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Author Topic: X-Com Chimera Squad  (Read 735905 times)

Dorsidwarf

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Re: X-Com 2: Demo Unknown
« Reply #2265 on: August 14, 2015, 12:35:15 pm »

maybe we could infect aliens with a disease that causes them to emit smoke
"Commander, we have begun to spew smoke from every orifice!"
"Be careful lad, that means there are XCOM operative about"
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Wimopy

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Re: X-Com 2: Demo Unknown
« Reply #2266 on: August 14, 2015, 01:49:41 pm »

maybe we could infect aliens with a disease that causes them to emit smoke

That's what we're in need of! Let's give those aliens a taste of dwarven human ingenuity! Their uniform, braindead, hive-minded existence will shake from its very core!
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Rince Wind

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Re: X-Com 2: Demo Unknown
« Reply #2267 on: August 14, 2015, 02:13:03 pm »

As an added bonus, they might just choke to death as well.
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Rolan7

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Re: X-Com 2: Demo Unknown
« Reply #2268 on: August 14, 2015, 02:15:02 pm »

Only if they're under X-COM mind control.  And they wouldn't die, it's only stun damage.
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Rince Wind

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Re: X-Com 2: Demo Unknown
« Reply #2269 on: August 14, 2015, 02:22:50 pm »

Even better, as we just have to pick up their unconcious bodies for moar loot and interrogations. After we disposed of the Advent troops.
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Wimopy

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Re: X-Com 2: Demo Unknown
« Reply #2270 on: August 15, 2015, 04:25:21 am »

With some luck, ADVENT is alien enough to be affected already. If not, no problem. Don't want to make it too easy for the troops (they need the exp).
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KingofstarrySkies

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Re: X-Com 2: Demo Unknown
« Reply #2271 on: August 15, 2015, 04:49:53 am »

smoke-com
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IronyOwl

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Re: X-Com 2: Demo Unknown
« Reply #2272 on: August 15, 2015, 05:49:42 am »

Wait. Is there an XCOM mod that replaces normal weapons with infinite ammo rocket launchers? There must be, right?

I ask because I just realized the future of XCOM2 mods.
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Lightningfalcon

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Re: X-Com 2: Demo Unknown
« Reply #2273 on: August 15, 2015, 06:02:25 am »

Is there any reason that you can't have a stealth grenade launcher that works like some kind of crossbow, or compressed air? Or you could just always use regular grenades.
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Rolan7

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Re: X-Com 2: Demo Unknown
« Reply #2274 on: August 15, 2015, 08:54:04 am »

Perhaps some sort of MEC-mounted rail gun that fires munitions mortar-style.  With enough range, you could fire stealth nukes blaster bombs that way!

But what to call it, hrmmmm :P
Spoiler (click to show/hide)
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Teneb

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Re: X-Com 2: Demo Unknown
« Reply #2275 on: August 15, 2015, 10:17:24 am »

Perhaps some sort of MEC-mounted rail gun that fires munitions mortar-style.  With enough range, you could fire stealth nukes blaster bombs that way!

But what to call it, hrmmmm :P
Spoiler (click to show/hide)
But then we might as well go for the cheap option and use cardboard boxes and move only when they ADVENT is not looking.
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Twinwolf

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Re: X-Com 2: Demo Unknown
« Reply #2276 on: August 15, 2015, 10:18:16 am »

Oh, Snake joined XCOM?
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Wimopy

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Re: X-Com 2: Demo Unknown
« Reply #2277 on: August 15, 2015, 10:45:57 am »

Must use medical supply boxes or barrels like Raiden though, since the enemy has robots.

While we're at it, cyber-augmented sword-wielding badass fighting humans and various robots. Sound familiar?
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Urist Imiknorris

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Re: X-Com 2: Demo Unknown
« Reply #2278 on: August 15, 2015, 11:34:41 am »

<RULES OF NATURE INTENSIFIES>
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Wimopy

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Re: X-Com 2: Demo Unknown
« Reply #2279 on: August 15, 2015, 01:26:29 pm »

Kidnapped as a child, he received augmentations by ADVENT. He was favoured by a general, who trained him personally. During a raid by XCOM, however, he was hit by a grenade. On account of his exceptional kill count though, he was specifically chosen to have his brain placed into a cyborg body.
A few years passed and he slowly learnt the secrets of the aliens and ADVENT's operation. Finally, with the help of XCOM and the Great Commandy One, he broke free from his chains.
Now he fights to save children from his own fate. He will qage war against ADVENT and the aliens behind them. He will have...

REVENGEANCE

<Rules of Nature roars>
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