Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

Pages: 1 ... 598 599 [600] 601 602 ... 623

Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 912613 times)

Grim Portent

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8985 on: April 23, 2022, 11:53:24 am »

For parties which include Small characters, or perhaps are forced to escort a convoy of gnomes or something, why not put in some predators who will just grab one of the little guys and then run?

Depending on setting I run some animals/monsters like that.

Manticores, griffons, dragons, giant eagles and so on. They like to swoop down, grab someone and fly away to eat them. Like a hawk. Crocodiles, lizardfolk and large snakes do the same sort of thing, but by dragging people into the water, drowning them and proceeding to eat them. Generally not interested in eating everyone in the group, just one or two.

Unless it's Warhammer, manticores in Warhammer are psychopaths and will fight basically anything and everything they meet to the death just because they can. They're not hunting for food, they're murdering for fun. Griffons are similar in WHF, and will fight to the death out of stubborn pride. Course in Warhammer the general state of affairs is that if a flying carnivore the size of a rhino wants to kill you then it's going to, as opposed to D&D where a manticore is a modest speed bump.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8986 on: April 23, 2022, 12:47:15 pm »

This might have something to do with murder being considered illegal in many countries.
Murder yes; killing no. All's fair on the table

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8987 on: April 23, 2022, 12:52:21 pm »

all in the game yo.gif
Logged
Love, scriver~

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8988 on: April 23, 2022, 05:11:28 pm »

"You got the rulebook, I got the shotgun"

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8989 on: April 23, 2022, 08:35:35 pm »

...I'm not sure if I could just kill my hypothetical player-characters without seeming like an asshole...

Something related to this is one of the big issues I have with killing PCs as a GM.  In general, it feels like my fault if it happens, as a failure of encounter design.  If I overtuned an encounter by putting too many enemies in it, that's my fault, at least if I don't give them a way out.

As a consequence of this, I also tend to use softball encounters all of the time instead of risking killing the PCs by mistake.

This is all one reason I don't like GMing and prefer to just write instead.
Logged
Through pain, I find wisdom.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8990 on: April 24, 2022, 06:43:57 am »

Brainstorming idea: WH Chaos cults that embrace aspects of chaos that are often overlooked. Because half of my players are metagaming bastards and I don't want all the mysteries to be solved like "oh yeah these guys are x."

Nurgle: The Unbothered
A chaos faction that embraces nurgle's aspects of decay and entropy, instead of his usual rot and disease. Their domains are ancient ruins guarded by warriors who don armour whose paint long since faded away; where they walk, machines malfunction, weather patterns stagnate, fuel cells deteriorate and people become lethargic and despondent. Their ultimate goal is to achieve the heat death of realspace and the triumphant suicide of chaos.
I like to imagine these guys all have very refined and aristocratic accents befitting a long lost era, and have inherited Nurgle's stoic attitude towards anything occurring. They sway new members into joining, promising that although they cannot make their problems away, they can take their worries away. As a result this nurgle faction is often allowed to proliferate on menial factory worlds and agri-worlds, with Imperial overseers often pleased that dissent is at an all time low, productivity is at an all time high, blissfully unaware that the unbothered are subverting the world with calm and purposeful intent. When they aren't planning some grander machinations, they enjoy wasting non-renewable resources on idle trivialities, often encouraging the more excessive habits of Imperial aristocracy. As such they have a mutually beneficial relationship with a Slaaneshi faction, known as Dissolute Merovingia.

Apostate ΔP (Delta P)
Apostate ΔP was a low-ranking Enginseer who would have lived a dutiful and profitable life, had she not chanced upon a Horus-Heresy era incarnation wheel. Unlike her peers, ΔP was cursed with original thought, curiosity and the will to innovate. Instead of reporting her findings to her superiors, she began first to investigate the machine's functions. She had no problem at all navigating the user interface of the 10,000 year old device, the ease of which would have triggered the appropriate paranoia of any inquisitor - but seemed to ΔP proof that she was being limited by the dogma of the cult mechanicus. Her experiments began small; reviving first a rat, then a dog, then a grox. Some times she would revive creatures partially, or assemble chimerae, or experiment on servitors - things in between life and death, advancing her knowledge piece by piece. By the time she moved onto human subjects, she was declared an apostate and tech-heretic of the cult mechanicus, spending the rest of her life on the run from the mechanicus, the dark mechanicus and the ordo malleus. Apostate ΔP would have perished long ago had she not found a profitable alliance with a radical Inquisitor of the revivifactor faction within the ordo malleus, who was keenly interested in her work on bringing human souls back from the warp. It is unclear who amongst the hunters and the hunted is aware that the incarnation wheel was a device made in worship to nurgle, lord of rebirth and despair. For the incarnation wheel can bring souls back, but its cost is despair - the more potent the despair, the more power the machine collects.

