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Author Topic: X-Com Chimera Squad  (Read 724331 times)

scrdest

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Re: X-Com 2: Enemy Known
« Reply #555 on: June 03, 2015, 01:35:58 pm »

Solomon said they aren't DIRECTLY related. Food for thought.
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Toaster

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Re: X-Com 2: Enemy Known
« Reply #556 on: June 03, 2015, 01:37:26 pm »

He also said the Volunteer survived.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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umiman

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Re: X-Com 2: Enemy Known
« Reply #557 on: June 03, 2015, 01:51:20 pm »

He also said the Volunteer survived.
The volunteer survived? What?

Does that mean I'll see my Combo make a return or is it some random-ass volunteer who isn't wearing pink armor?

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Re: X-Com 2: Enemy Known
« Reply #558 on: June 03, 2015, 01:52:53 pm »

Quote
"I don't think I've ever said this before," Solomon tweets, "but your ultimate psi soldier in XCOM, 'The Volunteer,' does NOT die at the end of the game. Everybody assumes that the soldier dies, but actually, they disappear before the Temple Ship explodes. I'm not sure anyone got that."Nov 20, 2014

http://www.ign.com/articles/2014/11/20/xcom-designer-says-that-member-of-your-party-is-alive
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #559 on: June 03, 2015, 01:53:04 pm »

Yep. The cutscene didn't get it across, but Volunteer disappears just before it goes to shit.
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Sigtextastic
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puke

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Re: X-Com 2: Enemy Known
« Reply #560 on: June 03, 2015, 01:59:37 pm »

Yep. The cutscene didn't get it across, but Volunteer disappears just before it goes to shit.

But what does it mater, since that is all retcon'd and xcom would never have lasted long enough to make a volunteer in the first place?
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Zangi

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Re: X-Com 2: Enemy Known
« Reply #561 on: June 03, 2015, 02:01:32 pm »

Baseless Speculation:  Cult of Sirius is the mainstay religion of the citizens of Advent.  All armed forces working under Advent are also part of the religion.

Yep. The cutscene didn't get it across, but Volunteer disappears just before it goes to shit.

But what does it mater, since that is all retcon'd and xcom would never have lasted long enough to make a volunteer in the first place?
Alternate Universe, they might do some fancy load data from saved game thing.
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #562 on: June 03, 2015, 02:01:35 pm »

I refuse to believe that XCOM 2 is canon. AltUniverse? SURE! But not canon. NNNNNO.
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Neonivek

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Re: X-Com 2: Enemy Known
« Reply #563 on: June 03, 2015, 02:05:31 pm »

I refuse to believe that XCOM 2 is canon. AltUniverse? SURE! But not canon. NNNNNO.

I'd have a hard time imagining where this game could have taken place.

It would have to have been after X-com Apocalypse... but either before or after the Robot rebellion.
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Furtuka

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Re: X-Com 2: Enemy Known
« Reply #564 on: June 03, 2015, 02:11:15 pm »

He means as in canon to the NuCom timeline.
« Last Edit: June 03, 2015, 02:13:47 pm by Furtuka »
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Urist Imiknorris

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Re: X-Com 2: Enemy Known
« Reply #565 on: June 03, 2015, 02:14:15 pm »

I wonder if EXALT has any role in this - I think they stated somewhere ADVENT isn't EXALT (but maybe they are related, eh?). Or maybe they could join forces with XCOM at some point for their own reasons. They could teach XCOM their whole 'you can't capture me, poison!'-routine. Us terrorists need all the help we can get.
They said that ADVENT isn't directly related to EXALT, but then again whenever have those fuckers ever done anything directly? (except charging toward encoders)

I refuse to believe that XCOM 2 is canon. AltUniverse? SURE! But not canon. NNNNNO.
I'd love an alt-universe setting, because then I'd be commanding an alternate XCOM. Some sort of X-ALT, as it were
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Neonivek

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Re: X-Com 2: Enemy Known
« Reply #566 on: June 03, 2015, 02:15:36 pm »

I admit it kind of pisses me off when I go through an entire game winning it

Only for the sequel to go "Ha ha FOOLED YOU! you actually failed the entire time!"
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #567 on: June 03, 2015, 02:16:00 pm »

Well played, Urist, well played.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Zangi

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Re: X-Com 2: Enemy Known
« Reply #568 on: June 03, 2015, 02:26:53 pm »

I admit it kind of pisses me off when I go through an entire game winning it

Only for the sequel to go "Ha ha FOOLED YOU! you actually failed the entire time!"
Some games don't expect/plan for a sequel.  Some games are designed for the good guys to win everything.  This is probably one of those games.
You either retcon just about everything and pass it off as the new canon timeline or you make an obvious what-if alternate universe.
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Neonivek

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Re: X-Com 2: Enemy Known
« Reply #569 on: June 03, 2015, 02:27:44 pm »

Or I don't know... how about that volunteer came back evil...
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