It's curious how people have already forgotten that Solomon became a dev in the first place because he was a diehard X-Com player who wanted to remake it right, that Firaxis gave him multiple shots at doing so (and that he kept at it when he could have been furthering his career by working exclusively in his role as a fixer for Sid, or on a more immediately lucrative project). That, and that of the major modern devs, Firaxis is one of the least evil, and that Take-Two (the parent company of 2K Games, which published EU) is responsible for publishing, among other things, XCOM: EU, the Bioshock series, Oblivion, the GTA series (Rockstar is one of their subsidiaries), Serious Sam, a lot of the major X Tycoon games, several other Firaxis games (including multiple Civs and SM's Pirates! and Railroads!), Borderlands 1 and 2, Red Dead Redemption, &c. &c.
These are not evil companies. The big cheese at Firaxis is one of the least evil and most player-oriented devs in the business, the project lead is an old-time X-Com fanboy who made nuCOM his life's work and wants it to be as timeless as the original, and the worst you can say about Take-Two is that they published Duke Nukem Forever.