Tzeentch: Mask of the blood god
A chaos cult that wears red, screams Khornate slogans and fights in melee. Actually a cabal of sorcerers doing their best to piss off Khorne and trigger retribution against a rival Tzeentch cult, the thin men.
Their plan is going to backfire ridiculously when Khorne approves of these sorcerers eschewing magic in favour of melee, and they're going to accidentally become an actual Khornate warband who uses their knowledge of sorcery to teach their followers how to hunt psykers and sorcerers. Just as planned?

The thin men
The thin men are nine xenos masquerading as humans who have forseen their deaths, and are manipulating events to ensure that their destiny is guaranteed. The thin men worship the god of fate and destiny with zealous revery, and believe everyone should march towards their destiny with confidence - after all, everything is in accordance with the architect's will. Whereas most tzeentch cults are subtle, the thin men are on a speedrun any% to piss off as many factions as possible to assure their own swift demise. The only catch is, they have to all fall together in the exact way prophesied, else they have failed to follow Tzeentch's will.

Khorne:
Layman Octan
Octan started his career as a mere scribe-adept seconded by the administratum to work under the planetary governor. Possessed of a glib tongue, sharp mind and iron will, Octan steadily accrued influence far in excess of his station as more and more officials depended on his counsel and more and more of his opponents met quick deaths. In his jurisdiction, when a judge acquits a murderer on a legal technicality, Octan's influence in the ruling is seen but not heard. Octan is a devotee of Khorne, as such he strives to ensure that honest murderers who commit crimes of passion are excused, or given more opportunities for violence, resulting in Octan accruing a steady backlog of killers who owe him favours. Not all convicts and accused are worthy of Khorne - Octan strives to ensure cowards and killers who kill for pleasure like a disgusting slaaneshi never see the light of day. As a result, to all outwards appearance Octan seems like a fair and impartial man.

Kalamat Pact
Besieged and isolated, many an Imperial world has died in the void without the Imperium noticing. Sometimes such a beleaguered planet turns to anyone who can help - and sometimes their calls are answered. Brass ships in the void appear and disgorge legions of disciplined warriors from the Kalamat Pact, who hail from a small human Empire that has existed outside the reach of the astronomicon and the imperium since the dark age of technology. Like most Khornates, they favour direct assaults on enemy positions. The Kalamat Pact however employ heavy use of combat engineers, close air support & artillery to ensure their success, using strategy and discipline often neglected by their more enthusiastic peers.

Slaanesh:
Dissolute Merovingia
The DM have their initials everywhere; they are sponsors of the most excellent art works, plays and holo-films, and their works are sufficiently patriotic that they make it past Imperial censors mostly intact. Skilled critics however can correctly interpret the subtle satire and undertones which quietly point out the Imperium's all too human flaws... But besides a few eccentricities, most artists sponsored by the Dissolute Merovingia would never be able to tell their patron is a front for a Slaaneshi plot. Except perhaps when their actors are forced to redo a scene 211 times because the scene is never perfect enough.

2GOD
After discovering the secret of Slaanesh's genesis, the ordo xenos inquisitor Hayak Busano went rogue, being declared traitor excommunicato in absentia. Hayak believes chaos can ultimately be bent to humanity's will, and believes if one god could be made, then another could too. The rest of the inquisition is not keen to find out whether it is possible to make a second Slaanesh, and so it is only a matter of time before Hayak is hunted down and killed. Nevertheless, he leaves a trail of research just waiting to fall in the hands of those around him, ever widening the net of suspects who must be eliminated

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8991 on: April 24, 2022, 10:33:45 am »

I'm not seeing any dread cults of Necoho, chaos god of atheism, in here.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8992 on: April 24, 2022, 01:06:15 pm »

I'm not seeing any dread cults of Necoho, chaos god of atheism, in here.
There would be a cult for Necoho, but they don't believe in him

Grim Portent

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8993 on: April 24, 2022, 01:46:12 pm »

Well technically people do believe in him, but he doesn't believe in him so it's not very productive anyway.



