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Author Topic: X-Com Chimera Squad  (Read 724447 times)

a1s

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Re: X-Com 2: Enemy Known
« Reply #435 on: June 02, 2015, 02:11:26 pm »

X-com: TftD was pretty lame in terms of plot 'now they're underwater!' and an alternative universe is probably the only way it would have made sense. You'd have either had that or a Witcher style 'xcom forgot how to do everything!' thing.
You know what did make sense? ApoCom. Remember all that laser weaponry? We have kids mugging strangers with it. All that alien-experimentation? Grey is the the new Black. Your magical flying bricks running on a Martian mineral? There's now a bi-weekly shuttle service to Mars for everyone who wants to mine it. For a paycheck.
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Graknorke

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Re: X-Com 2: Enemy Known
« Reply #436 on: June 02, 2015, 02:13:14 pm »

The Thin Men autopsy implies pretty heavily that they are reptiles twisted into human form. I guess they just... shed their skin.
And got absolutely ripped. Going from gangly tall albino to huge muscular snake can't be a trivial thing.
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Krevsin

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Re: X-Com 2: Enemy Known
« Reply #437 on: June 02, 2015, 02:14:22 pm »

They also managed to grow a lovely pair of mammaries for... their snake babies I guess?
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Henny

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Re: X-Com 2: Enemy Known
« Reply #438 on: June 02, 2015, 02:16:01 pm »

The Thin Men autopsy implies pretty heavily that they are reptiles twisted into human form. I guess they just... shed their skin.
And got absolutely ripped. Going from gangly tall albino to huge muscular snake can't be a trivial thing.
They tried making the thinman more terrifying, but the results were so horrifying that it was scrapped to keep the maturity rating down.
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cerapa

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Re: X-Com 2: Enemy Known
« Reply #439 on: June 02, 2015, 02:17:47 pm »

Maybe the thinmen were men and the vipers are the women?
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puke

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Re: X-Com 2: Enemy Known
« Reply #440 on: June 02, 2015, 02:18:53 pm »

how would they explain not having all the awesome tech? I mean you'd still presumably have access to all the old research and stuff.

Its really not that hard.

aw, shit.  and now I've read the article.  how lame is that?  hype deflating.

Apoc had a great story, I was hoping for something similar.  New threat, and all that.

Oh well.  Hopefully the mods will make the basic gameplay fun enough that I can ignore the plot.  I mostly get into games for the stories these days though, so I might actually pass on this one if it keeps looking as dumb as this.
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #441 on: June 02, 2015, 02:19:42 pm »

The Thin Men autopsy implies pretty heavily that they are reptiles twisted into human form. I guess they just... shed their skin.
And got absolutely ripped. Going from gangly tall albino to huge muscular snake can't be a trivial thing.
Albino? They had black hair. And green, snakelike eyes. That's pretty much the opposite of albino.
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EnigmaticHat

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Re: X-Com 2: Enemy Known
« Reply #442 on: June 02, 2015, 02:20:19 pm »

Perhaps its the same species in the same sense that the monstrous sectoids are the same species as sectoids.  Same general DNA, combined with humans.  Not literally the same beings.
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Graknorke

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Re: X-Com 2: Enemy Known
« Reply #443 on: June 02, 2015, 02:38:30 pm »

Albino? They had black hair. And green, snakelike eyes. That's pretty much the opposite of albino.
It sounds less racist than just describing them as being really pale.
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GiglameshDespair

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Re: X-Com 2: Enemy Known
« Reply #444 on: June 02, 2015, 02:42:18 pm »

...being white isn't racist, you know.
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #445 on: June 02, 2015, 02:42:39 pm »

how would they explain not having all the awesome tech? I mean you'd still presumably have access to all the old research and stuff.

Its really not that hard.

aw, shit.  and now I've read the article.  how lame is that?  hype deflating.

Apoc had a great story, I was hoping for something similar.  New threat, and all that.

Oh well.  Hopefully the mods will make the basic gameplay fun enough that I can ignore the plot.  I mostly get into games for the stories these days though, so I might actually pass on this one if it keeps looking as dumb as this.
Depends on how moddable the game is. If it is very moddable, someone could make something like a sequel to EW.
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scriver

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Re: X-Com 2: Enemy Known
« Reply #446 on: June 02, 2015, 02:58:40 pm »

The article mentions them as "this is how Thin Men look without their human skinsuits".

Not sure about reliability.
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puke

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Re: X-Com 2: Enemy Known
« Reply #447 on: June 02, 2015, 03:19:05 pm »

women just trapped in mens bodies!  Snake women trapped in.. agent smith skins..

I'm having a hard time figuring out which is more offensive. The mammaries, or the pelvises.  Why make it feminine at all?  Just to turn the snakeman thing on its head?  Why not mutettes? Oh.. maybe I spoke too soon.

Do committees make these decisions?  Does it happen around a conference table with powerpoint slides?  Or is it top-down?
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Mephansteras

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Re: X-Com 2: Enemy Known
« Reply #448 on: June 02, 2015, 03:35:45 pm »

The article mentions them as "this is how Thin Men look without their human skinsuits".

Not sure about reliability.

I think those comments are IGN's, so probably not too reliable.
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #449 on: June 02, 2015, 03:36:57 pm »

women just trapped in mens bodies!  Snake women trapped in.. agent smith skins..

I'm having a hard time figuring out which is more offensive. The mammaries, or the pelvises.  Why make it feminine at all?  Just to turn the snakeman thing on its head?  Why not mutettes? Oh.. maybe I spoke too soon.

Do committees make these decisions?  Does it happen around a conference table with powerpoint slides?  Or is it top-down?
Maybe it was to make them weird on purpose? Maybe one of the concept artists has a snake fetish?
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