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Author Topic: X-Com Chimera Squad  (Read 733483 times)

Sean Mirrsen

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3915 on: February 05, 2016, 08:26:54 am »

     I have full UI, game just runs at what must be 3-5 fps or thereabouts.  Loading screens take minutes to progress, but at least I can play......
Hehe. It runs about as well for me. :P
Can I bother you to try and send me your configuration files? I suspect that the problem is in the pirated version thing, but I'd like to make sure it's that and not something I can fix.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kruniac

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3916 on: February 05, 2016, 08:46:55 am »

So from what I'm gathering (I fell asleep, so I won't be able to play until tonight), this isn't anything like XCOM whatsoever. Ah well. I didn't expect them to be able to pull it off. I'm convinced that modern game developers are incapable of recreating quality titles. They failed with Jagged Alliance. They failed with that god-awful Dungeon Keeper remake. They failed with XCOM: EU.

On the bright side, this game has virtually no negative reviews, aside from performance issues (Which I don't mind, as I don't have a wooden computer), and shit game design choices such as mission timers. It's apparently very cyberpunk, which is ALWAYS a good thing, and I'm pretty excited to play it.

TL;DR - A good game, not a good XCOM game. Just like the one before it. Would pirate, and would buy if it had good multiplayer.

Opinions. I personally loved the XCOM: EU remake. Yes they changed a lot of the mechanics, but that's a result of looking at every single mechanic and trying to improve it. If you want a "rehash" of oldCom, try Xenonauts or something. That game barely touched the mechanics and should be more suited for you.

Without going into too much detail, as there is no debate in this matter, EU implemented special moves, including a one shot rocket launcher on a "heavy weapons" class. That isn't an improvement whatsoever. That's streamlining for a modern audience. Maybe if you're under 30 it's an improvement, I really don't know.

On topic - Game looks absolutely beautiful. AMAZING ragdoll effects on actor death. I see they kept that ABSOLUTELY GOD AWFUL "enemy gets a free turn" thing, but that's just a matter of a shit feature. Not writing off the whole game based on that.

Just looted a body. Yeah, that's badass. Simply badass.

The attack animations (all animations, really) are so much smoother than EU. Really impressed with the graphic design choices.

Absolutely beautiful, with a solid tutorial and great storyline so far.

Gotta head to the lab now, but I'm going to be losing fucking days upon days of my life to this game, I can tell already. You folks were right - ignore the fact that it carries the XCOM title (or just think of it as Interceptor or some other aberration), and it's simply a AAA title that makes for some beastmode fun time.

Welcome back, Commander.
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Man of Paper

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3917 on: February 05, 2016, 08:48:29 am »

So RNGesus has stricken again.

I have to destroy a comms node, right? So I send my peeps in. Got to be quick about it though, so I go down an alleyway between two buildings that will let me go into my objective building through a back door.

Sweet, I say to myself, hoping my enemies will be patrolling the streets.

So we set up at the end of the alleyway, Pale Rider providing overwatch with her talon rounds and an advanced stock (I did use dragon rounds with her but the +20% crit chance on my best soldier cannot be denied). My Aussie Grenadier, T-Bone, takes cover behind a low wall and a newb Ranger slides up next to him. Rounding out the team is Broker, my German Specialist and legendary hacksmith.

Broker moves into the alleyway and uncovers two squads of enemies: an Officer, a grunt, and a stun dick on the left rooftop, and a pair of grunts with a sectoid on the other. Anyone here familiar with the movie The Rock? Remember the scene when the good guys come up into the showers and they're boned harder than Joanna Angel? That's what I thought of immediately.

Luckily Pale Rider took out the stun dick, because Sectoids love to zombify before they do anything else apparently. However his two friends flank Broker and the grunt from the other team climbs down onto the other side of Broker's cover and fires, leaving him at 1 HP. Broker fired back and missed. The rest of them prioritized fire on the Sectoid and his pals, which was lucky because the grunt that hit Broker fled back and missed his shot at T-Bone. While firing at the Sectoid I hit on a 35% and then a 25% on the very next shot. You might be able to tell it was a desperate situation due to the fact that I even tried that.

We clean up the survivors. T-Bone and Pale Rider remain untouched, so T-Bone leads the way down the alley. It turned out the building with the comms relay in it did not have a back door, so Broker made one. A corner piece of wall was demolished, and it revealed the third squad: a grunt, a stun dick, and a Viper. Luckily I had Broker go first that round so T-Bone was able to fire a grenade into the building, taking out the grunt, and damaging both the others as well as the relay. They get an F in Tactical Spacing. I decide to sacrifice the new guy by stabbing the stun dick and hopefully drawing the attention of the Viper, because Broker's in clear LoS (and also one of my starting four), and with his HP situation a Viper was the last thing I needed.

Well the Viper doesn't fall for it and winds up trying to tongue Broker. It fails, which marks the only time I've seen that miss so far. We then mutilate the snake bastard and blow up the relay with two turns remaining.



Yes, while this will disappoint anyone expecting something like the original, it is very much capable of standing on it's own two (or four) legs. I've had my ass handed to me once already, and it was painful as all hell. It should also be remembered that this is not the same scenario as the original or EU/EW. You're not on the losing side. You're on the side that lost. You no longer have home field advantage. While I've suffered only five deaths so far, my survivors have all been hospitalized multiple times and some for a long while. After the above occurred Broker was out of combat for 27 days. You want tough? How about having to hire three newbies to fill out your ranks because everyone else is beat to shit. It's difficult in its own right, especially as it is my first run and I have zero idea on what should be prioritized. It's very much enjoyable, and I'm glad you're willing to give it a shot, Kruniac.

