Y'know, Firaxis' attitude regarding media coverage for upcoming content impresses me. The base game had
extreme amounts of pre-launch media coverage. And it definitely seems like they aren't stopping with War of the Chosen. So.
Here's a short video from IGNThis one seemed pretty spoiler-free so I watched it, and by god it looks like they seriously improved the game.
First, they changed the timers to be a lot better.In an assassination mission the timer only started when concealment was dropped. And the timer wasn't just "auto-lose" (I think). It was a timer until the assassination target was extracted from the area.
In Supply Raids, you now have to reach and secure supply containers before they're airlifted out by ADVENT.
ALSO FRIENDLY AI-CONTROLLED FORCES IN REATALLIATION MISSIONS HYPEThere are resistance fireteams protecting civilians! Of course, I'm sure they won't survive long on their own, but
oh my god NPC allies.
Some minor stuff on the SITREP system. One Rescue mission only allowed three soldiers to be sent, but each soldier gained a single-charge ability to re-enter concealment.
Said mission also didn't have a timer, but a
"security level" that increases based on your actions such as killing enemies. An increased security level leads to more reinforcements.
Then there's some stuff on the Faction soldiers and Chosen. I skipped most of this to avoid the more spoilery stuff, but from what I saw it looked good. The video specifically mentions them being less oppressive than the Alien Rulers.
The Lost are mentioned in the video, and it definitely seems like there's a lot of them. It is
extremely easy to kill them - killing a Lost with a gun gives you that action back. Though I assume the challenge and gameplay comes with the interactions you see in a 3-way battle between Lost, the aliens, and XCOM.
Then the video covered
Covert Actions, which seem cool as well. They're fairly similar to Covert Ops from Enemy Within and the like. Covert Actions give rewards, influence with factions, and you can send multiple personnel on these operations, with what looks like the potential to give individual permanent buffs to some of the participating soldiers. Appears to be a lot of actions to do and they take some time, so it's potentially less... "opportunistic", than Enemy Within.
Apparently Covert Actions require the "Resistance Ring", a new facility, to be taken.
Resistance Orders is also a thing, and are harder to describe. I kind of want to say it seems almost card-based? From what I can tell of the UI, you have four slots - one for the Council/Resistance Spokesman and one for each faction, though the faction slots are locked until you meet their corresponding faction and gain enough influence with that faction.
It looks like you get a series of card-like (powerful) buffs/general actions. And each month you assign cards to different slots, and cards can only fit in certain slots (I think the Spokesman slot can fit any card). For that month, the card will give you some serious bonuses.
The video then covers already known stuff regarding Soldier Bonding and Research Breakthroughs. Soldiers bond based on static compatibility levels and actions together in the field and can gain bonuses when deployed together, such as single-use extra action abilities. Research Breakthroughs give bonuses to different research paths to encourage different order of research across new playthroughs.
The "Photobooth" is pretty funny though. It lets you choose soldiers, a background, the layout, effects, their poses, captions, and more to create a neat little picture of your guys.
Also apparently WotC has four voice actors from Star Trek: The Next Generation, if you care about that kind of thing.
So all-in-all, War of the Chosen is shaping up to be an awesome addition in my eyes. It definitely seems like they're focusing a lot on creating mechanics and systems to allow for new unplanned interactions to pop up in the game and to create large differences between individual playthroughs.