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Author Topic: X-Com Chimera Squad  (Read 732769 times)

Reverie

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4680 on: February 11, 2016, 04:18:35 pm »

RIP Jane Kelly :-(
On the third mission even... At least I have a ranger to replace her, but this is like a bad omen or something.
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misko27

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4681 on: February 11, 2016, 04:52:53 pm »

RIP Jane Kelly :-(
On the third mission even... At least I have a ranger to replace her, but this is like a bad omen or something.
Meanwhile, Jane Kelly just became my first Corporal (she is solidly a scout), and finally got an AWC perk. Blast Padding, of all things. It's pretty good for a scout I guess.
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The Age of Man is over. It is the Fire's turn now

Flying Dice

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4682 on: February 11, 2016, 05:09:39 pm »

There's now a mod on the steam workshop that lets you get the bonus random perk for troopers who were denied it because they were already above the rank rolled for it to be awarded at. This also means that bought Colonels now won't be strictly inferior to those you train up.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sanctume

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4683 on: February 11, 2016, 05:17:30 pm »

I can't believe this thread existed all this time.  I should finish my first campaign this weekend, so I can play me some v42.06.

Sirus

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4684 on: February 11, 2016, 05:26:26 pm »

Soooo does this game have Second Wave options?
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

SOLDIER First

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  • Trans fucking rights, baby.
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Re: X-Com 2: Welcome Back, Commander.
« Reply #4685 on: February 11, 2016, 05:26:54 pm »

no but it has easy ini tweaks
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Black lives matter.

Rince Wind

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4686 on: February 11, 2016, 05:32:02 pm »

Lost my commander attempt against the clock o' doom. I could only stop either a major breakthrough or cypher (+100% Intel cost). I didn't manage to get to a facility quickly enough and couldn't skulljack an officer either.
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Sensei

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4687 on: February 11, 2016, 05:43:20 pm »

I've never seen a Jane Kelley survive the first mission. She always seems to get critter in cover or flanked due to over eager use of the sword ability.
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Graknorke

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4688 on: February 11, 2016, 06:39:50 pm »

Just failed a mission with 2 casualties and everyone else heavily wounded. I might reload TBH because a) I'm a little bitch like that and b) The pod placement was absolute bullshit

And now for the obligatory:
Spoiler (click to show/hide)
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My Name is Immaterial

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4689 on: February 11, 2016, 06:50:19 pm »

Spoiler (click to show/hide)

SOLDIER First

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4690 on: February 11, 2016, 06:51:27 pm »

now someone do one for Vahlen
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Black lives matter.

EnigmaticHat

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4691 on: February 11, 2016, 06:53:46 pm »

Can I just say that from my first skulljacking, I'm sure the hacking screen and the melee animation look really cool.  But when I did it the ADVENT officer glitched into the air and my soldier rammed the skulljack firmly into his penis.  That is not where the human mind is located.  Although I can see how you might make that mistake.
Spoiler: also (click to show/hide)
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GiglameshDespair

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4692 on: February 11, 2016, 07:06:18 pm »

Can I just say that from my first skulljacking, I'm sure the hacking screen and the melee animation look really cool.  But when I did it the ADVENT officer glitched into the air and my soldier rammed the skulljack firmly into his penis.  That is not where the human mind is located.  Although I can see how you might make that mistake.
Spoiler: also (click to show/hide)
"We said skulljack him, not jack him off!"
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KingofstarrySkies

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4693 on: February 11, 2016, 07:08:23 pm »

"Not that kind of jack OH GOD NO STOP NO BEING DESERVES THIS"
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GiglameshDespair

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Re: X-Com 2: Welcome Back, Commander.
« Reply #4694 on: February 11, 2016, 07:11:31 pm »

Or maybe they do ( ͡° ͜ʖ ͡°)
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