Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

Pages: 1 ... 328 329 [330] 331 332 ... 623

Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 918826 times)

Jimmy

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4935 on: March 12, 2018, 05:03:25 am »

The setting would be standard Pathfinder fantasy with splashes of stuff that get added by their splatbooks, such as guns and the occasional technomagical doodad. I'm quite fine with puns; the group once received a package delivered by a company known as "Free Enterprise Deliveries - Extradimensional" a.k.a. FED-Ex. I try to keep the campaign light-hearted rather than serious most of the time, just a gang of friends rolling dice and cracking jokes over beer and pretzels.

I like a lot of these ideas! The puns run strong with these ones.
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4936 on: March 13, 2018, 02:35:06 am »

Tonight we think we had our first NWoD "dramatic failure", over years of playing NWoD.  Unlike a DND critfail, it only happens when someone attempts a roll where they would get 0 or less dice.  They have to roll a natural 10 to succeed, and a 1 is the dramatic failure.  It's pretty rare for people to try, particularly since we usually had willpower or vitae to spend in tough spots.

Welp, one of this party of mountain bumpkins tried to write his name in the snow, and dramatically failed on the expression+dexterity roll.  It came out something like "I'mwithher"

I had fun with this second session of "Lumps of Amber".  They followed the Black Road to Arden Forest, where they met Julian.  He was very helpful, unlocking a little of their potential and accepting their help against the beastmen coming up the road.  They are hunters, after all, which he seemed to appreciate.

Back home, some police came by to ask about the IRS agent who never reported in.  The dumber brother claimed that they had sold the agent a large, creepy Santa figurine.  When pressed, he admitted that it was probably haunted, that it seemed to watch people as they slept.
Since this account was entirely honest, the police thanked the family for their time and departed. 
My players theorize that there is a Demons: The Possessed campaign taking place just "offscreen" that they are only tangentially related to.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4937 on: March 13, 2018, 04:40:30 am »

Unlike a DND critfail, it only happens when someone attempts a roll where they would get 0 or less dice.
Actually, a player (or ST) can also have a dramatic failure voluntarily in place of a regular failure. Doing so nets them a beat (partial experience point) and, well, makes the story more dramatic. I highly recommend doing it at least once per arc, especially when you find plan A working too often.
Logged
There is a world yet only seen by physicists and magicians.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4938 on: March 13, 2018, 12:07:47 pm »

Edit:  I just realized this might look angry, sorry.  I was going for incredulity, maybe a little frustration!

Sorry if I get this wrong, we get confused about it a lot.  Partially because they changed and reused a name, kinda...

We're playing "Chronicles of Darkness" 1st Edition, which used to be called New World of Darkness.  So we still call it NWoD.  The 2nd edition of Chronicles of Darkness seemed to add beats, and many other mechanic overhauls.  I guess that's just current Chronicles of Darkness, now.

To make things a little worse, we often call that "Stryx Chronicles" even though that only applies to the vampire part of 2nd edition, technically.  We often had to "dodge" Stryx Chronicles material while playing Vampire The Requiem in 1st edition, due to both being """Chronicles of Darkness""".

To make things a LOT worse in my opinion, here (I think) is the second edition Chronicles of Darkness book.  They used the SAME COVER ART, merely changing "World" to "Chronicles" and appending "revised" in front of "storytelling system rulebook" in the corner.  Nowhere does it say second edition, frankly it seems designed to be confused for the VERY different previous version!

And of course both editions are wildly different from Old World of Darkness, which I assume had its own editions, and also the extensive LARPing rulesets :P  Which used to get a lot of use, of course.

tldr; we haven't updated to the edition with beats, also publishers SUCK at naming things clearly :P
« Last Edit: March 13, 2018, 12:14:08 pm by Rolan7 »
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4939 on: March 16, 2018, 05:21:22 pm »

Huntsman Spiders don't really make webs, so...probably not all that strong. They'd only use silk to create sacks for their eggs, and I doubt you'd need much in the way of tensile strength for that.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4940 on: March 16, 2018, 05:22:56 pm »

Well, generally spider silk is considered "strong as steel" for its tensile strength vs density, so if this huntsman can spew out steel cable-thick string, it'll be fine.

smjjames

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4941 on: March 16, 2018, 05:33:21 pm »

I'd say steal the raws from the Giant Spider in DF. You've got a giant huntsman spider, so, you can do away with a bit of realism.

