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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 939518 times)

scriver

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4755 on: December 07, 2017, 06:56:28 pm »

And that's why no dm should ever allow psionics in their game.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4756 on: December 07, 2017, 07:11:50 pm »

And that's why no dm should ever allow psionics in their game.
Uh, the only thing the Mystics were doing in my last post is the 35 reach. The passive perception of 37, and the Persausion check of 64 have nothing to do with psionics.

Though I agree the Mystics seem to be very good for min-maxing. Perhaps too good.
« Last Edit: December 07, 2017, 07:17:43 pm by pikachu17 »
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Harry Baldman

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4757 on: December 07, 2017, 08:18:48 pm »

And that's why no dm should ever allow psionics in their game.

I've been fascinated by the UA Mystic in 5E but apparently it's super broken (and somewhat unlikely to show up in official materials any time soon). Terrible shame, I feel like it could be a worthy successor to what the Warlock was in 3.5 on account of the "person with narrowly-defined superpowers" general concept, and I've always had a soft spot for the 3.5 warlock.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4758 on: December 08, 2017, 01:48:32 pm »

Harry, I think I finally know what your avatar is. It is the most horrible of beasts, the Thought Eater, right?
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NullForceOmega

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4759 on: December 08, 2017, 02:19:53 pm »

Yah, that's definitely the thought eater from AD&D Monster Manual.
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4760 on: December 08, 2017, 03:10:45 pm »

Sometimes I just think "Psionics is OP" is mostly just perpetuated from days of 1st and 2nd edition.
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4761 on: December 08, 2017, 04:45:53 pm »

It might also be because it's often its own extensive subsystem that most DMs and players don't look into unless someone is playing a psionic. From what I hear, the same sort of thing tends to happen with the Tome of Battle.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4762 on: December 08, 2017, 05:07:37 pm »

Harry, I think I finally know what your avatar is. It is the most horrible of beasts, the Thought Eater, right?
Yah, that's definitely the thought eater from AD&D Monster Manual.

I think it's a Duck from Dragons and Demons:
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4763 on: December 08, 2017, 05:34:27 pm »

Harry, I think I finally know what your avatar is. It is the most horrible of beasts, the Thought Eater, right?
Yah, that's definitely the thought eater from AD&D Monster Manual.

I think it's a Duck from Dragons and Demons:
Spoiler (click to show/hide)
No, it's explicitly a Thought Eater.

And when I saw the image you posted, I assumed it was from Runequest (the only RPG I know of with anthropomorphic ducks (besides furry ones, of course), but it turns out that Drakar och Demoner is it's own thing, though it was originally based on Runequest.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4764 on: December 08, 2017, 08:05:27 pm »

And here I thought the ducks was a thing Drakar och Demoner had brewed up themselves. I am disappoint. I figured it was an expression of the Swedish appreciation of Donald Duck or something, given how often they were depicted in an unambiguously Disneyian fashion:



I didn't even know RuneQuest was anything else than the mmo actually.

Also, bonus trivia: The company that made Dragons and Demons is the predecessor of what is Paradox Interactive today.
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4765 on: December 08, 2017, 11:21:02 pm »

I didn't even know RuneQuest was anything else than the mmo actually.
You're mixing it up with RuneScape. The two are unaffiliated, though it is slightly suspicious that both have character advancement that involved leveling-up individual skills by using them, rune magic that anyone can use, and similar names. But surely that's just coincidence.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4766 on: December 09, 2017, 01:23:52 am »

I had a lot of fun last session. The group found a magical McGuffin artifact that was in the shape of a twisted metal key made of iron and gold, DC 25 Use Magic Device check to activate, which opened a magic door. The door led to a nexus of infinite portals to any and every place on any dimension, but they had no way of knowing which door led where. They also had a book that gave them eleven locations they could know in advance.

The catch of course was that the method of identifying the door was hidden in the third page of the book, which I'd written, printed and gave them as a handout. I had a great time laughing with evil glee as they glossed over the handout and started arguing about just trying doors randomly.

Spoilered text of book for those interested. I think I did a great job of making it both completely accurate yet entirely mind-numbingly boring.

Spoiler (click to show/hide)
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scriver

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4767 on: December 09, 2017, 10:40:51 am »

I didn't even know RuneQuest was anything else than the mmo actually.
You're mixing it up with RuneScape. The two are unaffiliated, though it is slightly suspicious that both have character advancement that involved leveling-up individual skills by using them, rune magic that anyone can use, and similar names. But surely that's just coincidence.

Oh right. I see. But yeah that's definitely just coincidence. Just like the first Swedish rpg being named Dragons and Demons is a total coincidence too. No relation there.


I had a lot of fun last session. The group found a magical McGuffin artifact that was in the shape of a twisted metal key made of iron and gold, DC 25 Use Magic Device check to activate, which opened a magic door. The door led to a nexus of infinite portals to any and every place on any dimension, but they had no way of knowing which door led where. They also had a book that gave them eleven locations they could know in advance.

The catch of course was that the method of identifying the door was hidden in the third page of the book, which I'd written, printed and gave them as a handout. I had a great time laughing with evil glee as they glossed over the handout and started arguing about just trying doors randomly.

Spoilered text of book for those interested. I think I did a great job of making it both completely accurate yet entirely mind-numbingly boring.

Spoiler (click to show/hide)

That is evil.
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milo christiansen

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4768 on: December 10, 2017, 01:56:01 pm »

Just be glad I'm not in your party. I read everything, and when it comes to documentation I read it carefully.
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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #4769 on: December 11, 2017, 10:19:12 am »

Does anyone else here know of the magical plot device known as the "Peasant Railgun?"
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