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Sigtextastic
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Aklyon

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Re: X-Com 2: Enemy Known
« Reply #966 on: June 09, 2015, 10:06:36 am »

Current Star Wars or EU Star Wars? ;)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #967 on: June 09, 2015, 10:08:20 am »

...Galactic Civil War would work best with XCOM 2's setting.
B-because that was when the empire and the rebels were around. So. Yeah. :D
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Sigtextastic
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Henny

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Re: X-Com 2: Enemy Known
« Reply #968 on: June 09, 2015, 10:09:05 am »

As crossovers go, all I can think about is Pokémon. It needs to happen.
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #969 on: June 09, 2015, 10:10:49 am »

OH MY GOODNESS ALL OF MY YES
I choose you, Rooki-STOP DYING
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MetalSlimeHunt

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Re: X-Com 2: Enemy Known
« Reply #970 on: June 09, 2015, 10:13:11 am »

Obligatory WH40K mod.
SUFFER NOT THE XENOS TO LIVE

PRAISE HIS NAME AND LET THE EMPEROR'S LIGHT SHINE UPON YOU
You won't even need a mod for that, if the X-ISIS meme plays out strong enough.
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To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Sonlirain

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Re: X-Com 2: Enemy Known
« Reply #971 on: June 09, 2015, 10:16:01 am »

The witcher.
You cna use swords so why not? Especially considering that in Witcher 2 you could see a souple of crossbowmen doing a SWAT style door breach.

Would be hilarious if your special forces division was fighting off wild hunt abductions and saving civilians from terror atacks in Vyzima.
And then you unlock genemods witcher mutagens!

And signs!
A portable flamethrower on all your mutated troopers!
« Last Edit: June 09, 2015, 10:17:46 am by Sonlirain »
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Aklyon

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Re: X-Com 2: Enemy Known
« Reply #972 on: June 09, 2015, 10:17:25 am »

Obligatory WH40K mod.
SUFFER NOT THE XENOS TO LIVE

PRAISE HIS NAME AND LET THE EMPEROR'S LIGHT SHINE UPON YOU
You won't even need a mod for that, if the X-ISIS meme plays out strong enough.
Maybe a small mod to edit in the emperor over someone suitably important, though?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #973 on: June 09, 2015, 10:18:41 am »

Like, for example, THE COMMANDER?
...Actually that probably wouldn't work, huh
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Sigtextastic
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MetalSlimeHunt

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Re: X-Com 2: Enemy Known
« Reply #974 on: June 09, 2015, 10:26:00 am »

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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.
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