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How should we proceed?

End Litany, start a Brand New Version!
- 10 (40%)
Pretend nothing had happened. Continue on as normal.
- 3 (12%)
Timeskip sleep to Modern Times!
- 11 (44%)
Other (Specify)
- 1 (4%)

Total Members Voted: 25


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Author Topic: Litany of the Void: A God Game (24/⊕∵↯) (OOC)  (Read 244432 times)

DreamerGhost

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2025 on: July 22, 2015, 09:05:32 am »

So Rilem drink like elves, act smug and superior like elves, act hippies like elves and envy dwarven craftdwafship like elves. If I pulled that beard it would come off like a fake it is, wouldn't it?
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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2026 on: July 22, 2015, 09:19:20 am »

So Rilem drink like elves, act smug and superior like elves, act hippies like elves and envy dwarven craftdwafship like elves. If I pulled that beard it would come off like a fake it is, wouldn't it?
Not if Skolld bound it to their faces first.

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micelus

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2027 on: July 22, 2015, 09:28:01 am »

So Rilem drink like elves, act smug and superior like elves, act hippies like elves and envy dwarven craftdwafship like elves. If I pulled that beard it would come off like a fake it is, wouldn't it?

Oh yeah probably. Of course, some don't have beards. Not the most generic dwarves, these Rilemi. Then again, these are broad generalisations and as such not all Rilemi act like that. Then again, not all dwarves act like dwarves.

And I'm pretty sure generic elves drink wine or something.
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Rolepgeek

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2028 on: July 22, 2015, 11:42:57 am »

So, micelus, I'm guessing this world's dwarves aren't perfectly functional alcoholics, then, judging by your description.

Also, I think I'd be interested in seeing what their relations are with the other races. I might do a more in depth description of the Saplings at some point, particularly if I can manage to get Stirk to give me a few pointers about what's developed based on the Great Tribe and Saag, since that's who they've mostly been in contact with.

...I really do need to set up that Arboreal Council, though. And make some more Great Trees and Reefs, in all likelihood. I'm guessing the Saplings aren't the largest race in terms of numbers yet, since their population growth is staggered and bound to a few locations, though it should remain fairly constant regardless of circumstances.

So many things to do, so little Essence for it. And I still want to do that [REDACTED] with Izgamlo, though I doubt my Pantheon members would approve. Better to ask forgiveness than permission though, I suppose. If it works they'll love me, though...heheheh.

EDIT: Oh, and Micelus, I might recommend redoing Fragment one; since I think you put in the ocean after the land, it ends up looking rather odd. Though the ocean-land ratio is still pretty good. What tool are you using for that, by the way?
« Last Edit: July 22, 2015, 12:09:04 pm by Rolepgeek »
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FArgHalfnr

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2029 on: July 22, 2015, 12:58:57 pm »

I think I'll do a thingy like that too, micelus. And also, I'm totally going to tell everyone that the rilem imitated the Aag nation for democracy :P (I think they started voting for their leaders first? Correct me if I'm wrong). And for the maps, the only thing I'd say is missing is a see of lava in fragment 3's no man's land.



And for the drawings everyone want me to do, sadly there wasn't much progress recently. I managed to do some progress on andres' request but I'm still stuck at the same place. I think I'll work on someone else's request for a bit, that usually help when I'm stuck like that.
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Rolepgeek

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2030 on: July 22, 2015, 02:35:38 pm »

The question is whether or not they had contact when they started democratization.

I did some calculations, and I think I figured out a good ratio for the maps, though the map projection is still going to need some work to figure out how to do it (I'm figuring just effectively two two trapezoids).

If you have a Major Radius of 60,000 km, and a Minor Radius of 900 km, then you will have a torus with a volume of about 9.59*1011 km3 (~2.3*1011 mi3), and a surface area of around 2.13*109 km2 (~8.2*108 mi2). Compare this to the Earth's volume of about 1.08*1012 km3 (~2.6*1011 mi3), and surface area of 5.10*108 km2 (~2*108 mi2). Slightly smaller surface area, approximately 4 times to surface area or so. A good starting point, I think.