What DnD version are you playing (gonna assume pathfinder since a lot of people here play that)? Maybe the monster info for it tells how thick it's web would be. It's one thing to have it shoot out silk on demand and another to say, weave it into rope.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4942 on: March 16, 2018, 05:35:05 pm »

Well, generally spider silk is considered "strong as steel" for its tensile strength vs density, so if this huntsman can spew out steel cable-thick string, it'll be fine.
It depends on the type of silk. Species matters as well. The "strong as steel" stuff is dragline silk, used to make the primary framework of a proper web, and thus it's not something a huntsman spider would use regularly (if at all).

In the game, however, they have a lot of web-related abilities that imply that the giant ones, in fact, can.
Of course, this is a fantasy spider with fantasy abilities, so....yeah, silk could probably be used for rappelling.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

smjjames

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4943 on: March 16, 2018, 05:42:41 pm »

Well, you can make spider silk armor from pure (if alchemically treated) spidersilk and underdark critters make pretty strong materials from it.

Couldn't find anything on how much silk a spider could spin if it wasn't using it's web attack.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4944 on: March 16, 2018, 05:50:43 pm »

Did a google search for dnd 5e giant spider silk and what do you know, first hit is someone asking about spider silk tensile strength. https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/5010-spider-silk-tensile-strength

Also found an analogous scenario with a druid in spiderform: https://www.reddit.com/r/dndnext/comments/2hkioy/druids_spider_form_can_he_create_a_gamebreaking/

Those don't completely answer your question, but probably gives a starting point.
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4945 on: March 16, 2018, 05:56:16 pm »

just ask a drider
Logged
Black lives matter.

Jimmy

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4946 on: March 16, 2018, 07:11:48 pm »

If I was a GM and my players came up with this idea, I'd make it a quest.

I'd say the spider's silk currently isn't strong enough to use without a risk of breaking (maybe 10% per 100 lbs of weight). However, there's an alchemist who needs a favor but knows a way to brew up a special treatment that will let the spider's silk remain strong enough to use without risk for one hour.

He'll give you the recipe if you're willing to (go slay a monster and return with the ingredient he needs|retrieve a rare plant from a dangerous area|escort him safely to a specific location).
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4947 on: March 16, 2018, 07:14:36 pm »

They have some sort of DnD grey-goo stuff right behind them though, or maybe that was just greatorder being dramatic.
Logged

Jimmy

  • Bay Watcher
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4948 on: March 16, 2018, 09:07:12 pm »

If they try to strong-arm the alchemist, he flat out says he doesn't have the ingredients to make the brew, which is why they need to do a fetch quest or escort quest to get it.

Of course, if this is a race against time, that's obviously not an option. I'd just tell my players up front there's a 10% chance per 100 lbs of weight they try to suspend by the spider's silk. Less than 100 lbs is no risk, 1,000 lbs is automatically going to break the silk.
Logged

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
    • View Profile
Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4949 on: March 17, 2018, 06:42:13 am »

You don't know these guys. You don't. They wouldn't accept that, they'd force him to make it under threat of death, and failing that, probably under torture. Or they'd just say "Fuck it" and force him to chug some of the not!Protomolecule and try to work out another way.
Them attempting to use those methods to get something out of and alchemist seems like a wonderful opportunity to teach your players that it doesn't matter how sociopathic you are, you can't always get what you want using threats and violence. Say, he agrees and gives them the formula. But they're not alchemists, they don't know what it does. When they give the formula to their spider, the spider explodes, covering everything nearby in deadly acid. If they survive that and decide to go back for revenge, they've got a prepared alchemist, probably with allies to deal with.
Logged
Pages: 1 ... 328 329 [330] 331 332 ... 623