So I just started a game of Apocalypse World. Doing initial setup, we established that, at some point, the Chopper (archetype who gets a motorcycle and their own gang) took over their* gang with the help of their friend the Driver (guy who gets his own vehicle. Ours decided to have a motorcycle to fit in with the gang). I believe (going from memory here, and also chronology wasn't well established) the Driver was injured in this struggle, and the Angel (medic class) fixed him up. And at some point they took over a mansion that used to house a cult, which they believe they killed off, though not for certain. Also, the Angel was in the gang before this, but left after an incident with another gang, I think, where he got some scar. Also, the Driver is apparently in love with the Angel's girlfriend, the Skinner (prostitute basically). Also there's a Savvyhead (mechanic/mad scientist), who might have some connections I'm forgetting, who has blueprints for a laser gun that he got from his parents. And I'm playing a Battlebabe (sexy fighter person is how the book basically describes the class, though I don't really play it that way), who carries around a silenced sniper rifle and an ornate bladestaff that she inherited from her parents. At some point rather recently, she was hired to intimidate the Chopper's biker gang into paying up the money they owed someone. Also, she lives alone in lighthouse called GoFuckYourself.
So, to start off, the MC asks if anyone wants to do a job to make some money, and the Skinner volunteers first, taking on a job as an escort for the leader (named Brock) of the coastal town (Rutherford, I believe it was called) south of my lighthouse, which caused uproar from the townsfolk to see their leader in such a scandalous manner.
Then the driver took on a job to deliver smoothies from the town of Fresh Fruit to Bolivia, a town south of it. To keep the smoothies frozen, the Savvyhead installed a freezer unit in his sidecar, and so in return he shared some of his payment for the job with the Savvyhead.
The Chopper, in retaliation/a way to make up the money they owed, decided to take over one of Tom-Tom's (the guy they own money to) businesses, booze (which makes up half the business of the city Tom-Tom is in, Partyville. The other is drugs). The takeover was pretty successful; they only had to kill one of the guys operating the place, Bill, who they apparently knew and liked, and managed to get some of their gang to run the place well enough.
Then the Angel went, and, while picking medicinal herbs along the road that leads from Partyville to the North Pole (what the Chopper's gang calls the mansion they took over, which happens to be centrally located on our map), he met a raver girl who wanted to trade some of the Angel's medicinal herbs for a vial of what she called "Party Favor". She also said she was heading to the mansion to see the cultists (she wasn't a cultist herself, just friends with them). The Angel didn't want to give up his herbs, but he sensed that the raver chick wanted to have sex with him, so he did so in exchange for some Party Favor.
Then it came to my turn, and, being that my character is basically a mercenary, she was willing to take any job that payed well enough. So she acted as a bodyguard for Brock, as his rendezvous with the Skinner made him somewhat unpopular, doing overwatch during a speech. She was able to detect that one of his regular body guards intended to harm him, and was able to shoot him down, but not before he stabbed Brock. Luckily, she was able get to him in time to get him medical attention, and (most importantly) get paid.
Then we had a bit with the Skinner, who had a bit of a falling out with a friend and lost a place to stay over her scandal with Brock, but she was able to bounce back from that rather well, meeting up with the local distributor of Party Favor in Rutherford and, after some seduction, getting a good deal on a supply of said Party Favor that she intends to sell in the future.
So, next, the Savvyhead was looking for some specific parts for his laser gun, and, after coming back from his smoothie delivery, the Driver mentioned seeing one of those parts (a transmitter/receiver) down in Bolivia. So the Driver gives him a ride down there, and, while they're at the shop where the part is, the Savvyhead uses his Things Speak ability to check the part out, critically misses, and gets trapped in a vision, where he sees that the shopkeeper has murdered and stolen from people in the past. The Driver, seeing that his friend is under some sort of mental affliction, enters his vision and pulls him out, and, after learning from the Savvyhead what this shopkeeper has done, and considering the obscene price he wanted for the transmitter/receiver, he decides to just kill the guy for it.
But things don't go well for the Driver, as it turns out he had his safety on when he took the shot, and he misses a second shot. So the shopkeeper bolts away from them down a trapdoor. The transmitter/receiver is still lying out, so the two of them decide to just take it and run, but it turns out the shots fired earlier attracted attention. The Driver, going first, meets up with what basically counts as law enforcement in the town and gets hit with a shotgun blast. Luckily, his armor (or really his Daredevil ability) absorbed some of the damage, but it was still a pretty bad hit. He managed to get back to his bike, but, in the chaos, he got separated from the Savvyhead. Then, as he was driving away, someone shot him with a 9mm, so he had to drop the transmitter/receiver so that he could make it back to the gang headquarters to get patched up.
Around this time the Angel arrived with the raver chick to the North Pole (gang headquarters. I did not name it). She was rather upset that none of the cult members were around, and there also seemed to be bloodstains, and the Angel had a vision of her being killed by one of the gang members, so he took her outside and had her calm down, and later went in to heal the Driver.
Then the last thing was me. I didn't have much of idea of what my character would be trying to do other than mercenary work, so I said the first other thing that popped into my head, which was trying to learn about the origins of her bladestaff. The MC asked me if she remembered anything else about her parents besides the staff, and I said something about seeing some sort of symbol, which might belong to a secret society. So, while in Rutherford, she happens upon a guy with this symbol on the back of his jacket. She starts asking him about it, but he's clearly under the influence of Party Favor, and doesn't say much other than that it belonged to his uncle, I believe. She offers to put in up in a nice hotel (since she doesn't let anyone else stay in GoFuckYourself, and also as a bribe), but, as they're walking away, she senses that they're being followed, and ditches the guy so that she can lose their trail, but manages to take his jacket with her before she goes.
All-in-all, I had a lot of fun, and I look forward to whatever the hell happens next. I think I might try to get the gang's help retrieve the guy (or, at least, I suspect I'll need to), and I might end up helping retrieve the Savvyhead and/or the transmitter/receiver. But, honest, who knows what the other people are going to do, or how the dice rolls go.
*genders given are for the characters, rather than players. There's a lot of crossplay going on in this game, such that I think only the Driver is playing a character that matches the player's gender. I used "their" for the Chopper as that character is ambiguously gendered.
EDIT: The MC just sent out the preliminary photos map of our area (he plans to turn this into an actual map later):
The unmarked areas are, from left to right: Dusty Road, North Pole mansion (with the farmhouse where the Savvyhead's parents were killed below it), and GoFuckYourself lighthouse above Rutherford.