But! Don't forget parts of it broke off. So, circumference is about 6.28*R, right? Well, let's say that the chunks that broke off were around a quarter of it's total size and volume. About. In fact, let's say that in terms of length, just about enough of the chunks broke off that 4.8*R was left.

Still a lot of surface area...so let's say that most of the fragments' area? Uninhabitable. Huge swathes of rock and dirt were stripped away, especially towards the ends, near with the other rocks broke apart. They taper down a good portion of their length on either side to blunt points larger than the tallest mountains around there, and when the fragments are aligned all in their original formation with the shorter side facing the sun, they point to each other, basically. So, around 60% of their length, 30% to either side of the habitable area, is unusable, and tapers away.

This leaves us with about 1.8 Radians worth of usable space(since, after all, we are, for the moment, essentially measuring in radians). If we run the numbers, we get a surface area of just about ~610,560,000 km2, about. Just barely more than earth, about 20% more. These seems good for something 'about Earth equivalent', unless Stirk is enforcing it strictly, and besides, the various other damages and such that strip off bits of usable land could make up for it if necessary. Now, as for the map ratios.

Since each usable land fragment is 0.6 radians, just about, they are each approximately 36,000 km long on average, 35,460 at their shortest point, and 36,540 km at their longest point, and cover an arc around 34 degrees wide, though including their tapering, uninhabitable ends they actually take up about 92 degrees or so of the circle, and are around 96,000 km long. Since it tapers, the outer and inner edges aren't really gonna be too different anyway. But what does this mean for actual map ratios? Well, since we can find the circumference of the habitable areas, about 5,654 km. That's about the same distance as going from the south-east tip of Spain to the northern Ural mountains. Meanwhile, each fragment is individually a little less long than the earth is around. But, since the edges don't actually connect on those sides, in terms of travel it's effectively twice as much distance necessary to get somewhere, relatively.

So, ~5600 around, and 36,000 long. Each map, then, should be somewhere near the range of 6.5x as wide as it is tall. If you wanna get real fancy, then if the inner edge is the center of the map, it should be something like 3% shorter than at the top and bottom, vice versa if the outer edge is the center of the map. Considering how small the percentage difference is, though, i don't think it's much of an issue. Map Projections should actually be easier in this world. :P I mean, if it wasn't for the portals, that is.
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FArgHalfnr

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2031 on: July 22, 2015, 03:30:43 pm »

xOx

...Are you a wizard?
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Rolepgeek

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2032 on: July 22, 2015, 05:30:38 pm »

No, I just wanted to see general scale this game should have maps at, about.

I also figure there's a lot more than two portals to each fragment, but that's a different story.

I'm kinda hoping they're something like 50 or 60% water, as well, rather than 70, but I doubt that could be the case and still have Stirk approving that much surface area.
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micelus

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2033 on: July 22, 2015, 10:29:38 pm »

So, micelus, I'm guessing this world's dwarves aren't perfectly functional alcoholics, then, judging by your description.

Also, I think I'd be interested in seeing what their relations are with the other races. I might do a more in depth description of the Saplings at some point, particularly if I can manage to get Stirk to give me a few pointers about what's developed based on the Great Tribe and Saag, since that's who they've mostly been in contact with.

...I really do need to set up that Arboreal Council, though. And make some more Great Trees and Reefs, in all likelihood. I'm guessing the Saplings aren't the largest race in terms of numbers yet, since their population growth is staggered and bound to a few locations, though it should remain fairly constant regardless of circumstances.

So many things to do, so little Essence for it. And I still want to do that [REDACTED] with Izgamlo, though I doubt my Pantheon members would approve. Better to ask forgiveness than permission though, I suppose. If it works they'll love me, though...heheheh.

