I had an idea for a universe some time ago. I even made up some simple subject materials, dreamed up how the world works mechanically, how seasons work on it (because it is a VERY strange world), and a few other things.
I had no idea I could do kickstarter type things, I was going to make it for free, and just see if anyone wanted to try it out. I live in BFE, and dont have a local gaming group, so I have nobody to test it on/with.
Perhaps I will dedicate the effort to finish it, and the sample campaign.
As someone who cares about you simply as a fellow human being, I must advise you not to do a Kickstarter. They take an inordinate amount of effort to pull off, probably won't succeed unless you happen to have a huge social media presence, and, even if you do make your goal, you'll likely be left with burdensome financial obligations unless you plan very very carefully.
If you really want to publish something yourself, I would recommend looking into Print-On-Demand services first. I would most recommend OneBookShelf aka
DriveThruRPG,
RPGNow,
Dungeon Masters Guild (a site Wizards of the Coast uses to sell PDFs of old, fan created, and Adventurers League material), and various others. As far as I can tell, RPGNow and DriveThruPRG have identical inventories, and DMSGuild just has Wizard's stuff, but it doesn't matter, since all digital material (like PDFs) are stored on a single account that works with all the sites from which already purchased material can be downloaded as much as the user likes (sort of like Steam or GoG).
It's probably worth looking into other options, though, and maybe diversifying your publishing options if you can, because not every customer is going to necessarily be looking in the same place. I once found a page that had a breakdown of various POD (or maybe it was PDFs?) publishers, and what percentage of royalties they would take, but can't find it anymore, so I'll try to help the best I can.
Lulu (was this the page I was thinking of?) isn't a specialized store like OneBookShelf, and isn't used as much for indie RPGs as it once was (probably since it doesn't even have a dedicated RPG category), but it's probably worth not discounting it entirely.
Then there's also
Amazon, which is probably worth looking into just for the fact that it's huge and a place where many people go to buy things just in general, though that could end up drowning your product in obscurity. Regardless, it has some good self-publishing options in the form of
Kindle and
CreateSpace, the latter of which seems to have a good amount of printing options.
All of this is to say that, if you're looking to publish, Kickstarter should probably be your last option. It should really be looked at as more of a financing option for rather ambitious projects than the only way you can make something for sale.
I find it weird that there is a growing trend of Pen and Paper RPGs with absolutely no character customization.
Preset character only RPGs... Sure you can change their name, gender, and appearance... but by large they are already made for you.
Are you talking about Powered by the Apocalypse-type games? Because in those they are made that way to help convey the themes of the game (and yes, also make it easy for someone to pick up a character and play without having to use pre-mades).