Make it "use collapsible batons that way", and you have a real winner.
Now I want to try making a purely fantasy weapon class of "contact" wand weapons. Basically a magic wand that does not do ray damage, or area damage. Instead, the tip of the wand has a concentrated spell effect, akin to a hot poker-- but with any effect you can accomplish with magic. That way, finesse "drumming" somebody with one could be damned leathal. (I pokey the petrification wand RIGHT HERE, and BAM-- guy is dead instantly.) It is not how hard you hit, it is that you hit at all, and where you hit. Those would be true DEX type magic weapons. Imagine "pinpoint" application of a spell effect, on contact. (If it helps the imagination, a petrification wand of this type would have a small curl of falling dust falling off the end, as the tip of the wand interacts with the air in the room, turning it into stone- etc. Only the material that comes into literal contact with the tip of the wand gets affected.)
I suppose something similar already exists for special poisons on a shortblade, but that still requires actual penetration, which means dealing with armor. This would have the 'on contact' type effect of a touch range spell effect, but not require a magical proficiency from the user, just a weapon class proficiency. (Wands have a fixed effect, and number of contact charges. They are "just on", so dont need active channeling from a spellcaster. When they run out of juice, they need recharging though.)
Probably a silly idea though. The whole idea is that while they do very little damage on touch, they are dex weapons, and can be used to touch repeatedly and precisely. (Think-- drummer doing a highspeed drumroll on somebody's head, but using these as drumsticks. That's several hundred strikes in one action point.)