Our group played New World of Darkness for... well since before June 2016, thanks for the unexpected quote TWO CATATA! And yet I'm still not sure what the version is officially called. My friends claim they understand, but they seem unable to give a straight answer without launching into a bunch of clarifications.
We played Vampire the Requiem and it was before Strix Chronicles.
Then we played a Demons game in the same system, where the Demons weren't rogue angels. That book (The Possessed, I believe) was either officially unfinished or obviously unfinished
Fakedit:
Thanks for the second explanation, though my brain shuts down a little now whenever the topic comes up DX
The version we played... Which might be Chronicles of Darkness, even though we called it New World of Darkness? We didn't have beats, so maybe it was "NWoD 2nd edition"
I'm actually a little mad about this. Marketing! You had one job!
Well, that and do damage control over the Chechyna debacle...
Did White Wolf HAVE a marketting department? I recall being particularly confused because they released two significantly different versions with identically-covered core rulebooks, except that the latter had the version number removed.
Well, they're being reorganized by their parent company Paradox now, due to that fiasco...
We were and are very happy with the New World of Darkness setting, though yes it is designed for modern fantasy. Shooting someone is a huge deal, they're actually shot (unlike DND where everyone is surrounded in a shell of unexplained hitpointium which means whatever you choose it to mean). If they're not supernatural, it's days of hospital care or back alley healing.
Which is usually for NPCs, PCs are usually supernatural, but we did a quasi-Hunter game which was mixed with Cthulhu investigation... that was an interesting campaign.
I like the dice system of it (roll successes, but with possibility of "explosion" on 10) which I feel adds to the "gritty realism". We occasionally had very good plans fail spectacularly due to an enemy rolling fantastically well. It's a critical system which is technically without limit, and can in practice occasionally go pretty far. It's nice.
And it certainly rolls in our favor as well, and that feels just as good (or better).