EDIT: Oh, and Micelus, I might recommend redoing Fragment one; since I think you put in the ocean after the land, it ends up looking rather odd. Though the ocean-land ratio is still pretty good. What tool are you using for that, by the way?

No idea about the dwarves but whoever created them never clarified.

I do plan on writing more about their other relations after I finish up some other things.

Is Demonicspoon still playing?

Will redo Frag.1 when I get the chance. Inkarknate btw.

I think I'll do a thingy like that too, micelus. And also, I'm totally going to tell everyone that the rilem imitated the Aag nation for democracy :P (I think they started voting for their leaders first? Correct me if I'm wrong). And for the maps, the only thing I'd say is missing is a see of lava in fragment 3's no man's land.

Ooh that sounds good, although most Rilemi would probably call Aag elections boring and a bit too regular for their liking. No idea when the Aag started voting, I just put down the Rilemi beginning their semi-democratic elections 5-10 generations after their creation.
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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2034 on: July 23, 2015, 12:09:00 am »

snip

Actually that made me curious, so I decided to dig in the other thread to find out, and I apparently gave them democracy on tick 4, two ticks after the creation of the first Aag species. So I guess that means I'm the father of democracy :P. That post will probably be useful once I decide to write about their society.

Post in question, for anyone curious.

And for Dwarves, they were apparently created by Lorash. Weird, I was sure it was Gai-gen who created them. I keep mixing the two for some reason.

And yeah, I'd love to know if DS is still playing, if he isn't we'll need to find someone else to update the list he made. I guess I could do it, but I'd need help to find anything that wasn't added after his last update.
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Lord_lemonpie

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2035 on: July 24, 2015, 10:54:53 am »

I just returned from my holiday and I'm not really looking forward to reading all of it, so could someone please TL;DR what happened after tick 16?
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Happy Demon

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2036 on: July 24, 2015, 11:02:05 am »

I just returned from my holiday and I'm not really looking forward to reading all of it, so could someone please TL;DR what happened after tick 16?
WAR!

Basically, turned out the New Kingdom was a Void Kingdom, and someone seems to have kept tight wraps on it, making it seem like they're trying to subvert the other gods.
Also, Skolld is trying to curse the Void King, and make him do his work.
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Lord_lemonpie

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2037 on: July 24, 2015, 12:15:29 pm »

I just returned from my holiday and I'm not really looking forward to reading all of it, so could someone please TL;DR what happened after tick 16?
WAR!

Basically, turned out the New Kingdom was a Void Kingdom, and someone seems to have kept tight wraps on it, making it seem like they're trying to subvert the other gods.
Also, Skolld is trying to curse the Void King, and make him do his work.
Okay, thanks!
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FallacyofUrist

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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2038 on: July 24, 2015, 12:35:03 pm »

$$$

And for Dwarves, they were apparently created by Lorash. Weird, I was sure it was Gai-gen who created them. I keep mixing the two for some reason.
Nah, I've got my own plans for a species.

Price check on 10k Metalkin.

Metalkin are a species closely related to- you got it, metal.
They have three stages of life. The first is childhood, which lasts for approximately 1.2 years. During this stage they resemble ordinary foxes, but they notably consume metal of all kinds in addition to normal biological foods. After that time has passed, they transition into the adult stage of life, becoming a full fledged Metalkin. At this point, they rapidly grow into a creature that resembles an anthromorphic fox- but made mostly of metal. Whatever type of metal the Metalkin ate the most of during their childhood stage is the metal that they will be made of during their adult stage. (Yes, during childhood the metal is in fact processed and used as food.) Once they reach the adult stage, they can only eat the metal of their own Metalkin type, which will then be incorporated into their own body. Some biological bits will be kept(organs and whatnot) but they only eat and process the metal of their own type, not needed biological matter to consume. After approximately 112 years, the Metalkin adult will stick their feet(paws, possibly) into the ground above an ore vein and become a Metalkin elder. Once this happens, the Metalkin in question will become a tree. Made mostly of metal taken from the ground via roots. They can live at most around 1440 years before dying, but Metalkin living that long are very rare. At the elder stage, a Metalkin draws upon the ore vein via its roots and creates fruit made of the metal drawn upon. Pure metal, no impurities. This is what the Metalkin children live on. Adults need more food, thus...

