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Author Topic: X-Com Chimera Squad  (Read 737030 times)

Sean Mirrsen

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4740 on: February 12, 2016, 03:15:36 pm »

Due to a sudden shortage of uninjured personnel of other professions, the response team sent to my second Retaliation mission includes four Sharpshooters. Plus one Ranger and one Grenadier. This is going to be an interesting one.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4741 on: February 12, 2016, 03:22:12 pm »

May you start on a ledge.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

origamiscienceguy

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4742 on: February 12, 2016, 03:26:33 pm »

Due to a sudden shortage of uninjured personnel of other professions, the response team sent to my second Retaliation mission includes four Sharpshooters. Plus one Ranger and one Grenadier. This is going to be an interesting one.
Keep your ranger concealed as long as possible. Have your squad-sight shooters pick off pods with your "invisible" ranger being the scout for them.
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Sean Mirrsen

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4743 on: February 12, 2016, 03:52:18 pm »

Due to a sudden shortage of uninjured personnel of other professions, the response team sent to my second Retaliation mission includes four Sharpshooters. Plus one Ranger and one Grenadier. This is going to be an interesting one.
Keep your ranger concealed as long as possible. Have your squad-sight shooters pick off pods with your "invisible" ranger being the scout for them.
Unfortunately, Retaliation mission. No concealment. And the Ranger got a faceful of Muton power-fist on the second turn, so that really won't work now. :P

Ranger was actually moving up into what I thought was safe cover. Turns out a small 'pod' was off to the side, with a Muton and a standard ADVENT, and they saw him, moving into uncomfortably close cover. Grenadier lays down suppressing fire on the Muton because fuck that hit chance. A gunslinger-sniper off to the side takes a shot at the ADVENT trooper, misses. Last remaining guy with actions, another sharpshooter, tosses a smoke over the ranger. Come enemy turn, everything goes to crap in a very entertaining manner. Muton forgoes shooting, leaves cover, eats the reaction fire from the Grenadier (no Gauss cannons yet), and pummels the Ranger into chunks from up close. Grenadier, who is shaken-in-recovery, panics, switches cover, and unloads a burst into the Muton. Crits for enough to kill the thing at full health and sends its body flying off into the sunset.

Not to be outdone in suicidal tendencies, the ADVENT trooper moves up and lands a hit on the sharpshooter that missed him the prior turn. Sharpshooter is a gunslinger and has Return Fire, and thus proceeds to blow the ADVENT brains all over the inside of the barn with his gauss pistol.

So now I've got four sharpshooters and one grenadier. Mission still ongoing. I'm really running low on non-sharpshooters. Gotta get more rookies and train them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sanctume

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4744 on: February 12, 2016, 04:12:42 pm »

Rangers with that stay conceal ability skill starts concealed, and can re-conceal with concealment ability.

Flying Dice

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4745 on: February 12, 2016, 04:14:20 pm »

Speaking of that, there's one thing I really like about nuCOM 2: When your people panic, they pretty much always move to good cover and take a shot at the enemy. When an enemy panics, they pretty much always run away and friendly-fire. None of this crap from EU where they've move to give the enemy flank shots and friendly-fire your own guys with perfect accuracy.
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Rince Wind

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4746 on: February 12, 2016, 04:18:01 pm »

I have had a panicked ranger throw his grenade at his squadmates.
But mostly you are correct.
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Re: X-Com 2: Welcome Back, Commander.
« Reply #4747 on: February 12, 2016, 04:23:23 pm »

I've had a guy panic to crap cover and get gunned down.  But yes, they typically do a somewhat reasonable move; never once seen a panicked trooper shoot a friendly.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sindain

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4748 on: February 12, 2016, 05:30:07 pm »

Literally every time I've seen an alien panic they shot at one of their people.
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BFEL

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4749 on: February 12, 2016, 05:46:39 pm »

Literally every time I've seen an alien panic they shot at one of their people.
This is probably because aliens cannot into free will, all psionically controlled, so being "panicked" is that control loosening.

Anyway I hate that Beaglerush hasn't been doing anything but streams. I mean, I'm sure the people who are into that are ecstatic, but I wanna watch this shit on my own time y'know?
Is there some way to view "archives" of his streams or such?
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Aklyon

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4750 on: February 12, 2016, 05:48:10 pm »

Of course.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Jacob/Lee

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4751 on: February 12, 2016, 05:56:59 pm »

So there are two cinematic (or whatever you call the non-prerendered cutscenes) pieces in the trailers that I don't think I've seen ingame. More specifically, one is a shot of ADVENT soldiers storming a house, pointing their guns at civilians w/ hands up.
This one?

EnigmaticHat

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4752 on: February 12, 2016, 06:03:58 pm »

Re: rangers, the machete is a sidearm.  Its not nearly the main point of the class.

The more I play the more I realize rangers should be kitted out 100% as scouts.  The machete is a poor man's run-and-gun and it works if your main weapon is out of ammo.  Rangers scout out to allow the squad to make contact with rockets or squadsight sniping.  They can go for the clutch flank secure in the knowledge that its almost impossible for them to reveal a new pod.  They can also serve as a point man that the rest of the squad follows tile-for-tile to ensure that you don't reveal on your turn.

If you do need to use the machete, do it under open sky and extract the ranger if they miss.  (note: haven't actually tried this, but it should theoretically work with no chance of the ranger dying)
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Chiefwaffles

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4753 on: February 12, 2016, 06:07:18 pm »

Yeah, that's it.
Should have figured it was the bad ending. Thanks.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Neonivek

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4754 on: February 12, 2016, 06:08:58 pm »

There are ways to make the machete good (and early on it is amazing) but they require set up and absolutely doesn't work on the hardest mode.

Though I will say Rangers are probably my least favorite class.
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