(If the above seems like a moderately angry response, it isn't. I actually kinda agree with you but I might not have made that clear)


EDIT: You posted again. Damn my slow sleepy ape hands.
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scriver

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3918 on: February 05, 2016, 09:01:33 am »

Change of plan! I will be able to play x-com this weekend rather than first at monday. I am giddy.
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gimli

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3919 on: February 05, 2016, 09:07:23 am »

So from what I'm gathering (I fell asleep, so I won't be able to play until tonight), this isn't anything like XCOM whatsoever. Ah well. I didn't expect them to be able to pull it off. I'm convinced that modern game developers are incapable of recreating quality titles. They failed with Jagged Alliance. They failed with that god-awful Dungeon Keeper remake. They failed with XCOM: EU.

On the bright side, this game has virtually no negative reviews, aside from performance issues (Which I don't mind, as I don't have a wooden computer), and shit game design choices such as mission timers. It's apparently very cyberpunk, which is ALWAYS a good thing, and I'm pretty excited to play it.

TL;DR - A good game, not a good XCOM game. Just like the one before it. Would pirate, and would buy if it had good multiplayer.

Agreed. I enjoyed Xenonauts however.
Btw Xenonauts 2. has been announced but it will be 3D [Unity3D].  ::) :-\ F*ck that!
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Greenbane

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3920 on: February 05, 2016, 09:12:06 am »

I've played a bit this morning, before work. Did two of the tutorial missions. The only bad thing so far is the apparently widespread performance issues. Dialled back on the graphics settings a bit, playing at 1920x1080 on High but with Simple depth of field and no AA nor AO (not to mention VSync off), and my framerate oscillates between 30 and 60fps. The soldier customization screen sends me down to low thirties, which I found particularly odd.

It also chugs considerably in certain occasions, generally those dealing with quick camera pans and sudden changes of scenery, which is odd considering 8 gigs of RAM and SSD.

I feel my rig could do better, with its i7 4970k and GeForce GTX 760. The latter's slightly below the surprisingly high recommended system requirements, but still. I suppose I can keep tinkering with the settings to try and find out which ones are disproportionately taxing. AA and AO are two, at least.

Also, I felt brave/reckless and picked Commander difficulty. I might very well fail horribly.
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stabbymcstabstab

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3921 on: February 05, 2016, 09:22:09 am »

Snipped *like canon XCOM.

yeah thé performance issues suck i sent from maximum graphics To medium si i coule complete thé first mission, hell arma lags less for me.

Édit m'y phone is set To french and sont changé back
« Last Edit: February 05, 2016, 09:23:49 am by stabbymcstabstab »
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

gimli

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3922 on: February 05, 2016, 09:25:38 am »

Snipped *like canon XCOM.

yeah thé performance issues suck i sent from maximum graphics To medium si i coule complete thé first mission, hell arma lags less for me.

Édit m'y phone is set To french and sont changé back

Lmao.  :D :D
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Man of Paper

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3923 on: February 05, 2016, 09:26:55 am »

Snipped *like canon XCOM.

yeah thé performance issues suck i sent from maximum graphics To medium si i coule complete thé first mission, hell arma lags less for me.

Édit m'y phone is set To french and sont changé back

Best post 2016
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misko27

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3924 on: February 05, 2016, 09:31:05 am »

I hear is very difficult. I hear much sorrow and death. I hear motherfuckers getting mind-controlled in mission 2.

Is it everything you hoped for, in that respect?
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Sonlirain

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3925 on: February 05, 2016, 09:31:16 am »

I'm amazed that people can't accept that X-com is basically a board game (I swear i could reproduce most of the rules with 2d6 and a board divided into squares).
The new Xcom games were never intended to be a tactical simulation.

In a way the latest Xcoms are more related to Armello than oldcom.
(As in they are basically board games you play on the PC.)

Snipped *like canon XCOM.
Edit m'y phone is set To french and sont changé back
Ąt łęąśt itś ńót półiśh.

I hear is very difficult. I hear much sorrow and death. I hear motherfuckers getting mind-controlled in mission 2.

Is it everything you hoped for, in that respect?

The early game MC is random because the psychic enemy is actually can either raise a zombie of use psi on you... the psi is random and can do one of the 3 things (In order with rising severity)

Confuse (blocks the use of skills and items)
Panic (You know what it does)
Mind Control. (Ditto)

So thankfully it's not 100% assured MC from them.
« Last Edit: February 05, 2016, 09:38:22 am by Sonlirain »
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Man of Paper

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3926 on: February 05, 2016, 09:31:51 am »

I hear is very difficult. I hear much sorrow and death. I hear motherfuckers getting mind-controlled in mission 2.

Is it everything you hoped for, in that respect?

Nope.

Got mind controlled on mission 3.
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Hawk132

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3927 on: February 05, 2016, 09:54:36 am »

Snipped *like canon XCOM.
Edit m'y phone is set To french and sont changé back
Ąt łęąśt itś ńót półiśh.
I'm Polish and I can't even read this shit.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Man of Paper

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3928 on: February 05, 2016, 10:01:28 am »

No, but it has jumped back to the soldier I'm trying to move as I scroll around. There's a few wrinkles with the camera system in general. Like if you have a dude in a building good luck figuring out if that's a whole wall or something blew through it. Also sometimes grenades confuse z-levels.
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stabbymcstabstab

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Re: X-Com 2: Welcome Back, Commander.
« Reply #3929 on: February 05, 2016, 10:26:56 am »

MISSION ONE MIND CONTROL! MY GOD SGE HAS A SWORD!
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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