(This game is going to be a test for a system for my rtd. It's also set in the same setting, just a different city with a lot of different things. The most important difference between this and the rtd is that you won't be leaving the city. All the dungeons and fighting will be under the city.)
Long ago, a man known only as the Trickster slew all the gods of Anchor. The God of Light was snuffed out. The God of Life was ended. The God of Justice faced judgement. Many other gods were killed in his wake as well. The Trickster gathered them together and killed them all, bringing about hundreds of years of darkness. Life could no longer be created naturally, and mass-cloning vats were created to sustain the population.
The ones who rule Anchor now are the Godless, a cult of misotheists who took the place of the gods who ruled Anchor. They administrate their own law, working with what little technology they have. They have outlawed the praise and worship of gods, instead following human leaders like the Trickster. They have elaborate festivals where effigies of the old gods are burned and offered to statues of the Trickster.
You, an average citizen of Anchor, was contacted by a god a thousand years dead. He has granted you incredible powers beyond your imaginings. Now the god wants to be resurrected, and bring back the glory of Anchor. You are his instrument, Paladin.
Name: (Your name.)
Gender:
Race:
-Human (A rare occurrence for a clone to be a near-perfect human.)
-Mutant (The majority of the population, bearing useful and harmful mutations.)
-Cyborg (The middle-class. Those who can afford to replace their imperfections with cybernetics.)
Starting Gear: (Choose two.)
-Mace
-Rifle
-Wastehide Armor
-Scrap Armor
-Holy Icon
-Medkit
Spells: (You know all these. Pick two to install for the first day.)
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Blinding Light (Cause everyone but you to become blinded. When not in use, provides light indefinitely until used.)
-Inspire (Through words or actions, your allies gain a +1 bonus to their next roll. Three times per use.)
-Smite (Immediately cause one damage to target's health without having to roll. Melee. Two times per use.)
-Chain (Keeps the target in place until freed by the Paladin. Cannot be broken.)
-Clairvoyance (Shows the correct doors to go through.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.)
God: (Only one can be resurrected.)
-God of Light (Bring back the light to Anchor. Banish all the monsters that lurk there.) (Free Blinding Light spell that doesn't take up a slot. Instantly kills undead, except undead bosses and warded undead.)
-God of Life (Bring back the ability to create true life. Unturn all the undead in Anchor.) (Transfer Health can take vitality from the divine essence within you without harming you.)
-God of Justice (Bring back the divine justice system to stop all the bandits, thieves, murderers and the Godless for good.) (Smite does double damage. Roll a d6. On a 6, it kills instantly.)
(You can resurrect minor gods along the way, each time giving you unique powers and benefits.)