Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 255 256 [257] 258 259 ... 469

Author Topic: X-Com Chimera Squad  (Read 733347 times)

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3840 on: February 04, 2016, 10:58:31 pm »

pfffffff
Anyway, yes. Excitement and such. Reports are saying it's dank. Hype is real. DREAmS ARE REAL.

Now to save a bit o' dosh and buy it a few days later.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3841 on: February 04, 2016, 11:02:31 pm »

Logged
Shoes...

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3842 on: February 04, 2016, 11:11:24 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Man of Paper

  • Bay Watcher
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3843 on: February 04, 2016, 11:19:41 pm »

40 MINUTES
Logged

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3844 on: February 04, 2016, 11:20:11 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
Grenadier. Can never have enough dakka.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3845 on: February 04, 2016, 11:23:16 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
He can command all the things, wouldn't he be a psi operative?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3846 on: February 04, 2016, 11:31:56 pm »

AAAAAAAAAAAAAAAAAND DAMN IT

Everything was going great. And then everybody dies. Let's see if I can come back from losing three of my most experienced agents, the other two being wounded, and being reduced to rookies.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: X-Com 2: 2 Hours Until Operation Gatecrasher
« Reply #3847 on: February 04, 2016, 11:34:57 pm »

Okay, so if I made the Great Commandy One a soldier, what class/build would he be? I'm thinking pure gunslinger, but does anyone else have any ideas?
Obviously a support. Because then he gets to command the gremlin :P
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Exerosp

  • Bay Watcher
  • Not Caught Lunatic
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3848 on: February 04, 2016, 11:38:06 pm »

Sharpshooters are insane. They have such high damage output. Since I think pistols have unlimited ammo, and you can shoot every target in your sight along with 4 extra shots.

Edit: I also hate how aliens are deaf when it suits them. Threw like 10 grenades in a square 10 tiles away from them. Nope, we aren't going to notice you guys fighting over there until you run into us hanging ontop of the evac point while your HP's all low and tasty.
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3849 on: February 04, 2016, 11:47:40 pm »

Pistol sharpshooters are looking great so far to me. I plan on keeping both types of sharpshooters available for my A-team.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Man of Paper

  • Bay Watcher
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3850 on: February 04, 2016, 11:53:11 pm »

MFW 10 MINUTES

Spoiler (click to show/hide)
Logged

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3851 on: February 04, 2016, 11:54:29 pm »

Operatives, prepare for Operation Gatecrasher. Vigilo Confido.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3852 on: February 04, 2016, 11:57:00 pm »

Unpacking, woo :|
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: X-Com 2: 1 Hour Until Operation Gatecrasher
« Reply #3853 on: February 04, 2016, 11:57:21 pm »

Awww yiss, time to pwn some ayys
Edit:

No, please Mr.Solomon, not this
« Last Edit: February 05, 2016, 12:01:47 am by Dansmithers »
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
Pages: 1 ... 255 256 [257] 258 259 ... 469