Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 239 240 [241] 242 243 ... 469

Author Topic: X-Com Chimera Squad  (Read 732724 times)

LordPorkins

  • Bay Watcher
  • Unrelated to DukePorkins
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3600 on: February 03, 2016, 09:36:57 am »

I remember seeeing a mod that repaces every single enemy with chrysalids and zombies.

...


*Eye twitches*
Logged
Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

Rince Wind

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3601 on: February 03, 2016, 09:49:05 am »

Well, then you can prepare for it and it is basically easymode.
Now that I know the fishing village mission it is pretty easy. If (in Long War) I see that the terror mission is just chryssalids and zombies I sigh in relief as for me this is usually easier.
Logged

LordPorkins

  • Bay Watcher
  • Unrelated to DukePorkins
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3602 on: February 03, 2016, 10:04:56 am »

No, but dude, that means that the spawn points are the same. How about those crash maps where all the aliens spawn behind one door? You open it, and 7 chryssalids come out ready to probe all of your guys up the bum
Logged
Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

Kruniac

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3603 on: February 03, 2016, 10:34:49 am »

You folks still going ga-ga over an extremely improved sequel to a bad remake? Oh my.

...I mean, I pre-ordered, but I refuse to get my hopes up after the EU disaster. No inventories.... LMAO.

I'm excited for the fact that I haven't been snooping around X-Com 2 at all, save for a few screenshots. It's like playing Dragon Warrior for NES for the first time - you don't know what you're getting into until you do, and you can't stop playing it.
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3604 on: February 03, 2016, 10:39:45 am »

...  Why did you preorder :P
Well, I hope you like it anyway!  I think you'll be disappointed if you still expect OldCOM.  But if you take this game on its own merits, maybe you'll like it.

I mean idunno, I've avoided watching streams.  So it might actually just suck compared to NewCOM 1, and be swept up in a big wave of hype.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kruniac

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3605 on: February 03, 2016, 10:44:28 am »

...  Why did you preorder :P
Well, I hope you like it anyway!  I think you'll be disappointed if you still expect OldCOM.  But if you take this game on its own merits, maybe you'll like it.

I mean idunno, I've avoided watching streams.  So it might actually just suck compared to NewCOM 1, and be swept up in a big wave of hype.

I preordered because they call it X-Com, and it's what we have. If it's as I said about EU, that it's "a good game, but a bad X-Com game", then I'll probably play it for a week and beat the hell out of it.

I recently beat Shadowrun Returns and Dragonfall, despite the total corruption of the SR ruleset and "gamey" feel of it. Once I looked past the "This is not Shadowrun" aspect of things, I found the game to be pretty good. Same with EU. Horrible X-Com remake, good tactical gamey-game.

Ideally X-Com 2 will take more of Apoc than EU did with X-Com, but we'll see. Either way, I'm sure it'll be a good play, just not a bombshell.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3606 on: February 03, 2016, 10:45:10 am »

GMG is sending the keys out later today according to their Twitter.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3607 on: February 03, 2016, 10:52:53 am »

I wouldn't call it a bad remake, that'd put it in the same category as actual bad games for me. Not sure why you'd expect it to be massively different from EU though. If you're expecting that, Xenonauts and Openxcom are over there.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3608 on: February 03, 2016, 10:55:38 am »

GMG is sending the keys out later today according to their Twitter.
:o
So maybe we can preload after all, that's great!  I was worried I'd have to wait till Saturday morning to play.

...  Why did you preorder :P
Well, I hope you like it anyway!  I think you'll be disappointed if you still expect OldCOM.  But if you take this game on its own merits, maybe you'll like it.

I mean idunno, I've avoided watching streams.  So it might actually just suck compared to NewCOM 1, and be swept up in a big wave of hype.

I preordered because they call it X-Com, and it's what we have. If it's as I said about EU, that it's "a good game, but a bad X-Com game", then I'll probably play it for a week and beat the hell out of it.

I recently beat Shadowrun Returns and Dragonfall, despite the total corruption of the SR ruleset and "gamey" feel of it. Once I looked past the "This is not Shadowrun" aspect of things, I found the game to be pretty good. Same with EU. Horrible X-Com remake, good tactical gamey-game.

Ideally X-Com 2 will take more of Apoc than EU did with X-Com, but we'll see. Either way, I'm sure it'll be a good play, just not a bombshell.
Fair enough, and I like your optimism I guess.  But it's not like we have a living city like Apoc, or real-time-with pausing.

If you want real-time-with-pausing and somewhat interesting geosphere interaction, I'd suggest the UFO Aftermath series.  Aftershock and Afterlight have a decent amount of faction interaction, though not nearly on Apocalypse's level, and construction options.

And if you want something that's true to oldCOM's gameplay but with convenience and interface improvements, UFO Extraterrestrials.  Or I guess Xenonauts, but I haven't played it.
Edit:  Or openXCOM of course, though I think Extraterrestrials does better.

But eh, you know all that.  Good luck.  I really wish we had a game with Apocalypse's cityscape.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kruniac

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3609 on: February 03, 2016, 10:59:41 am »

I wouldn't call it a bad remake, that'd put it in the same category as actual bad games for me. Not sure why you'd expect it to be massively different from EU though. If you're expecting that, Xenonauts and Openxcom are over there.

