Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 151 152 [153] 154 155 ... 469

Author Topic: X-Com Chimera Squad  (Read 735897 times)

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2280 on: August 15, 2015, 01:57:55 pm »

YEEEEEEEEEEE
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2281 on: August 15, 2015, 05:11:21 pm »

The mods for this game are going to be so amazing.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Wimopy

  • Bay Watcher
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2282 on: August 16, 2015, 04:19:37 am »

I think a Raiden mod would be simple. Just a unique skin on a hero unit, forced to use sword only (with rocket launcher and nades?). Though I guess it depends on what iptions are available for augmentation and skills in the base game.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2283 on: August 16, 2015, 04:33:53 am »

Anytime he gets a melee attack rules of nature plays.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2284 on: August 16, 2015, 06:20:56 am »

Rules of nature
And we run when the chryssalids come up
With our lives on the line
Logged
Old and cringe account. Disregard.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2285 on: August 16, 2015, 08:32:06 am »

Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2286 on: August 16, 2015, 11:42:06 am »

And then an ethereal shows up. You know what that means.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2287 on: August 16, 2015, 05:11:33 pm »

And then an ethereal shows up. You know what that means.
"Feel the wrath of the USA SPACE GODS"
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2288 on: August 16, 2015, 05:25:09 pm »

MELDMACHINES, SON
Logged
Old and cringe account. Disregard.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2289 on: August 16, 2015, 10:33:03 pm »

Let the elders control your soul
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2290 on: August 17, 2015, 12:47:45 am »

THE RED UFO OVER PARADISE
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2291 on: August 17, 2015, 05:33:10 am »

take me to the paradise city
where the meld is red and the sneks are pretty
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2292 on: August 17, 2015, 08:56:48 am »

They spendin most their lives
Livin in a snek tit paradise
Logged
Love, scriver~

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2293 on: August 17, 2015, 09:36:29 am »

Living it up at the Hotel ADVENT~
Such a lovely place~
Such a lovely snek~
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Remalle

  • Bay Watcher
  • they/them
    • View Profile
Re: X-Com 2: Demo Unknown
« Reply #2294 on: August 17, 2015, 12:12:20 pm »

Snek, beautiful spark of the gods,
Daughter of Elysium,
We enter fire imbibed,
Heavenly, snek's sanctuary.
Logged
Pages: 1 ... 151 152 [153] 154 155 ... 469