34 pages later, I have at long last finished what is likely the culmination of ~half a year's dreams of a three-musketeers-style tabletop rpg:
The Cavalier Years: An Adaptation of the 7th Sea Firſt Edition rules to the Real World, in the year of our Lord 1628; whereby the Players, through their capacity for Imagination, may take on the roles of Adventurers, or Pyrates, or Mouſquetaires, or really whatever ſuits their Fancy, in Europe, America, Aſia, or Africa. Containing a Summary of Hiſtorical Events in this formative period in our Hiſtory, with Deſcriptions of the various Countries of Europe, and the Peoples therein, with a number of Maps and Charts of the World, and featuring a number of Portraits, Images, and Drawings of the events of the era.
(There any stray mid-word short s'es in there, by the way?)
Now for an important question: how do I run this? I'm thinking that I'll discard my old play-by-post style entirely. It's crude, inefficient, and has always ended in me losing interest and just dropping it before the players have ever leveled up; moreover, within a short time frame I'll have much more control over my schedule than in the past (and I'm not as afraid of committing to a regular thing like this anymore, either.) My first thought was Roll20, but honestly, I'm not a big fan of it; last time I used it, I remember it being kinda laggy and generally not the most fun to play with, though I will admit that I didn't use it for very long. My current thinking of what I'd prefer to use instead is, oddly enough, Discord.
The 7th Sea rulebook recommends using a tabletop, but there's no D&D-esque movement limitations or running/walking/jogging speed rules--it's supposed to be a very cinematic, swashbuckler-y game, and unless there's pressing circumstances like someone attacking you, it's assumed any given player can move as far as they like, wherever they like, however they like, within boundaries of common sense, though flashy moves like chandelier swings might call for dice-rolling. The only caveat is that it costs an extra action to move up a level--think the classic fencing-up-the-staircase sequence.
So what I'm thinking is that during fights, I could sketch up a rough map of the area, post it, make it a pinned message, and just refer back to that to clear up any confusion. Everything else is just talking to one another--it's a far more RP-heavy game than the traditional dice-heavy "roll-playing games" like D&D, though it's not quite a rules-lite freeformer, either.
I'm mainly bringing this up because I want to know if it's actually a terrible idea that I'm oblivious to or if you guys think it'd work out ok. Like I said, the game's not really reliant on grids or movement restrictions, so a hypothetical map could just be a labeled drawing of a room or a set of rooms, thrown together in under a couple of minutes.