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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 918589 times)

scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4605 on: October 26, 2017, 01:27:06 pm »

It's pretty sad you only get sbram attack with finesse weapons though. I want my half-orc rogue to sneak attack people in the head with a mace.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4606 on: October 26, 2017, 01:48:36 pm »

There should totally be a feat for strength weapon sneak attacks.
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Mephisto

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4607 on: October 26, 2017, 02:38:36 pm »

Is the spiked chain still a thing?

I mean, it's D&D. Your rogue is probably wearing some kind of chain armor anyway. Why not wield a chain from the shadows as well?


Semi-related, my favorite idea for a rogue is a big half-orc with 18 strength and mediocre dex. When asked how he can pickpocket, he does a demonstration by beating the asker over the head with a club and then rifling through their pockets.
« Last Edit: October 26, 2017, 02:40:15 pm by Mephisto »
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4608 on: October 26, 2017, 02:55:44 pm »

In 3.5, by SRD not splat, you can make a rogue who gets fighter bonus feats instead of sneak attack.
Or a fighter who gets sneak attack instead of bonus feats.
I love the variant character classes page so much~

Despite the symmetry, these two options make very different and interesting classes IMHO:

The fighter with sneak attack is very tough, gets full BAB, and there's nothing stopping them from sneak attacking many times a round.  They even still qualify for feats like Greater Weapon Focus, as fighters, they just don't get extra feat slots to assign.  This makes for a very hardy character with very high full attack potential.  They can't hide well, but all they need is someone to flank the target (hello low-level summoning spells).

The rogue with fighter feats...  Actually uh, RAW, I don't think they qualify for Greater Weapon Focus etc.  So they get fighter bonus feats, but a significantly narrower selection.  They're still good at hiding and traps and such, but they're giving up sneak attack for stuff like Quick Draw or Rapid Shot.  Or things with STR or BAB requirements.  This kinda sucks, but I guess it lets you specialize in battlefield control feats rather than DPS.
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Criptfeind

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4609 on: October 26, 2017, 03:48:59 pm »

In 3.5, by SRD not splat, you can make a rogue who gets fighter bonus feats instead of sneak attack.

Parts of the SRD come from books outside of core. Idk if you'd call them splat books, but... They kinda are. So parts of the SRD kinda are splat.
« Last Edit: October 26, 2017, 03:50:33 pm by Criptfeind »
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TalonisWolf

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4610 on: October 27, 2017, 12:32:37 am »

My first (and sadly only) game of D&D I took part in two years ago was hilariously thrown off the rails, and it actually wasn't my fault. It's a rather long story, so I'll split it in three "chapters". Pre-Post Edit: Wow, this was longer than I thought.

Spoiler: Convoy (click to show/hide)
Spoiler: We Arrive at the City (click to show/hide)

And that is how my first rogue died.


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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4611 on: October 27, 2017, 03:42:35 pm »

That all seems reasonable to me.
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4612 on: October 27, 2017, 04:12:24 pm »

In 3.5, by SRD not splat, you can make a rogue who gets fighter bonus feats instead of sneak attack.

Parts of the SRD come from books outside of core. Idk if you'd call them splat books, but... They kinda are. So parts of the SRD kinda are splat.

SRD also includes Unearthed Arcana for some reason.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4613 on: October 27, 2017, 04:23:18 pm »

Well it was unearthed.
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4614 on: October 28, 2017, 08:24:56 pm »

Our diplomatic mission kinda went south.  It has less to do with our party being neutral and or evil, and more that we were trying to convince very, VERY stupid animated clouds to stop being so stupid.  We ended up resorting to violence to back up our arguments, and uh
sorta destroyed the cloud they lived on with a sonic bomb...
Our airship is weird (This is a reboot of an old campaign I wasn't around for.  Fortunately I *like* bizarre in-jokes)

Our employers (we're privateers) were displeased.  "Fortunately" a player dropped out, so we blamed their character for everything.  This session opened with her being summarily executed, and us getting a bit of pay for trying to stop her.  (In actuality she was the only good character, and did basically nothing last session)

So far I've basically been trying to outfit a level 8 character with 79gp.  Magic and masterwork are out, but that's okay, I'm a spellcaster.  And the mundane item lists are actually a lot of fun.  I...

8gp Weatherized my robes (upgraded to cold-weather gear)
10gp Leather "armor" under said robes, since my class (Shugenja) allows all armor but considers it improper.
15gp "Buckler", also under robes, more an armored forearm sheath than an actual buckler
2gp 4 days of high-quality meals
10gp a platinum chip because meme
16gp a wizard's spell book and a holy symbol of Boccob, in order to confuse people.  Also my character is kinda a divine-arcane mesh, and was canonically confused about the source of his power.  (it's technically divine, from Touhou-style spell cards called ofuda).

Also our airship's captain is an Illithid and he just rode "a tenser's floating disk with handlebars" into The First Library of Boccob to inform me that the airship got stolen. 
Compared to our other GM, this campaign is very srs business and I'm having a good time, wealth-by-level be damned :P

Edit:  Fortunately the P.N.S Solaris offered us a ride.  P.N.S., Pelor's Navy Ship
heehee
« Last Edit: October 28, 2017, 09:40:03 pm by Rolan7 »
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

TalonisWolf

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4615 on: October 29, 2017, 02:27:00 am »

That all seems reasonable to me.

