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Author Topic: X-Com Chimera Squad  (Read 724076 times)

Rince Wind

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Re: X-Com 2: Partem Tueri
« Reply #5730 on: July 04, 2016, 11:04:16 am »

It takes about 3 to 4 missions to get to the content.

But that was the same reason I didn't start the first dlc right away and waited for Shen and his gift for a new campaign.
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Urist Imiknorris

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Re: X-Com 2: Partem Tueri
« Reply #5731 on: July 08, 2016, 12:23:07 pm »

Yo, you know those Long War Studios mods? Perk pack, Laser pack, those ones? They're out now. Perk pack turns four classes into seven too.
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Mephansteras

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Re: X-Com 2: Partem Tueri
« Reply #5732 on: July 08, 2016, 02:01:09 pm »

Haven't gone through a full campaign with the new DLCs yet, but so far I'm liking Shen's and disliking the Alien Hunters. We'll see if that opinion changes once I see the other two rulers.
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forsaken1111

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Re: X-Com 2: Partem Tueri
« Reply #5733 on: July 08, 2016, 02:12:33 pm »

Yo, you know those Long War Studios mods? Perk pack, Laser pack, those ones? They're out now. Perk pack turns four classes into seven too.
Sounds like a good excuse to start a new campaign and try the DLC!
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Sonlirain

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Re: X-Com 2: Partem Tueri
« Reply #5734 on: July 08, 2016, 04:02:48 pm »

The alien rulers DLC is more of a challenge DLC than extra content as the game basically goes
"Ok fuckface. There are 3 super aliens out there that literally break the rules of the game and can spawn into missions at random. Good luck. Oh and have some overpowered equipment to help even out the odds"

Shens DLC is more fun as it's one mission that introduces a fun mechanic i'd love to see in more missions (staggered evacuation) a whole new class (SPARKs) and a "Hero" character of sorts... well not really but Julian is my Hero  :D
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Flying Dice

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Re: X-Com 2: Partem Tueri
« Reply #5735 on: July 08, 2016, 04:40:22 pm »

I actually really, really like the Alien Hunters, for two sides of the same reason: increased variety.

Yeah, I kill them in one or two missions, but they drastically alter the parameters of those missions. The weapons are fucking amazing and behave sufficiently differently from extant ones to be worth using. I stuck the bolt caster on my combat Specialist with AP rounds and the best extended mags, now she drops things like you wouldn't believe, better than any sniper.
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nenjin

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Re: X-Com 2: Partem Tueri
« Reply #5736 on: July 08, 2016, 04:42:56 pm »

Mixed on Alien Hunters.

The weapons are nice and I think the Spear gun whatever is stupidly OP for how good its aim is and where its damage falls when you first get it. The Pistol and the Axes are ok (love that free ax throw) but aren't amazeballs.

The rulers....I dunno. It felt like the game was practically begging you to savescum. Didn't catch his reveal with a full team of overwatch fire? Op, enjoy your KOs and KIAs.

I managed to kill all three long before I'd unlocked plasma and while it was tedious it wasn't too bad...

Except the Muton Queen who spawned in the middle of a Retaliation event. That shit was agony.

The suits are quite nice though.
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Sonlirain

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Re: X-Com 2: Partem Tueri
« Reply #5737 on: July 08, 2016, 04:56:34 pm »

I'm on the fence about the suits. The viper armor would look fine if not for the headpiece that imho ruins it completely.
The Zerker suit makes my soldiers look like streakers (the ability is amazing for rangers and skulljack specialists tho).

The only alien hunters armor i liked in its entirety was the Icarus suit.
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umiman

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Re: X-Com 2: Partem Tueri
« Reply #5738 on: July 08, 2016, 04:58:51 pm »

I used mods that allow you to use any customization with any outfit to get rid of the strange Monster Hunter gear.

nenjin

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Re: X-Com 2: Partem Tueri
« Reply #5739 on: July 08, 2016, 05:22:55 pm »

I agree the Snake Suit head piece kind of wrecks it. Any character wearing it automatically becomes Serpentor. It's kinda grown on me. The problem with it is....XCOM armor doesn't look like that. It's cartoony and anime-y when that's not really how the rest of the game looks. I like the R.A.G.E suit more, it's more believable. The Icarus suit....I kinda don't like the headpiece on that either. It's not as cartoony as the Serpent Armor but still stands out a bit too much for my taste.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Man of Paper

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Re: X-Com 2: Partem Tueri
« Reply #5740 on: July 10, 2016, 03:14:27 am »

A Rookie got shot, panicked, ran away from some enemies and then chucked a grenade right in the middle of three civilians. I came here right away. I am disturbed, and may not bring that person out again.
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Egan_BW

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Re: X-Com 2: Partem Tueri
« Reply #5741 on: July 10, 2016, 04:58:03 am »

They were probably faceless anyway.
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Rince Wind

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Re: X-Com 2: Partem Tueri
« Reply #5742 on: July 10, 2016, 07:54:03 am »

Advent sympathizers.  >:(
Why do they even live in the city? Just because it is safer und you get free healthcare and no cancer and stuff?
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Krevsin

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Re: X-Com 2: Partem Tueri
« Reply #5743 on: July 10, 2016, 09:42:17 am »

I'd imagine running water was a big perk  :P

Speaking of city maps, does anyone else think that they feel oddly underpopulated?
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kilakan

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Re: X-Com 2: Partem Tueri
« Reply #5744 on: July 10, 2016, 10:38:51 am »

I dunno, I've ran into a few where I couldn't MOVE for concealment due to the number of groups of 3 civvies standing around talking.  That said I assume that some streets aren't choked with pedestrians like in real life due to balance and cpu power.
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