Necoho is one of those things that would be quite funny to encounter in an RPG setting, but not for long.

Cult leader: 'Give praise my brothers, for we have summoned a daemon of the Warp!'

Necoho, in a summoning circle: 'Are you sure you have? I might just be a hallucination, or a guy who walked in here while you were all chanting with your eyes closed.'

Cult leader: 'But we performed the rights perfectly. Surely you must be a daemon?'

Necoho: 'Doubtful. You guys should probably stop all this stuff and go back to your proper jobs, ask that person you fancy out, have kids and focus on real stuff instead of all this nonsense about gods and daemons. I mean, what are the odds that daemons are actually real?'
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8994 on: April 24, 2022, 03:40:33 pm »

You could do a darker, more serious Necoho conspiracy that would have more longevity. There are already chaos factions that view chaos as something to be subjugated, not served. And there are inquistorial factions which few chaos as a useful tool to use against chaos. Wouldn't be much of a stretch to have serious Necoho followers who view Necoho as a mere manifestation of their lack of faith, with any daemons of Necoho sharing this disbelief, launching scathing attacks against the Ecclesiarchy or worshippers of Chaos

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8995 on: April 24, 2022, 08:23:15 pm »

I actually committed a sin similar to this very recently in a GURPS horror game I'm running.  I ended up with the singular monster in a cramped corridor with the two PCs, where one of them had a laser pistol.  Either party could kill the other in a turn or two because of how deadly GURPS is, so I was afraid to get to this point too early in the game.  The armed PC was on the ground next to it, which is really bad in GURPS in this situation, so the monster really should have tried to kill her.  But... if I let the fight keep going either the monster or both PCs were going to end up dead and the game would be over.  So... I had it run away since they shot it in the face for some minor damage the previous turn.

I guess it could be worse.  It at least had some excuse to run once it realized what it was up against, but a psycho killer robot probably should have taken the risk of clobbering its victims even at its own peril.

Well... continuing this game, the players went up against the robot again and letting the dice fall where they may promptly led to the robot getting wrecked by the first round of shooting.  Ever wonder who would win between a $1 million insane android or a $1,000 laser pistol you can pick up at a Space Dick's Sporting Goods?  GURPS definitely says the laser pistol, which is probably realistic.  I hoped the long range of the engagement would be enough to let the robot escape, but the player got a little lucky and landed 3 hits, each of which did enough damage to put down a normal human.

I suppose I learned a few things here.

First of all, if you give it a stat block, the players will kill it.

Second of all, if you have a monster for a monster horror game, have a better plan to make sure it doesn't die than just thinking you made it tough.

Third, have a plan for if it does die.

GURPS might not have been the best system to use here, since I gather that something like the Alien RPG specifically addresses some of this by making the big bad monster literally unkillable.  GURPS has rules for that too if you want to employ them, but that was drifting dangerously close to railroading.  There wasn't much point in letting the players bring guns if I wasn't going to let them work, after all.
Logged
Through pain, I find wisdom.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8996 on: April 25, 2022, 05:03:42 pm »

Musing on PC ideas for a sort of industrial revolution type of fantasy setting.

One of the themes of the world is that a lot of races and monsters are in decline due to magical and industrial pollution and climate shifts, so things like dragons, elves, lizardfolk and so on are slowly dying out, and there's a FF7 style underground movement to blow up the factories and try to set things right.

As a lizardfolk fan (also tortles and snake-people,) I'm starting to think about a lizardfolk who isn't a lizardfolk, but rather a changeling raised as one. Actual lizardfolk stand out and can't sneak into more developed places to break dams, destroy machinery or incite rebellions, but a shapeshifter with the ethics of a lizardfolk, who has lived among them and holds their 'reject technology, return to crocodile,' mentality could actually be a fun way to incorporate a sneaky savage sort of PC into the premise.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

MrRoboto75

  • Bay Watcher
  • Belongs in the Trash!
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8997 on: April 25, 2022, 06:06:54 pm »

Could be like Reptile from the classic Mortal Kombat games, a lizard person wearing a (somehow) convincing human disguise.
Logged
I consume
I purchase
I consume again

Grim Portent

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8998 on: May 18, 2022, 11:18:36 am »

Got an idea for a lycanthrope themed one off adventure.

