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Author Topic: X-Com Chimera Squad  (Read 724024 times)

Aklyon

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5445 on: May 11, 2016, 08:33:05 am »

But what would Vahlen think of them?
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Egan_BW

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5446 on: May 11, 2016, 08:36:24 am »

then we'd get something good like "viper oppressor"
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origamiscienceguy

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5447 on: May 11, 2016, 08:42:06 am »

If PETA knew what xcom was doing, they'd probably make their own game to raise awareness.
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EnigmaticHat

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5448 on: May 11, 2016, 03:27:17 pm »

then we'd get something good like "viper oppressor"
"the one with the good organs"
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KingofstarrySkies

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5449 on: May 11, 2016, 03:47:52 pm »

VIPER KAWCK
subtly is for loooosers
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EnigmaticHat

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5450 on: May 11, 2016, 03:50:05 pm »

I was making a dissection joke, speak for yourself.

Edit: Well, more of a "Vahlen is a bloodthristy butcher" joke really
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MetalSlimeHunt

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5451 on: May 11, 2016, 04:09:08 pm »

Not all units are named by the scientists. Vahlen says "Muton" was something the soldiers came up with and is probably a dirty joke, while Tygan explains "Sectopod" was them initially assuming it was a mech piloted by a Sectoid. "Archon" is probably an ADVENT term.
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KingofstarrySkies

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5452 on: May 11, 2016, 04:12:43 pm »

It would make sense for the Archon, they seem like they're able to be used in full view of civilians.
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Sonlirain

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5453 on: May 11, 2016, 04:44:50 pm »

Makes you wonder if civilians can openly ask a viper or sectoid for directions... or interact with them the way you probably could with a policeman.
After all both seem to walk in broad daylight on most early missions.

I kinda doubt it since not even advent troopers seem to speak anything vaguely resembling human speech and relying on alien barks instead.
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MetalSlimeHunt

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5454 on: May 11, 2016, 04:48:06 pm »

I remember there being a greentext story before release about the trailer where X-Com attacks a gene clinic (and also the trailer where a sniper hesitates on a civilian's head for a second before shooting the viper, which sadly never did play into the actual game) about some guy in love with a Viper who swears vengeance against X-Com for killing her. This was during the snek mania, if you'll recall.
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KingofstarrySkies

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5455 on: May 11, 2016, 04:49:42 pm »

..Okay I've never really found the Sneks cute but imagining them being like police in that a random civilian just walks up to them and asks for directions is
adorbable
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GiglameshDespair

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5456 on: May 11, 2016, 05:24:54 pm »

..Okay I've never really found the Sneks cute but imagining them being like police in that a random civilian just walks up to them and asks for directions is
adorbable

Spoiler (click to show/hide)
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EnigmaticHat

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5457 on: May 11, 2016, 06:59:38 pm »

That is both incredibly cute and incredibly specific.
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Neonivek

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5458 on: May 11, 2016, 07:57:38 pm »

Makes you wonder if civilians can openly ask a viper or sectoid for directions... or interact with them the way you probably could with a policeman.
After all both seem to walk in broad daylight on most early missions.

I kinda doubt it since not even advent troopers seem to speak anything vaguely resembling human speech and relying on alien barks instead.

Honestly it is better not to think about it. What with the active plot holes the game itself puts infront of you.

Basically the aliens don't associate with humans outside staged events.
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Egan_BW

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Re: X-Com 2: Aut Neca Aut Necare
« Reply #5459 on: May 11, 2016, 08:44:40 pm »

I prefer to think that Vipers (shouldn't they really be called Cobras? Cobra King...) and Sectoids are pretty much normal people who are really friendly with loyal Advent citizens, because it's funnier.
Of course Firaxis would have us think that they're vile military police who beat up puppies, but that's just XCOM propaganda.
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