Metalkin adults have different specialties depending on what metal they're made from, although they can do other jobs(just not as well).
Copperkin: Copperkin are specialized to be miners, a very important task because it is necessary for the survival of their species(Metalkin eat metal and the Metalfruit are not sufficient to support large numbers of Metalkin). Naturally, they mine for the metals necessary for survival, and then some(metal tools and whatnot). Note their claws are capable of digging through rock.
Tinkin: Tinkin are specialized to raise the children and care for the elders. They are also tasked with gathering the Metalfruit from the elder trees.
Leadkin: Leadkin are the heavy lifters of the Metalkin. Somebody needs to carry around the stuff and whatnot, and the Leadkin are specialized to do just that.
Ironkin: Ironkin are the basic fighters of the Metalkin, fighting against their foes. Being made of iron they're also tougher than normal.
Silverkin: Silverkin are the craftsmen and smiths of the Metalkin, made to create a variety of items made from metal and other materials.
Goldkin: Goldkin are the leaders of the Metalkin. Naturally they are few in number, but they carry a natural charisma that makes up for that and makes them specialized to lead, govern, make laws, and command the other Metalkin.
Aluminumkin: Aluminumkin are the spiritual leaders of the Metalkin, acting as priests for the various gods. They all instinctively know that Mavnon and Utther are not to be trusted.

The other five are the Alloykin, which require special alloys instead of normal uncombined metals. They can be made by eating the metals necessary to make the alloys during childhood(in specific proportions), or by eating the alloys themselves.

Bronzekin: Bronzekin are woodcutters and farmers, gatherers of the other materials necessary for a functional society.
Steelkin: Steelkin are much more effective fighters than the Ironkin, being elite warriors and officers in the armies of the Metalkin.
Pewterkin: Pewterkin are the second tier of heavy lifters for the Metalkin. They typically work as construction workers.
Brasskin: made from tin and zinc, Brasskin are specialized to be artists(and architects). Their artistic talents result in many a good-looking building.
Electrumkin: Electrumkin are jacks of all trades, being not as specialized but able to preform any task(though not as effectively). They are the only ones capable of becoming Powered Metalkin.

There are four special metals that Metalkin can consume, regardless of type, to temporarily gain special powers. (Electrumkin can consume these to permanently change their type to become a very specialized specialist.)
Atium: This metal allows a Metalkin who consumes it to see slightly into the future(3 seconds or so), seeing what anyone they are fighting will do in the next three seconds, for as long as the metal's power lasts. An Electrumkin who consumes this will become an assassin.
Jeron: This metal allows a Metalkin who consumes it to communicate with the Metalkin elders. An Electrumkin who consumes this will become a Speaker, one who speaks with the elders and speaks to the other Metalkin about what he has heard.
Serae: This metal allows a Metalkin who consumes it to project fields of energy that mend torn flesh(or torn/gashed metal), effectively projecting a healing field. An Electrumkin who consumes this will become a specialized healer, with the ability to project healing fields regardless of Serae consumption(although weaker.)
Magistrum: Magistrum is a metal that, when consumed by a Metalkin, boosts that Metalkin's intelligence(temporarily). When consumed by an Electrumkin, that Electrumkin becomes a mage(one who studies and does magic).
It's worth noting that a transformed Electrumkin can only consume Power Metal of their specialized type, but it effects them more.

Note that the elders of the Metalkin can hear the gods speaking, and can communicate telepathically over long distances.




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Re: Litany of the Void: A God Game (22/⊕∵↯) (OOC)
« Reply #2039 on: July 24, 2015, 12:39:00 pm »

((I see mistborn references in there~))

((You prolly will wanna make the nonexistent metals tho.))
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