Hm? I never said anything about that. I was referring to assuming in general. It was quite clear from previous occurrences in this game, with the space-ripping and all, that we can see public actions. And I did stop and think about it, just to be sure. But you, you said you were assuming.
Because I asked you to.
This isn't Ye Gods. I'm not talking about a few actions, I'm talking about doing essentially all of them secretly, like how Cim did in Ye Gods, and how Aurroseu seems to be continuing that tradition. Moreover, it's quite clear that you see this as a game, from the way you try and play it. Competitively, constantly, against both the rules and players. Rather than cooperatively. You think in terms of opponents and winning. You can't win this. Nobody 'won' Ye Gods. Nobody was going to. If you to speak from the perspective of Ye Gods, then remember all the times KJP talked about how he sometimes fudged stuff to make a better story. That's why a single God could hold off three.
And it's really not an assumption. This is an RPG. My definition of RPGs, and the one I grew up with and one most people I've met seem to agree on, is that it's cooperative story-telling with possible elements of random chance. If you have a different definition that you think suits the term better and it's not a literal mathematically correct definition that doesn't actually tell someone anything about it, then I'd love to hear it.
But yes I was talking about breaking cyphers. I like that Stirk has prioritized more public actions, as it gives an inherent downside to secrecy/price checks that makes sense: it takes longer.