Jagged Alliance: BiA was a bad remake of JA, yet it's an average game if you ignore that fact. Actually, you can play it while saying "This kind of reminds me of JA2, which was one of the most amazing games ever made", so the fact that it's trying gives it a charm.

Likewise, I play EU to play a game similar to X-Com. It's a HORRIBLE remake, with most of the challenging and in-depth features removed to satisfy the modern gamer and his "needs", but if you ignore the fact that it's X-Com, it's a pretty decent tactical squad game. You use cover, flank effectively, and Long War really adds a lot of needed "Oomph" to the game.

Also, Xenonauts and Openxcom aren't doing anything groundbreaking. Xenonauts has some design choices that make the game inferior to Xcom, and Openxcom is dated.

Don't worry - I'll have Apoc ready to play just in case X-Com 2 is garbage. Gotta get my fix.

Quote
If you want real-time-with-pausing and somewhat interesting geosphere interaction, I'd suggest the UFO Aftermath series.  Aftershock and Afterlight have a decent amount of faction interaction, though not nearly on Apocalypse's level, and construction options.

Hahaha. I'm literally playing UFO:Aftermath right now while I'm typing this. Listening to the menu music as I'm alt-tabbed. Wanted to get some game in before classes start today. :P
Logged

Greenbane

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3610 on: February 03, 2016, 11:04:31 am »

...I mean, I pre-ordered, but I refuse to get my hopes up after the EU disaster. No inventories.... LMAO.

On with the blind glorification of largely obsolete mechanics.

What exactly do you miss? Picking up a Sectoid corpse and stuffing it in your backpack? Having a soldier equip nothing but grenades? Counting the TUs to determine whether you can pick up a weapon and fire it after walking three steps? Overloading a soldier to the point they can only walk those three steps, rendered utterly useless? 95% of the useful uses of the old inventory system are replicated in the new version's incarnation.

What "challenging" and "in-depth" features were removed? UFO and TFTD were pretty simple games compared to XCOM:EU and XCOM 2.
Logged

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3611 on: February 03, 2016, 11:10:34 am »

Kruniac, you're wasting your time with X-Com 2. Cancel your preorder and go play Apoc.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3612 on: February 03, 2016, 11:10:59 am »

To distract from the *oh gods 3 more days* (because I am excited for this, even though the gameplay is nothing like OldCOM)

Can anyone suggest games where...  I dunno, there's a living world where stuff happens dynamically not directly related to the player's goals?
I'm mostly thinking of XCOM Apocalypse, of course.  Where the gangs are essentially play a very different game than the player, and all the factions can dynamically go to war with each other based on stuff like collateral damage.
Syndicate was an early example people think of, though it was mostly an illusion - people drove around and wandered the city, but they weren't actually doing anything.  It was just revolutionary at the time.
In Magic Carpet, though, the villagers would rebuild and even expand across the map (as you cleared areas of monsters, or made walkable paths).  With their own (pathetic) armies, and always at risk of necromantic infection, and it was neat to see.

Stuff like that used to be sorta common I think.  But the only modern example that comes to mind is Crusader Kings 2 (and Europa Universalis I assume).  There seem to be few games willing to properly simulate anything not directly related to the player.  (Millenaire mod for Minecraft helps)
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Kruniac

  • Bay Watcher
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3613 on: February 03, 2016, 11:17:07 am »

...I mean, I pre-ordered, but I refuse to get my hopes up after the EU disaster. No inventories.... LMAO.

On with the blind glorification of largely obsolete mechanics.

What exactly do you miss? Picking up a Sectoid corpse and stuffing it in your backpack? Having a soldier equip nothing but grenades? Counting the TUs to determine whether you can pick up a weapon and fire it after walking three steps? Overloading a soldier to the point they can only walk those three steps, rendered utterly useless? 95% of the useful uses of the old inventory system are replicated in the new version's incarnation.

What "challenging" and "in-depth" features were removed? UFO and TFTD were pretty simple games compared to XCOM:EU and XCOM 2.

So I haven't ever put a corpse in my backpack, as they are collected after a mission. I used a "realistic" number of frags on each mission, with around two being the SOP for my strike teams.

Yes, counting TUs (Or AP, depending on the game) is part of the game. Yes, overloading a soldier is bad, don't do that.

Also, this isn't a debate or a conversation. Dismissed.

Quote
Kruniac, you're wasting your time with X-Com 2. Cancel your preorder and go play Apoc.

Nah. It's a pretty big deal, and obviously was well-funded. If it's good, I'll have a great time. If it isn't, I'll flame it at every chance across the internet for being another failed X-Com attempt.

Also, I can easily refund the game. No harm done.

Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: 40 Hours Until Unification Day
« Reply #3614 on: February 03, 2016, 11:22:38 am »

...so basically you're just complaining that you don't have TUs? If its possible and someone bothers to rewrite basically half the tactical mode, maybe you'll get a mod for it. I think you're just being pedantic over one feature personally. but go ahead if you want.
Edit for msh's post below.
« Last Edit: February 03, 2016, 11:24:41 am by Aklyon »
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 239 240 [241] 242 243 ... 469