Not to interrupt the discussions on DnD character builds, but does anyone ever feel really discouraged as a GM because you're bad at encounter balance, leading you to fudging rolls all over the place? And then you feel like you've effectively removed all threat, and as a consequence, half of the point of playing?
I kind of feel like I learned to fudge results as a bad habit when I was a much younger GM and GMed for a single player: my younger brother. If I killed off his character, the game ended, so... I usually went very loosey goosey with the rules when that looked like it might ever happen, and frequently soft balled encounters. When I overshot, something would happen magically that gave him an edge to win. It helped that we used to play in the D6 system, which arguably made it way easier to fudge results than D20. With D6 you're using lots of dice and the necessary mental arithmetic and gymnastics gave me a chance to cook the books, so to speak, much more simply than I could with a single d20 roll. Not to mention the GM section of the old D6 Star Wars RPG told me that fudging the numbers was okay sometimes if I needed to do it.
Trouble is, I keep doing it.
To make a very long story only sort of long, I'm running a D6 game for a group of friends online (play-by-post), and I'm doing the same stuff. The players have largely walked all over encounters so far, which was somewhat deliberate since I was trying to emulate a heroic 90s Saturday morning cartoon, but we're at the finale and I wanted to give the players an encounter with some bite to it for a change. I statted up a squad of robots for them to fight and up came the robots' first turn. The robots were very tough, skilled and had powerful weapons.
So I started rolling dice, and the numbers terrified me. Following my somewhat broken house rules for rapid fire weapons, the robots scored many extra hits with their already powerful weapons. One NPC tagging along with the party was thoroughly killed, and the other NPC was only very killed. One PC was looking at a severe wound, although death was unlikely.
I stared at my typed up post for minutes while I tried to decide what to do. None of the PCs were dead, but I was very skeptical of their ability to win at that point. I know the players are resourceful, but this was the kind of encounter where escape was almost impossible (they were in a sealed room).
Then the itch flared up, and I started reconsidering things. I'd never shown these robots before, so I could change the stats without the players knowing! I dialed back the damage a bit on their weapons, but the results barely changed. Both NPCs were still dead. I tried changing the weapons from being rapid fire high damage weapons to single shot very high damage weapons, and the results marginally improved. Only one NPC was dead now, but the PC was probably going to die from his hit.
Finally, I realized that I could have the robots go for nonlethal attacks, since that was kind of justified, and the numbers suddenly looked much better. The two NPCs were now alive but badly injured, and the PC that was shot at was now missed by the robots.
Though it filled me with great shame, I hit the post button with those results, and spent the next 30 minutes pondering my decisions as I tried to fall asleep.
Bad encounter design is always a problem, I guess, but I felt bad about it because I've been very careful to avoid Quantum Ogres in this game. But in the end, it's kind of the same problem, only presented a different way. If I don't let the PCs fail, what's the point of even rolling the dice? It doesn't help that one of the other players, a veteran GM, is very deliberately open about his dice rolls when GMing to prevent exactly this kind of behavior. I want to be like that, but have so far failed.