Stone
Hunter
Carpbeast
(2)vs(4) You try to lay your hands on the carpbeast, but the agile creature eludes you as your hands slip right off!
(5)vs(1) The Hunter stabs the carpbeast right in its side. The monster gurgles and flails wildly. You can see the wound on its side becoming grey, with the skin around it drying out and beginning to chip off in flakes. The carpbeast is poisoned!
"Stand back! If it touches you, you'll be poisoned as well!"
(3)vs(3) The beast leaps on you, with wild fury in its eyes. Its claws sink into your flesh, and its poisoned fluids fall on you! You have been poisoned!
Suddenly, as if detecting the dark taint, your Holy Icon begins to glow. It opens one of its compartments and reveals a long syringe. It pierces your skin, drawing blood, and closes once more.
--........
--...===..
--..89....
--..0.....
--..||....
0=You
--=River
==Barricade
[]=Trap
9=Hunter
8=Carp-beast
Name: Stone
Gender: Male
Race: Cyborg
Move speed: 6
Starting Gear:
-Holy Icon
-Medkit
Prepared spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.) (One left)
Known spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Blinding Light (Cause everyone but you to become blinded. When not in use, provides light indefinitely until used.)
-Inspire (Through words or actions, your allies gain a +1 bonus to their next roll. Three times per use.)
-Smite (Immediately cause one damage to target's health without having to roll. Melee. Two times per use.)
-Chain (Keeps the target in place until freed by the Paladin. Cannot be broken.)
-Clairvoyance (Shows the correct doors to go through.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.)
Effects:
-Retributive (Redirect damage.)
-Poisoned (Take one damage.) (2 turns left.)
((Okay, things I gathered from this.
Poison:
-It doesn't do damage outright. It lasts two turns and does two damage unless you cure it before the end of your turn. Antidotes are always available in shops.
-Poison doesn't trigger retribution since it doesn't do outright damage.
-Poisoned units can poison other units with their attacks as long as they are still Poisoned.
Movement:
-You can move and attack, move and prepare an action, or move and do something else.
-You can split up your movement. IE, you can move three spaces, attack, and move three more spaces.
-Wearing armor reduces movement speed by 1. Wearing a weapon reduces it by 1.
Combat:
-When an opponent rolls his attack and the defender rolls the exact amount, the attacker wins. Just like above, the beast and you both rolled 3, but it was the attacker, so it won.
If you feel any of these is broken or you have any suggestions, please feel free to say so! That's what this game is for anyway.))