Alright, I got time on my hands and started thinking about it. Might as well start to pen ideas down. Nations are random, being put down as soon as I start remembering them and thinking of what would happen. Here is what to expect from option 1:
Great Tribe:
Fedrich, who remains control over the majority humanity with the Artifacts and Knowledge granted to him, is greatly saddened by the loss of his God. He prayed every day for ten years, stopping only to do his holy duties of ruling the Empire and to eat. Finally realizing he will never get an answer, he decided to look for his God himself. The humans develop balloons, then blimps and biplanes, before jets and space-ships and air-fortresses, ruling the skies in search of a God who may never awaken....
Even without the influence of their God, Fredrich's leadership skills and Faith kept the majority of the population held fast to the ideals of Leadership, as Fredrich made them a necessitate to hold a leadership position. This focus, along with the inherent lust for power, allowed for the nation to expand far and wide. For the most part, relationship with other Races and nations is friendly, including the smaller Human Tribes. The Nomads had been investigated by the finest agents the Tribe had to offer, leading them to be banished from the Great Tribe lands and burned when found (Along with their positions) by Humans in gas-masks.
The focus on "Looking up" (in position, in wealth, in the sky) lead to many of the city's constructions towering into sky-scrappers. Even small towns generally have a massive building for docking aircraft. The towns can often by identified from miles away-if not by the tall towers themselves, then by the number of aircraft moving between them. The roads are less and less used as time goes on, with the wealth and technology of the Great Tribe allowing for the use of personal aircraft when others would place a road. Roads still exist, naturally the high-volume of trade the nation produces brings many foreigners to the dirt roads lining the country. Crime is low, technology is high, and population is high.
Nomads:
Early on, a child of indeterminate gender was born to a certain group of nomads. As they grew, it was found that this young fellow was exceptional in almost everything the Nomads had value in. Intelligent, charismatic, and with great control over their abilities, this creature quickly became what other nations would consider a "Leader", giving out advice and generally organizing the Nomads. This specific nomad, (Insert name here Kevak, cuz' I can't find it and using all these pronouns is getting weird), seemed to stop aging once they became a young adult, proving themselves to be Immortal.
Perhaps the most important event of the time was that their Secret had gotten out. The existence of Shifters and The Virus has become public knowledge. It started out slowly, generation after generation keeping the secret as tightly as it could. The other races began putting two and two together, began circulating rumors that became legends that had been investigated. It was simply impossible for them to keep such a big secret so long from the world. After people became suspicious, two major Investigations took place, each bringing the knowledge into the world secretly. The first was ordered by Fredrich, who was already suspicious of them before the Gods left. A crack-team of the Greatest Guards and Hunters a super-power had to offer began tracking, stalking, and watching a group of nomads from a time, often using still-primitive spy balloons and their knowledge of wind patterns to avoid detection by sight or smell. If their witnessing the events was not enough, they managed to snap a picture of a Shifting with a primitive camera. This Investigation lead to great outrage in many nation, especially the Great Tribe, leading to Nomads being driven out by mobs wielding bullets and flame weapons. The second "Investigation", happening about the same time, took place among the Intellectual elites at the Colleges of the Aag, Rilem, and Dwarves. When putting their intelligence towards the Nomads, they discovered several patterns that they begun to analyze and investigate. Several Ritual Stone pilgrims (of the stones that remained) had been granted Knowledge of the Nomads during this Investigation, leading to a deeper and more scientific based knowledge of the Nomads in countries effected by the Second Investigation. While laws are in place to avoid several their actions that have been marked "Detrimental to society", so long as they behave themselves, they are generally welcome in the Aag nation, along with most Rilem and Dwarf nations.
Their main focus on technology has been biological, ever sense they began focusing on what the heck these "Stomachs" and "Hearts" Nilva ordered them to make where. Their nomadic lifestyle made it difficult to achieve large amounts of metal and other useful material the other race's advance with, making them less advanced in several other areas. Nomad camps often have a hosh-posh of metallic equipment and weaponry, taken from any nation that would give it. For the most part, however, they have been capable of great feats of genetic engineering, and have researched their own power to the point that much of their technology is simply one of them with a new strain of Virus. That is to say, their Virus had been investigated to the point they had been capable of changing its properties and abilities to the extent many believe Nilva willed it that way. Instead of cars and trucks, they simply use a Nomad with the ability to grow especially large and run especially fast while carrying a heavy load. Nomads often travel on these, whole caravans on bizarre creatures the world has never seen before, from dozen-legged wolfspider buses to simply large wolves, depending on the whim and imagination of the particular Nomad. Even objects complex as computers had been left to a Strained Nomad, with extensive research going into the brain to allow for certain Nomads to be able to compute incredibly quickly, store vast amounts of information, and even give other information to other computer-types with a simple transfer. Other research includes extensive studies into (INH)'s genes. Researchers discovered that, while half of (INH)'s genes had been from a mortal, the other half isn't like anything they have seen before. This has lead them to believe (INH) is a demigod, leading to numerous (failed) experiment's with the holy DNA. This is often brought up as evidence in the existence of Gods in many of the more Atheistic nations.
