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Author Topic: X-Com Chimera Squad  (Read 736417 times)

NullForceOmega

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Re: X-Com 2: HYPE WITHIN
« Reply #165 on: May 31, 2015, 02:36:27 am »

Not one of my posts has stated, indicated, or inferred that Oldcom is better than newcom, look for a fight elsewhere.
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Sean Mirrsen

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Re: X-Com 2: HYPE WITHIN
« Reply #166 on: May 31, 2015, 02:42:14 am »

You're still saying OldCom is better than NewCom, and are comparing the two.

That's been done already.
Many times.

As I said, we get it. You like OldCom more than NewCom. Please stop polluting every thread that mentions XCOM with claims that OldCom is better. It doesn't matter whether or not you like NewCom. It feels like 80% of all XCOM threads are the same reused "OLDCOM IS BETTER!!" arguments, and I, for one, am getting extremely sick of it.
How else do you expect us to say that we'd like to see features of OldCom in the new game? I don't know what you're getting, but it's not the fact that this is a discussion. The old X-Com being better is my subjective opinion. Me wanting to see some of its features in the new game is perfectly acceptable. You can't expect me to say that I want an inventory system in XCOM2, and not say that I want it because that's what oldCom had.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Karnewarrior

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Re: X-Com 2: HYPE WITHIN
« Reply #167 on: May 31, 2015, 03:01:21 am »

Excuse me, I am not making an argument for one being better than the other, I am making an argument that artificial limitations are bullshit and evidence of lazy game design.  Newcom is a great game, I've put 185 hours into it according to steam.  I've probably put five times that into oldcom, but it's twenty years old.  It being a fun game to play does not mean that I'm going to be forgiving of lazy design principles.
The problem with that suggestion is that that kind of ai by a triple a company with investors and time limits means your xcom is now lagcom.

I'm in the military. Those arbitrary max ranges keeps every firefight from being mostly a bunch of dudes shooting at bushes and missing a lot, or one-sided slaughters in a urban environment. While better ai is cool, I'm against realism hitting that sort of barrier.  It's just not fun. The fact that it helps the ai is a side benefit that means firaxis doesn't need to build cortana to overheat your computer.
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Sean Mirrsen

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Re: X-Com 2: HYPE WITHIN
« Reply #168 on: May 31, 2015, 03:58:25 am »

Excuse me, I am not making an argument for one being better than the other, I am making an argument that artificial limitations are bullshit and evidence of lazy game design.  Newcom is a great game, I've put 185 hours into it according to steam.  I've probably put five times that into oldcom, but it's twenty years old.  It being a fun game to play does not mean that I'm going to be forgiving of lazy design principles.
The problem with that suggestion is that that kind of ai by a triple a company with investors and time limits means your xcom is now lagcom.

I'm in the military. Those arbitrary max ranges keeps every firefight from being mostly a bunch of dudes shooting at bushes and missing a lot, or one-sided slaughters in a urban environment. While better ai is cool, I'm against realism hitting that sort of barrier.  It's just not fun. The fact that it helps the ai is a side benefit that means firaxis doesn't need to build cortana to overheat your computer.
Silent Storm, a russian squad tactics game from 2003, had fully destructible environments, no effective maximum range (though accuracy decreased rapidly with distance), and AI that could navigate any resulting fustercluck of destroyed buildings, and smartly use cover without any explicitly defined cover system. Put ten percent of the visual effects budget of NewCom2 into developing mechanics, and you'll have something better than that no problem.
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Multiworld Madness Archive:
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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

scrdest

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Re: X-Com 2: HYPE WITHIN
« Reply #169 on: May 31, 2015, 04:14:31 am »

I played Silent Storm. One thing I remember is that, at the time I had it, you could make a cup of tea between each turn on some missions. Might be a primarily Nival thing, as I recall Heroes V having the same issues back when it was pretty new.
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Krevsin

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Re: X-Com 2: HYPE WITHIN
« Reply #170 on: May 31, 2015, 05:20:40 am »

SS was good save for the ungodly amount of time civilian turns took and the usual hillarity of eastern european games.
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Furtuka

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Re: X-Com 2: HYPE WITHIN
« Reply #171 on: May 31, 2015, 10:35:03 am »




Pfff
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Sean Mirrsen

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Re: X-Com 2: HYPE WITHIN
« Reply #172 on: May 31, 2015, 10:41:43 am »

I played Silent Storm. One thing I remember is that, at the time I had it, you could make a cup of tea between each turn on some missions. Might be a primarily Nival thing, as I recall Heroes V having the same issues back when it was pretty new.
In Silent Storm turns took so long on some missions because the NPC movements are not simplified, even when out of sight. Your own turn can take a minute or two to play out, and that's just with the six people you have. When the enemy numbers in the dozens, really long turns are sort of inevitable with that setup. People crouching, crawling, aiming, firing, reloading, etc. Officers with handguns are particularly epic wasters of time. They tend to stay crouched, and hide behind something. Then they waddle out from behind the something, still crouched, and start firing their handgun with its very low AP cost to fire. Then waddle back. When facing a group of two riflemen, an SMG soldier, and an officer, the officer can easily take as much time to do its turn as the other three combined.\
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

puke

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Re: X-Com 2: HYPE WITHIN
« Reply #173 on: May 31, 2015, 11:16:03 am »

I used smoke and motion sensors heavily in oldcom.  Also, liberal use of free targeting, incindiary cannons (better than flares) and demolitions.  I made the battlefield as asymmetric as possible.

While I agree with NFO on what Id like to see for tactical gameplay in nunucom, what I'm more hopeful about is that LW inspired them to make it more mod friendly than before.  And also, that the Apocalypse similarities mean more detailed political and strategic choices.

Although it is a major studio and subject to all the pressures that implies, I am hopeful that the devs earned enough credibility with the last title that they can make the game they want this time.
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Jacob/Lee

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Re: X-Com 2: HYPE WITHIN
« Reply #174 on: May 31, 2015, 11:22:43 am »

http://www.adventfuture.org/
The ADVENT is lying to you. They want to subdue and destroy us all. We are still here. We are still vigilant.
The third cityscape picture has been hacked.
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Andrew has been missing for three days.

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Urist Imiknorris

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Re: X-Com 2: HYPE WITHIN
« Reply #175 on: May 31, 2015, 11:42:52 am »

ANDREW
Spoiler (click to show/hide)
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Lightningfalcon

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Re: X-Com 2: HYPE WITHIN
« Reply #176 on: May 31, 2015, 12:50:06 pm »

Well, looks like Advent and XCOM both want Andrew pretty badly.
It looks like the Advent logo on the top left corner is starting to change.  Maybe it is turning into another word, revealing who our enemy is?  Exalt maybe, or someone else?
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i2amroy

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Re: X-Com 2: HYPE WITHIN
« Reply #177 on: May 31, 2015, 01:56:24 pm »

Spoiler (click to show/hide)
Pfff
Okay this? This had me laughing aloud. XD
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Re: X-Com 2: HYPE WITHIN
« Reply #178 on: May 31, 2015, 02:20:00 pm »

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Metalax

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Re: X-Com 2: HYPE WITHIN
« Reply #179 on: May 31, 2015, 02:24:29 pm »

Anyone else finding the advent site very, very slow loading? No other web pages are exhibiting this behaviour.
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