Apparently he expected us to stay in the village to figure out whatever was behind all the wolf attacks, but he wasn't prepared for that level of destruction from our low leveled characters. He actually had to create new NPC's on the fly when we decided to escort the refugees, and dig out the map for the city that he hadn't expected to need for at least another week.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4616 on: October 29, 2017, 04:05:08 am »

DM tip: If you're in trouble, give the players a magical mcguffin you can bring back into the story later.

In this case, I gave one of my players a magical book that played pornographic scenes of yourself with succubi, complete with sound, whenever you opened it. He had some fun roleplaying with the item, but the real kicker was a whammy hidden in the history of the book itself.

See, the dragon that kidnapped the group's cleric revealed in passing that the book was given to him as a gift by Nocticula after "a hundred year weekend" they'd spent together. Nocticula, of course, being the demon queen of succubi.

The player of the cleric, who hadn't yet finished building their backup, was given an NPC next session to play instead. The NPC in question was a noble knight who had been rescued by the cleric in a previous story arc, his crippled body made whole by the cleric's magic, and who swore to defend her with his life and basically just followed her around as a mini-cohort.

So now the player gets to roleplay out the noble knight's grief that he'd never confessed his love, how much he regrets leaving her even when she'd admitted wanting to stay of her own free will, and how badly he wished to rescue her.

AHA! I cry to myself as the DM, rubbing my hands together with glee.

Enter the magic porn book once more. Only this time, it's leaking smoke and hot to the touch. The owner of the book checks it, discovers abyssal words appearing in burning script on its pages, and of his own free will takes it to the party's language expert, who's comforting the heartbroken knight. The text is translated, in front of the knight:

"What price would you pay to rescue her?"

The knight grabs the book and gets a glimpse of seductive feminine eyes and a sharp-toothed lascivious smirk staring out from the book's pages, words whispered into his ear as if from someone standing right behind him how he could gain the power to slay the dragon if he wished.

Then the rest of the adventurers tackle him to the ground and rip the book out of his hands, screaming bloody murder about deals with demons.

Of course, there's a dream sequence that evening, where the knight gets visions of him and all his allies being slaughtered in combat against the dragon, then an identical dream where he single-handedly defeats the dragon using a longsword that blazes with holy power and a shield bearing the glowing holy symbol of the cleric's deity.

There then follows a great byplay where the knight, waking earlier than everyone else from his restless dreams, steals the book from another player of his own free will. I even give the knight and the other player skill rolls to determine whether the heist gets pulled off successfully.

I shit you not, the knight rolls a natural 20, the other player a natural 1.

With that kind of result, nobody at the table dares argue the outcome. Roleplay is one thing, but when the dice are rolled, the results are sacred. Fate decrees the knight gets the book, whereupon he absconds with proper haste and gets intimate with a demon lord.

I must say I think I gave an amazing portrayal of the queen of all succubi. Specifically, her offer to the noble knight to grant him weapons to slay the dragon, and a hundred years and a day of joy and happiness with his love, if he agreed to her pact. He rightly questions her about her motives, and she goes from seductive temptress to apocalyptic rage when she screams in fury about the dragon scorning her. Apparently it's not a great idea to use a gift given to you as a memento of love by the queen of the succubi as a distraction when you're making moves on somebody else.

The knight gets the offer: power and happiness, all in exchange for one simple price. Their firstborn child.

He takes the bait, hook, line and sinker.

The knight pulls a longsword and shield out of the book, the ones that appeared in his dream. An abyssal mark appears seared into his palm as he draws the sword, a drop of his blood falling and soaking into the book's page. Demonic laughter rings out and a resounding voice decrees the pact sealed.

The best part of all this is that I had absolutely no plan or idea before the session started that any of this would happen. I made up all of this flying by the seat of my pants the entire time, but the entire table played into the events exactly like I'd predicted they would, an amazing spot of luck with some dice rolls backed up the trickiest part, and by the end of the night everyone's looking at me like I'm the craftiest god-damned bastard of all time.

Great session, overall.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4617 on: October 29, 2017, 12:34:41 pm »

Nat-20 DMing roll, right there.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4618 on: November 03, 2017, 02:09:52 pm »

My friend doesn't really like DnD, so I decided I'd play a simplified version of it.
Anyway, I started him as a knight of King Arthur, and sent him to kill some bandits in the Uristian Forest.
Highlights of the session include:
 My friend insisting that the half-elven stable hand must have skill in archery, and thus should accompany him on his quest.
 A bandit in the trees shooting another archer in the trees, sending the corpse down on a sword-bandit.
 My friend recruiting a drunken mercenary with the promise of gorilla brains.
 After the stable hand refused to give a free horse to the mercenary, my friend's cutting the stable hand's head off.
 After a second fight with the bandit, where he and the mercenary got shot, trying to intimidate the healer into free healing, failing, chasing after the fleeing healer, firing his longbow indiscriminately.
After the healer gave in, Lancelot got word of this, and demanded that my friend surrender.
Did my friend surrender? No. Did my friend flee from Lancelot, when Lancelot was on horseback, and my friend was not? Hell no.
Then, Lancelot rolled a natural 1, and was disarmed.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4619 on: November 03, 2017, 02:14:12 pm »

more like lancealittle
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