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Author Topic: X-Com Chimera Squad  (Read 731936 times)

KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #540 on: June 03, 2015, 12:35:45 pm »

There is always the possibility they just did it for the RULE OF COOL.
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Sigtextastic
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #541 on: June 03, 2015, 12:36:35 pm »

Maybe the first mission is one of your squads getting ambushed and the council guy taunts you over the radio as the aliens move in?
I'd absolutely love this. He could keep taunting you over the whole game and I would still love it.
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NullForceOmega

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Re: X-Com 2: Enemy Known
« Reply #542 on: June 03, 2015, 12:39:25 pm »

Voice of the Council = Voice of the Agency?  Can I have genegineered agents too?
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EnigmaticHat

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Re: X-Com 2: Enemy Known
« Reply #543 on: June 03, 2015, 12:42:45 pm »

Maybe the first mission is one of your squads getting ambushed and the council guy taunts you over the radio as the aliens move in?
I'd absolutely love this. He could keep taunting you over the whole game and I would still love it.
*Xcom soldier gets crit and dies*
Council Guy: "Your performance lately has been... underwhelming."
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NullForceOmega

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Re: X-Com 2: Enemy Known
« Reply #544 on: June 03, 2015, 12:44:10 pm »

Why, gods why Toady, is there no like button!  That was beautiful Enigmatic.
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Rolan7

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Re: X-Com 2: Enemy Known
« Reply #545 on: June 03, 2015, 12:46:07 pm »

Perhaps Bradford, Vahlen, Chen and Suit were captured and... became the pioneers of Advent.  Freeing them from Ethereal mind control would be a solid bit of early game progression.

Having them taunt you would be amazing.  And I really doubt age would be a factor, even for Chen, though I bet he's a cyborg.
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #546 on: June 03, 2015, 12:46:48 pm »

Maybe the first mission is one of your squads getting ambushed and the council guy taunts you over the radio as the aliens move in?
I'd absolutely love this. He could keep taunting you over the whole game and I would still love it.
*Xcom soldier gets crit and dies*
Council Guy: "Your performance lately has been... underwhelming."
Mission to kill him. "Commander, uh, UH"
"Panic this, you sack of shit."
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Sigtextastic
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Digital Hellhound

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Re: X-Com 2: Enemy Known
« Reply #547 on: June 03, 2015, 12:49:51 pm »

I wonder if EXALT has any role in this - I think they stated somewhere ADVENT isn't EXALT (but maybe they are related, eh?). Or maybe they could join forces with XCOM at some point for their own reasons. They could teach XCOM their whole 'you can't capture me, poison!'-routine. Us terrorists need all the help we can get.
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #548 on: June 03, 2015, 12:51:10 pm »

I wonder if EXALT has any role in this - I think they stated somewhere ADVENT isn't EXALT (but maybe they are related, eh?). Or maybe they could join forces with XCOM at some point for their own reasons. They could teach XCOM their whole 'you can't capture me, poison!'-routine. Us terrorists need all the help we can get.
I think EXALT might fill a role like the Conservative Crime Squad. They also want to defeat the ADVENT, but for their own ends... and are very much willing to sabotage you to do it.
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Krevsin

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Re: X-Com 2: Enemy Known
« Reply #549 on: June 03, 2015, 12:54:52 pm »

Given the architectural design choices the aliens seem to prefer (where's my mahogany tables and comfy red sofa dammit), EXALT was nowhere near important enough to warrant a say in the whole "world domination" matter.

It'd be cool if they were ditched and left in the gutter by their overlords (since EXALT'S whole shtick seemed to be "let the aliums get us world domination" it would be hillarious to see them delagated to the fringes, all but forgotten by the aliums) and now XCOM has to maintain an uneasy truce with EXALT's remnants.
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NullForceOmega

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Re: X-Com 2: Enemy Known
« Reply #550 on: June 03, 2015, 01:08:53 pm »

Actually, the more 'EXALT rejected by the aliens' theory crafting I see, the more fun it sounds.  I would be completely okay with EXALT showing up as another anti-alien guerilla group.
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Toaster

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Re: X-Com 2: Enemy Known
« Reply #551 on: June 03, 2015, 01:16:35 pm »

If XCOM got steamrolled, EXALT may never had had a chance to get any real formation and power, and since the aliens got control, they just faded into irrelevance.
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NullForceOmega

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Re: X-Com 2: Enemy Known
« Reply #552 on: June 03, 2015, 01:18:57 pm »

Yes, that's the major downside to the thought.  It would still be fun, if it happened.
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Grey morality is for people who wish to avoid retribution for misdeeds.

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MetalSlimeHunt

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Re: X-Com 2: Enemy Known
« Reply #553 on: June 03, 2015, 01:20:12 pm »

Solomon says ADVENT and EXALT are unrelated, but being that he's a filthy fucking liar and also their logos have convergent design, I'm not inclined to believe it.

I personally think the Council rep is now just one person among many dedicated to freeing humanity. Given the way the ADVENT site went, I think it would be hilarious and awesome if it turns out he's just been harassing ADVENT and the aliens by himself for the past twenty years.

As for the opening of the game, I am completely in favor of the opening being Bradford with a pistol, a beard, and a whole lot of crazy tracking down the commander.
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Sonlirain

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Re: X-Com 2: Enemy Known
« Reply #554 on: June 03, 2015, 01:22:16 pm »

And i would love a plot twist that you are exalt masquerading as X-Com to get popular recognition while X-Com bacame The advent.

However seperate guerella camps and maybe some UFO:Afterlight style diplomacy would work great.
After all when it comes to terrorism EXALT is numero uno!

Maybe htey will have a karma meter but istead of good and evil you will have a meter if you act like exalt or X-com with different bonuses each?

X-com would be more about frontal fighting and chivalry while EXALT is all about stelth and being subtle?
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