They also found out the extent of the average Nomad's abilities, with a small outlying here.
-Shifters have variable abilities, depending on the particular Strain of Virus effecting them. Some are able to make themselves stronger than others, while others can hold their form under more trauma, while others can become smaller/larger. Even among the same strand, individual abilities seem to effect performance.
-Increased amounts of hearts, lungs, and other vital organs do not seem to increase the ability of the Shifter to resist trauma in any way, let alone make them near-invincible. Shifters seem to transform back into their "Original" forms if too much trauma is sustained, with this new form being dead upon transformation.
-There is a limit to how fast, strong, large, small, etc a shifter can make himself. Making multiple stomachs and devouring more biomatter does not allow them to get larger, nor does implanting more onto any of their forms.
Population: Very high, Technology (Niche), Crime is moderate (High to Non-Nomads), and Wealth is low.
New Kingdom:
When the Gods where inactive, the New King seemed to be as well. He simply vanished without a trace one day, the exact moment the Gods lost contact. Without a single leader to unify their Aggression, they mostly kept to tiny skirmishes and battles with bordering nations, doing their best to expand when possible. They mostly focused inwards, battling against each other, fighting to see who is worthy of being the next New King. Occasionally, a powerful Warlord would finally take over the nation and go on a new assault, often being pushed back by allied nations with relatively little difficulty, but never falling fully. The boarders with Aag, the Great Tribe, and other major nations are full-on dematerialized zones, with armed guards on each side of the boarder constantly at watch near a series of big guns with a field full of land-mines, air-mines, and razor-wire.
Despite this constant state of internal combat, their diversity of Races has generally been an advantage to them. With a wide-verity of skills and abilities, they have moderate performance in every respect. Often, much of their Wealth and Technology is plundered from what they can manage to take, but they do have a substantial amount of generated wealth and technology within them. In fact, they seem to have a particular skill with Weapons technology, on par with that of even the Dwarves, with every warlord giving whatever resources necessary to give them the edge and generally preferring to capture enemy scientists for their own use.
Other than that, the relative "Newness" makes it hard to right on this kingdom. Their piety is unknown, though it is believed that Nothing is worshiped on a large scale, with no true facts to prove it. Population Medium, technology medium (Weapons Very High), Crime (Lawless!), Wealth medium-low.
Chitin Ants:
With the permanent portal to the Aag, the nation changed substantially. New technology was brought in as part of the Aag Aant Aaliance, mostly one way. The Ants have been rather poor at crafting their own technology, with only certain types having the ability to do any sort of innovation. However, they had been able to make great strides in the fields of magic, with their innate understanding surpassing that of the Aag. Often, their own innovations are magical in nature, with the rare joint-effort with the Aag to create magitech devices, focusing on the magi-part.
The Ants sometimes venture out into the wider world, but only under strict watch. Even in the Aag main city, they are simply in too much danger walking alone on the streets, where an errant foot could end their life with the murderer being none-the-wiser. Even those that do venture out return home for the night, they still need food from their home-land to survive. The opposite, normal creatures going to the moon, varied from being a common sight to being nearly unheard of over time. It is currently uncommon, but becoming more so. New portal-based digging allowed for normal sized constructs to be ripped out of the moon with relatively little difficulty, which has also allowed each ant to have a comparative abundance of personal space. Larger creatures on the Moon generally survive with supplies stored on the moon using the Ant's pyromancery based storage system. They often perform technological work for the ants, who are often unable to even work the technology granted to them (do as much to the size of it as their lack of knowledge on how to work it.) Unfortunately, there is the occasional rampage by the Larger races, often stomping on or otherwise killing hundreds of Ants before being put down by a magic attack (or, more rarely, another Large race). The most recent (having lead to a decline of Large races on the moon) was an entire squad of New Kingdom Saboteurs who had infiltrated the Aag and jumped through the portal equipped with powerful flamethrowers. Thousand had died in minutes before the Ant King himself through them directly into the moon's core with a portal.
Socially, the Ants do not change much, aside from their new alliances. The Ant King was never overthrown, despite many attempts at this. More and more ants are born, but growth-magic technology coupled with new tunnel building techniques allowed for overpopulation to never have been a problem. Ants are still ants.
Technology: Aag-borrowed (Magic High), crime is nearly non-existent, and few ants truly value "Wealth" in the same way the other races do. Population is
extreme, but they are still ants.
Aaaand Stirk needs a rest and is out of ideas for now, but this should give you the general idea of what Example 1 would be. Individual technologies would be improvised by me based on the descriptions. I will try to make the societies as detailed as I can with sticking to the race's identity, and I should probably add more to the Ants and New Kingdom examples if I can think of something to put. Things will-no doubt- be retconned as I remember how things used to work, other things that exist, other things that don't exist, etc.
Was that really all, the magic? I could have sworn there was more then that
.