And since it's Monte Cook, it'll somehow manage to be bizarre without being interesting.
Having read the preview, that's more or less what we've got: it just throws weirdness at you until you go numb to it, then brags about how cool and
surreal it is, but it never quite hits the mark because there's nothing normal to contrast it with. It's all so alien that it becomes boring -- and that's a huge problem in an RPG, because it means the players are deprived of common reference points to figure out what they can do in the game.
See, if you were to sit down at my table and I handed you a sheet and said "You're playing an archer. There's a dragon attacking the town you're in. What do you do?" you have at least some existing sense of what you can do; there's buildings to take cover in, the thing flies and breathes fire, and your best bet for fighting it is probably with a bow. It may not be clear mechanically how to take cover or draw a bow, but there's at least a clear starting point for what you might want to do in the narrative. If, on the other hand, I tell you you're playing a vislae who's had their vertula kada misaligned from their Crux Qualia by the !8'^_^'@#-287 [a dozen other new terms] you're going to need explanations of all of those before you can figure out if that's even good or bad, let alone what to do about it. That's going to suck up time like crazy, and the explanations here only raise more questions -- which sounds great, but it's still just me talking. There's no gameplay yet.
The up-front cost of playing this thing would be untenable in reading time even if it were free.
EDIT: Incidentally, the physical version costs $252. It has a statue in it. I have no earthly idea who needs 30 pounds of stuff to play an RPG. I also don't want to know who needs to spend $216 more to have a campaign written for them (well, "customized" for them.)