I'm kinda interested in how you can get a 15' melee range with a bugbear using a reach weapon... Use something like the "lunging attack" fighter kit maneuver and you're reaching out to touch someone 20' away. Or just take tunnel fighter style and make free attacks of opportunity on anything inside 15' of your position, and a reaction attack on anything daring to move more than 5' while in that range.
That's some serious helicopter squid arm nonsense.
Also, I see wild sorcerers are still a thing, just in case living is too dull. Currently trying to dispel the fog of
What around psionics and understand how they tick, but I don't know how many groups even roll with psiboys.
I'll say about shapeshifting the limit is a lot less harsh then it might seem. (Also it's per short rest, which are a lot easier to come by then long rests). Shapeshifting might not be the practically unlimited amount druids could get in previous versions but, and especially at lower levels, it's still very strong, especially as Circle of the Moon druid. 2/short rest is enough in my experience to stay in a big tanky form for most fights (although the game seems to be balanced around some weird fight structure, actually following that structure narratively seems practically impossible to me imo, so even though you're only limited to 2 uses, I think most of the time you'll be able to go though multiple fights per hour.) at low levels which can totally just overwhelm the cr appropriate enemies for a couple of levels.
Certainly, especially considering some of the beefcakes that are ranked as CR 1 (I'm level 2 now? Yeah, I'll just turn into a giant hyena and go full rage mode). However, for out-of-combat uses the hour restriction starts biting a bit more. Things like turning yourself into a beast of burden or Druid Airways First Class Seating to handle more logistical tasks is hampered more than flopping into battle as some horrific titan and blasting everyone with over-the-top multiattacks. And without mostly-harmless shenanigans to fall back on, how can I validate my munchkinnery in such an event?
Yeah, most race-specific traits aren't kept since they're literally due to your physiology. Class abilities tend to be kept, however, so sneak attack, spell casting, rage, performances (if possible; you could sing or dance but likeloy not orate or play an instrument) are all kept.
See, this is where the communication kind of falls apart, because Wild Shape expressly says "You retain the benefit of any features from your class,
race, or other source[...]", with the only caveats being "[...]if the new form is physically capable of doing so.", and no sensory abilities (darkvision) unless the new form also has that sensory ability.
So if you can't cast racial spells because being shapeshifted prevents spellcasting, can't use racial physical features because they're tied to that race's physique, and can't use racial senses... What exactly
are the racial features you can benefit from?
As for how many times you can use it, it's strictly 2 uses per short rest, until level 20. At which point it becomes unlimited, because everything at level 20 is just broken anyways.