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Author Topic: X-Com Chimera Squad  (Read 724052 times)

miauw62

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Re: X-Com 2: Enemy Known
« Reply #780 on: June 06, 2015, 03:55:58 pm »

I think people are getting so worked up about snake boobs because that's all we know :P
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Neonivek

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Re: X-Com 2: Enemy Known
« Reply #781 on: June 06, 2015, 03:57:59 pm »

I think people are getting so worked up about snake boobs because that's all we know :P

No that is pretty true... We really don't know anything at this point beyond hypothesis and the fact that I think the aesthetics are reminiscent of Apocalypse.
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Graknorke

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Re: X-Com 2: Enemy Known
« Reply #782 on: June 06, 2015, 03:58:43 pm »

I think people are getting so worked up about snake boobs because that's all we know :P
I think you'll find it's because PORN WHEN.
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My Name is Immaterial

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Re: X-Com 2: Enemy Known
« Reply #783 on: June 06, 2015, 04:06:19 pm »

Quote from: From that list of things XCOM operatives are not allowed to say/do
Our swords are not "folded over 1000 times", nor are they "superior human steel". We would, however, like the aliens to go home.

kilakan

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Re: X-Com 2: Enemy Known
« Reply #784 on: June 06, 2015, 04:11:32 pm »

PTW and to also suggest the possible hypothesis that snake boobs are in fact balls of muscles and tendons to give their arms superior reaction/speed by allowing the base to move incredibly quickly.
Take for example the muscular structure on this pitbull
Spoiler (click to show/hide)

On a side note, other that the neat hacked sort of website and the viper concept art has there been any other art/gameplay or anything released that I missed?
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Nom nom nom

scriver

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Re: X-Com 2: Enemy Known
« Reply #785 on: June 06, 2015, 05:30:04 pm »

There was some scene art stuff shown in the "why it had to be PC only" article a few pages back, but it wasn't much. IGN will be releasing more articles steadily over the next weeks, so we can hope there'll be more stuff there.
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Wimopy

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Re: X-Com 2: Enemy Known
« Reply #786 on: June 06, 2015, 05:46:28 pm »

I'll stick with the "thin men got less human and more human via genetics and boobs make the masses accept them more" theory. (I mean they went back to snake men because those are way more useful soldiers, but they alsk started to be made using humans as subjects, with the side effect of boobs.)

Maybe women are turned to vipers, men to some muton hybrids while those with greater psi potential get turned into more special units?
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #787 on: June 06, 2015, 05:50:04 pm »

Can we all agree that the Advent site was one of the coolest pieces of PR ever? That was better than a countdown, AMIRITE
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Sigtextastic
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Wimopy

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Re: X-Com 2: Enemy Known
« Reply #788 on: June 06, 2015, 05:58:54 pm »

Definitely smart and quite unique. And it got the internet riled up real nice. Gave the setting for the game as well, while staying mysterious. Pretty much exactly what it had to be.

The guy who thought of it deserves a medal/promotion/payraise.
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #789 on: June 06, 2015, 06:02:22 pm »

I do wonder one thing. Why the bloody hell did we lose, if it's truly within the first few weeks? What happened differently?
Also, WHY ARE WE STILL LISTENING TO THE COMMANDER
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Sigtextastic
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Grim Portent

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Re: X-Com 2: Enemy Known
« Reply #790 on: June 06, 2015, 06:07:50 pm »

I do wonder one thing. Why the bloody hell did we lose, if it's truly within the first few weeks? What happened differently?
Also, WHY ARE WE STILL LISTENING TO THE COMMANDER

I favour the theory posted earlier in the thread that said the commander in this alt-verse was initially Bradford, who failed many missions by ordering his men to dash stupidly into peril.
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umiman

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Re: X-Com 2: Enemy Known
« Reply #791 on: June 06, 2015, 06:12:16 pm »

If you took all XCOM games played, the vast majority of them will be losses.

It's just like Mario. Why do we assume Mario succeeds? 99/100 times he's going to lose. The fact that he would manage to win at all would be a miracle.

It took me something like 23 attempts before I managed to win my first ironman classic game. So it's not so unreasonable that XCOM fucking failed since they only got one chance.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #792 on: June 06, 2015, 06:18:32 pm »

I do wonder one thing. Why the bloody hell did we lose, if it's truly within the first few weeks? What happened differently?
Also, WHY ARE WE STILL LISTENING TO THE COMMANDER

I favour the theory posted earlier in the thread that said the commander in this alt-verse was initially Bradford, who failed many missions by ordering his men to dash stupidly into peril.
But it says 'Welcome back'. I highly doubt we'll play as Bradford. Maybe Bradford took over halfway due to some bullshit? Actually, that makes...A lot of sense. The Commander gets demoted and Bradford takes over, fails, and The Commander must lead XCOM to save Hoomanitee.
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Sigtextastic
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Chiefwaffles

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Re: X-Com 2: Enemy Known
« Reply #793 on: June 06, 2015, 06:22:31 pm »

The "Welcome Back" portion of the trailer could easily just be out of context - something to tease fans and imply that the Council representative is probably still ingame. (Also regarding to that, according to a reddit post, the VA of the councilman says that he's ingame as far as he knows.)
I'd prefer to stick with my theory of XCOM simply being outgunned, as well as really panicky nations that drop support almost immediately. Imagine if in your first mission, you had mutons instead of sectoids, and countries gained panic something like 3x faster.

One of the things I really want for XCOM 2 is the return of the Glam Cam. That was such an awesome feature that really fitted XCOM.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Neonivek

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Re: X-Com 2: Enemy Known
« Reply #794 on: June 06, 2015, 06:24:27 pm »

I admit I kind of hope we don't still have "Bullets on rails" again.

It was just WEIRD watching these characters shoot full volley of bullets that go along a tight line, all of them hit the enemy in the head, and THEN the enemy suddenly realizes he been hit and falls down.
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