So my last D&D session was rather interesting. For a little backstory, the session before, the players had going to investigate this creepy old mansion, since it's something I came up with a few sessions back when they asked a random NPC what the most dangerous place she knew of in the city (I believe they were inquiring about dungeons, but she wasn't the sort to know about that sort of thing, so I came up with something else). So, since I couldn't come up with or find a good haunted house idea, I decided to make it overrun with fey due to having a permanent portal to the Feywild in the attic.
So, after having several encounters with various fey creatures, both combat and non-combat, and learning that the tiefling enchanter that they defeated had been getting magical spell-imbuing drugs for his personality cult from someone on the other side of the portal here, they decided not to go through the portal once they found it, since they realized they didn't really have much reason to do so. Which was probably for the best, since the time warping nature of that realm could have potentially really messed with what they were doing.
Anyway, before they went to the portal, they had encountered a green hag who had set up shop in one of the bedrooms, and they went to she her again before they left. She had introduced herself as something of a buyer and seller of abstract qualities and various bits of information who refused to deal with goods that didn't have some sort of sentimental attachment to the players, several times saying the phrase "I value what you value." (Though when the bard tried to get something by threatening her life, she casually dismissed it, saying he in no way had a claim on her life. If I was more quick-witted, I would have said something like, "there's only one way to take another's life, and then it's in no fit state to be bartered away.")
So the first actual deal she made was with the rogue, who offered up the knowledge of his sister's middle name in exchange for the location of one of the members of the pirate crew that had killed her (part of his backstory). So, after making sure he understood the terms of the deal, knowledge of his sister's middle name was stricken from his memory, and, in return, he received knowledge of the fishing shack where the former pirate was now living.
Next was the fighter, who traded the poetry he had been writing throughout the adventure so far for knowledge of a really nice sword (or something to that effect), since he is a collector of swords. So, after giving up his poetry and any knowledge of its contents, he learned of a sword that had belonged to the first king of a nearby kingdom (Aerishod), that anyone who brought the sword to that kingdom's capital (Hendifel) would have the right to declare themself king, and that the sword was hidden somewhere within the city the party is in (Riverport). Though, because of the way the deal was worded, he didn't get a more exact location.
The last deal was with the wizard, who offered up a spell scroll of gaseous form, and managed to roll well enough to convince the hag that he valued it greatly, and in return got the location of a member of the thieves' guild leader (Sumak Runninglock, a halfling) that the party had been trying to get into contact with for a while now.
Actually, I think before all of this the halfling cleric must have traded something to her for directions to the attic, but I don't remember what, and my notes are unhelpful in this regard. But, as for the rest of the party, the monk and bard didn't make any deals with her, and, despite being the first to deal with her (or maybe because of it), the halfling cleric is rather creeped-out by her.
So, after this, they leave the mansion, mostly to do some shopping. During this time, the fighter went around to ask about the sword, and while he didn't manage to learn about its location, he did learn that the kingship thing was probably true, since it's customary in Aerishod for titles of nobility to be granted to those who have recovered relics of the kingdom. He also learned that the diplomat from Aerishod had recently left Riverport, and that there were rumors that Aerishod was planning to attack the city, since they were without rulership (since the party had basically killed off the city council in the previous adventure (to be fair, they were evil)) and no longer had the magical fear effect that kept nearby nations at bay (which was powered the essence of gods who had been captured by a ritual. The effect had also kept most of the population docile before).
Also during this time, the rogue took the boat they had used to get to the district (since the city exists on multiple islands connected to each other and the mainland by a series of bridges, much like Venice or Tenochtitlan) to the other part of the city where the former pirate's fishing shack was. Failing to trick him into thinking he was another member of the pirate crew (since the rogue has a magic dagger that gives him the form of whichever pirate crewmember he last killed), he just intimidated him into giving him the location of another pirate before killing him and returning to the party.
So then the party went to see Sumak Runninglock where the wizard learned he would be, which was a fancy restaurant. The place was restrictive about who they let in, so first the fighter went in disguised as a member of the assassins' guild that the thieves' guild was/is tentatively allied to. He got some stares and rude remarks, but was better welcomed once he offered to buy everyone drinks.
Meanwhile, the rogue went in the back and, after knocking out a cook who was hauling out trash, went back in and took his place. Then everyone else came in that way after being turned invisible by the bard.
Eventually the invisible people made their way to the private section of the restaurant, where they overheard the thieves' guild leader and other high-ranking members discussing the looming threat of the Aerishod invasion of Riverport, and their plan to ingratiate a certain revolutionist trying to petition democratic ideals to high-ranking members of the city's legitimate guilds (who currently have the most legitimate authority to appoint new city councilmembers) so that they might encourage him to help form a new government more favorable to them, like the one that
existed in 19th century Sicily and helped form the Sicilian Mafia (in other words, one where only a few people can vote, so it's easy to promote candidates they favor).
About this time the wizard, who had seated himself at the table dismissed his invisibility by throwing a dinner roll at Sumak (we counted it as an attack; I suggested casting a cantrip instead, but the player was rather set on the idea) and presented documents mentioning a pending hit
on Sumak by the assassins' guild. But, since the party interfered with the assassin's guild before they could try to perform the hit, and since the documents documents bore no signatures or any other identifying marks, Sumak had trouble believing the party.
He finally relented and offered them one way to get the party into his good graces: help the thieves' guild get the revolutionists they were talking about on their side. They would do this by escorting him when goes to meet with high-ranking members of the trade guilds, and along the way some thieves' guild members would fake an attack on him (unfortunately, the players made sure that they'll get to know the people fake-attacking them beforehand, so it's a bit hard for me to fuck with them in that respect).
Things are a little more complicated than they seem, though, since that revolutionist they're supposed to protect also turns out to be the pirate the rogue wants to kill. He has a plan to use his magic dagger to take the revolutionist's place, but can he pull it off?
There's also murmurs in the party that the attempt on Sumak's life was perpetrated not by the assassins' guild, but by one of the high-ranking members of the thieves' guild. Is this just player paranoia, or might it be true?
Tune in next time to find out! (Assuming I remember to do this again)