Started a 2nd game, this time on commander (3rd rather, if you count the one where I lost 3 out of 4 in Gatecrasher). Everything is going smoothly, no losses at all, despite 2 unlucky stealth spottings. Then the 2nd retaliation hits. Almost no civilians in range, so my ranger is way ahead to find some. The other 4 (2 grenadiers, a specialist and a sniper) deal with 2 enemy squads, one injured, everything else is fine. In order to distract them from the civilians I attack a squad of 2 lancers and a muton which the ranger sees with my sniper. Doesn't work terribly well, as of course others take over civvie killing duty, but hey, it is basically free shots. Things are looking up, as the ranger can see quite a few civilians. Only that civvie no. 4 is of course a faceless. So the muton kills the ranger, and near one of the grenadiers another faceless says hello. He seems really happy to see us, waves and slaps (I presume accidently) the grenadier in the face. Who is angry and proceeds to kill him with a little help from his friends. By now I must save 3 out of 5 or 6 civilians. I can see one now, who was next to the faceless, so the grenadier goes and rescues him in the 2nd story of some farmbuilding. Opening a door he can see another 2 civvies. Those would do! He rescues one, but activates a squad of officer, trooper and lancer. The 2nd grenadier flashbangs them all, so half cover should be fine. Meanwhile the sniper and specialist kill the faceless and one of the lancers from near the late rangers position. 2nd lancer and muton are probably on their way as well.
Well...even flashbanged the trooper kills the grenadier. In a last attempt to save the civilian the other grenadier runs over, but it is too late, he was the last one alive and a stunlancer kills him. Mission not accomplished. Still, there are aliens left, and I won't leave until they are dead. Luck is on my side with the muton and lancer combo. The muton wounds the specialist, who runs into better cover and ducks. Might still get flanked, but the sniper kills him (the specialist had wounded him) with a ~30% shot. Three enemies left, 2 die quickly. Only the officer left. He survives 2 flankshots, and then proceeds to kill the specialist with a crit (not that that was neccessary) behind full cover. Central chimes in and says the objective isn't worth the excessive losses. Objective? Which one? The one we failed a couple turns ago? Anyway, the sniper ends this drama, and two soldiers and three bodybags fly home.
And I really had to go to the blacksite. But that was a lot easier, no one died, they forgot to deploy any lancers or mutons, so my less than experienced squad managed with only some minor injuries.
Now I have a tough choice between viper rounds for advent soldiers, doubled intel costs and something I forgot. Add to this that I haven't got a single scientist yet, though I have a few engineers, which is nice. Doomclock it at 8 after the blacksite, I think.