@Rolan7 Cool! My group has never really done any extraplanar adventuring, other than I guess when we ran through Curse of Strahd (though Barovia's extraplanar qualities don't really do much other than make it a bummer to be there). Also, I agree that it's somewhat weird that they made Ice Knife conjuration, and yet, for some reason, they made Melf's Acid Arrow evocation, when I'm pretty sure it's always been conjuration, which was kind of disappointing for my conjuration specialist wizard.
And, in case anyone's interested, I figured I'd shared what's been going on in the current Apocalypse World game I'm in.
So, I'm playing a Hocus, because I felt it was the best fit for the concept I had in mind: I'm a DM, who goes by the name Dungeon Master, and I run games for my cult of players as an escape form this post-apocalyptic world we live in. At least, that's the idea, but sometimes the post-apocalypse has other ideas.
Basically, the first session began with me running a session for my group in the abandoned library where we hung out, when suddenly we got raided by The Police (The Police, of course, being a raider gang styled after the late 1970's/early 1980's English rock band of the same name, which is a common thing in our post-apocalypse). I did my best to avoid any confrontation, but still ended up getting shot, and so we retreated to the nearby hold of New Berlin, a former football stadium run by the Hardholder Karl.
After that, I did my best to avoid getting into any sort of fights while still running games, until a few weeks ago in-game, when an earthquake caused some of the river near New Berlin to empty into a chasm, which revealed a cave downstream below the now dry riverbed. Soon after, strange ant people began pouring out of the cave, which the Hardholder was quite reluctant to risk sending his people out to deal with. But Dungeon Master got a vision from the psychic maelstrom basically telling him there was something he really needed down in those caves, so he ended up joining up one other player and a mercenary bodyguard he somehow seduced into following him (despite having a -1 for Hot) on what seemed like a suicide expedition.
Surprisingly enough, though, it turned out the ant people were pretty easily to kill/avoid, so we pretty soon reached the back of the cave, where we found an electronic door which we needed a talking robot head to activate, and inside we found a facility, which my character referred to as a "dungeon" (not that he doesn't have a decently firm grip on reality, but it was the best description of the place he had from his experience). We didn't get too long to explore the facility, however, before the river had apparently filled up the chasm and started flooding the cave again and the facility with it.
So, after defeating a robot, the other player with me decided to get out while she was still alive, but I wanted to see what was in the room it was guarding, so I was all alone when I met Spencer, a character probably best described as a real-life version of Fallout's Vault Boy. I urged him to get out before the place filled up with water, but he didn't want to leave and seemed much more focused on determining whether or not I was a mutant, and he tried to choke me once was convinced of the fact that I wasn't a pure human like him, so I eventually just said "have fun drowning, you pscho" and GTFO of there.
So I was a bit surprised this last session, when a gunman was shooting up the marketplace, and it turned out to be Spencer.
I mostly ran into him by accident while trying to get away from where I thought the shooting was coming from and managed to grab his gun such that, while I couldn't take it from his grasp, I could keep it pointed away from any innocent bystanders. This apparently impressed him, but not enough to convince him that I and everyone else in the city weren't filthy mutants that he needed to destroy. This tactic continued to prove useless even when Karl, the Hardholder, attempted to prove his humanity by drawing some of his own blood with a knife and stripping naked.
Eventually Spencer regained control of the gun and shot me, and soon after that I looked at him through the psychic maelstrom and got the impression that he was a robot, which was confirmed when Karl stabbed him in the neck and he didn't bleed. I confronted Spencer with this evidence, hoping he'd see that it didn't make sense to kill people for not being pure humans if he himself wasn't even human, but, instead, he put the gun to his head, pulled the trigger, and shot out robot brain bits.
The situation didn't go quite how I had hoped, but the people nearby who witnessed the event called me a hero for apparently convincing the robot to kill itself and lifted me on their shoulders to the nearest bar, to the dismay of Karl, who did not receive any such accolades.
I had gained enough experience over the session to get an improvement, so I decided to take the one that lets me get a holding, and for next session, I think I'm going to say the people like me enough that they decided to help take the library back from The Police, and I think I might make it into some sort of headquarters for real life adventuring groups, trying to gather treasures from dangerous ruins of the post apocalypse and/or defenders against incursions from further Spencers, since Karl had a vision that there were many more Spencers which either had been made or were being made.