So the basic idea is your standard werewolf plot, people dying in an isolated estate or village, PCs are among the sort of people who's job is to go check this sort of thing out. Twist is that the villain isn't a werewolf, but rather a wolfwere, a largely forgotten and disused creature from editions past. A wolfwere is a sapient wolf that transforms into a human or wolf/human hybrid at the full moon.

So the evidence that exists is that travellers, woodcutters, gamekeepers and so on are being killed by wolves between full moons, and then during the full moon itself people are being murdered with old fashioned knives and axes and so on. The wolfwere doesn't kill every full moon, so as to better blend in when it needs to, but takes advantage of it's human appearance at the full moon to take victims by surprise, and as a lycanthrope it is immune to normal weaponry and therefore basically impossible to kill for someone who isn't prepared.

The townsfolk think they're dealing with a ritualistic murder cult or something, because while an unusual number of people are being killed by wolves, no one is being killed by wolves at the full moon, the usual tell of a werewolf.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #8999 on: May 18, 2022, 01:38:06 pm »

Hey, ever wanted to play a monk that didn't play like monk? No? Well I don't have any better intros to this concept, so whatever.

Presenting: The Wood Elf Drunken Master

So, this is kind of a funky one, and it's hardly the biggest powerhouse, but it does have a lot of peculiar synergies. Right off the bat, Wood Elf gives +Dex and +Wis, exactly what you want on a monk, in addition to an extra +5' movespeed that will stack on top of what you're getting from monk levels.

More interestingly, however, is that you gain automatic proficiency in longbows. While they're not technically classed as monk weapons, there's no real penalty to using non-monk weapons (except for not getting the free bonus action unarmed strike), and it uses your primary stat anyway so go ahead. In fact, this thing's going to be our primary armament for the most part, and you'll see why in a second.

So if we're going to be using a longbow, why are we not picking Kensai? Because Kensai is for squares, we're here to do stupid gimmicks. Specifically, we're looking for that sweet, sweet level 6 ability Leap to Your Feet, which lets us spend only 5' movespeed to stand up from a prone position.

Why is this relevant? Because then you can fire at something far away with your longbow, then simply fall over to end your turn, granting disadvantage to all attacks aimed at you from more than 5' away. At the start of your turn you just stand back up again for 5' of movement, spend however much more of your considerable movement allowance you want in order to run away from approaching threats, and repeat.

And if you happen to find yourself up-close and personal with someone, level 3 Drunken Master has your back with one free Disengage (plus +10' bonus movespeed) served with every Flurry of Blows. Just kick the offending personal space violator a few times and scoot.

If things go that far, at level 7 you also get Evasion, which is good for all the usual reasons. Combined with the fact that you're super speedy and can run away from melee foes, while pretty much guaranteeing disadvantage on ranged attacks against you in most circumstances, having that huge of a defense against DEX save abilities just helps round out your un-touchability even more.

Drunkard's Luck is a pretty nice subclass feature all things considered, but at level 11 you're probably not gonna see it. Might as well mention it for completion's sake though.


The combo really takes on some fun light if you're using the optional abilities from Tasha's (and since monk isn't exactly an OP class in general, it shouldn't be too unreasonable for the DM to okay them). First off is Dedicated Weapon at level 2, which lets you turn a weapon you're proficient with into a monk weapon. Wood Elf's longsword proficiency seems like a great pick, and lets you finally do stupid ninja shit with a big(ish) sword. Curiously, the text on martial arts specifically says that you can use a martial arts die in place of the normal weapon die for your monk weapons... Not that you have to. So go ahead and have fun with your d10 finesse weapon.

Then at level 5 there's Focused Aim, which lets you spend 1-3 ki points after missing an attack and getting +2 to your attack roll for every point spent. Which, y'know, is a seriously good combo with Sharpshooter if you happen to pick that up for even more longbow-related shenanigans (recommended).


So, basically... You're a drunk bowman zooming through the forests and tripping over themselves every few seconds while you relentlessly pepper your enemies with arrows that somehow still manage to find targets despite the fact that you clearly should not be trusted around objects any pointier than your ears.
Pages: 1 ... 598 599 [600] 601 602 ... 623