This is the same campaign with the Vegas/New York hybrid run by catfolk (who are all italian with their own mafia) and the DM has been trying so many times to best him. THIS DM IS A LEGEND, I SWEAR TO GOD.
Bluff your way through the entire Nazi encampment, making everyone beleive you're one of them with disguise self? NAZI COLONEL SHOWS UP.
He actually made the player actually sweat his balls off with one question with some sort of discern truth aura on. The question:
Yes or no, is there a shape shifter currently infiltrating our ranks as <insert the guy he was impersonating's name>?
And the only way he was able to do it is because he had two metamagic feats to make it appear he wasn't doing anything to turn off his aura or whatever with dispel magic and then LIE TO THE NAZI OFFICER WHO IS AN INQUISITOR.
His reaction was the best when the DM said the following:
The colonel sits back in his chair, lights up a cigar and smiles. "Its going to be a long day, isn't it?". PURE AND UTTER SHOCK. Its like that scene in the new wolfenstein when the lady points the gun at you during their interrogation.
This DM also masterfully created an entire campaign BASED ON FIVE NIGHTS AT FREDDY'S. And he's expecting to do a second and final part for five nights 4 (since the last ended with the same ending as five nights 3, where the killer is slain in the suit).
I should probably explain that one.
Replace the restaurant with a fortress as a prison camp. Place an anti-magic field over it and a field that banishes all outsiders (Summons, familiars, eidolons, etc) so the mages can't end the horror. Throw the party a map at the beginning that works like the marauders map, so it shows the entire layout of the place. This is the setting.
We first walk in and "That guy" spots one figure in a golden suit of armor standing on a balcony and then its gone as fast as it appeared, and now he is genuinely afraid, as the bard, "that guy" and the rogue witness a child matching the description is shot in the back of the head during an execution. The party gets a small journal about the place telling of the execution of a child called "the puppet master" from a body hung pierced by his throat as he hangs off of a sword. We enter the place, and we note that there are suits of armor on the map that are marked with strange emblems. We then spot the first one as we wander around: A blue suit of armor with glaring red eyes with a coat of arms on his chest depicting a hare. The party hides in the closet as the blue armor goes away, and we decide to take alternate route and head for the basement where several names are.
We find out its what we're here for but its locked. I'm noted as the designated map checker and I spot a red suit in the opposite stairwell with a wolf on its coat of arms. We head upstairs and back towards the prison cell where we hid before. Checking the map again, I notice the armor in that room starts darting towards us. I immediately panic and hold the door as "that guy" freaks out. The red one goes away and we maneuver our way towards the guard tower where we see a name that was mentioned to be this bastard of a warden. We have to make a detour as we find that the blue one is blocking our way.
At this point, I can't stop checking the map, and one party member who played the game to much, tells me to stop it because it attracts the red one (as apparently happens in the game). IMMEDIATELY after she says this, the red one darts towards us and we locked ourselves in the chapel. We spot a priest of some goddess of law (Saren Rae or soemthing like that) who's held up by daggers, which I take and put him down. We find what we assume is the priest's room and my and the rogue get a glimpse at a little girl looking scared at the same priest standing naked and then a third one as we witness the child being raped as the priest pulls a knife and stabs her. I instantly go over to the dead body and take his head clean off. "That guy" loses it on me, saying justice was served and he forgets I'm playing my character and he says I shouldn't be doing that because its an evil act (do note even to this day, he keeps trying to convince the DM that I did this and like 3 other things that are evil acts).
We argue, the game goes on as we make our way up. We go up the tower we need to go to and the warden is indeed the guy who shot the kid and he has no regrets of it. He agrees to free the prisoners if we take him to his office... On the other side of the fortress. We move our way and we realize the armors get MUCH more aggressive. I check the strairwell back and I spot a gold (I think, can't remember exactly) suit of armor with a hawk on it. We marked 3/4 of the main cast (5 if you include the golden suit "that guy" saw). Party is surrounded from all sides back in the chapel and "that guy" suggests to abandon the warden to the armor. Party ends up arguing on leaving him, and then the armors move, giving us a chance to escape.
We maneuver around more and watch in a torture chamber another vision of child getting the rack and splitting in half. We make our way outside as the hawk is right behind us but only watching with the door behind us open (we decided to call her Chelsea at this point, the wolf Wolfred, and the hare Harry) and we walk outside to a balcony to see a bronze suit of armor (now named Frankie) staring us down from the courtyard and the warden flip out as he sees it. Some of us have a vision (the rogue really tanking these rolls and seeing all of them, the duregar wizard thinking we're all nuts with seeing none) of a child getting his head smacked against the edge of the wall and then getting picked up and dropped on his head by another guard. We're about to enter back into the place when we realized the DM has been rolling every time we walk into a room. He smiles as he gets up and moves us on the map. A golden suit of armor that looks exactly like Frankie shows up and screams as he charges at us and phases through us and we are all under the effect of fear as all of us except the rogue and the DM's ranger (who's the first mate and the girlfriend of the captain of our ship) try to follow us as the duregar finally admits something horrifying is going on.
We make our way upstairs and the guy gives us the key to the basement and leaves, saying he'll be alright... Without my magic map. We find his hidden stash of money and we're greeted with the sound of a small child saying "Hi!". We now see a child with tear mark scars under his eyes that run down his face and he explains to us that he can no longer control his "friends" and they are after "the bad man". The kid is the puppet master we've heard about and we go with him as we notice that the five armors have the warden cornered and he's still alive, and the kid finds it weird.
We end up in the room and they're staring at a suit of armor that is golden and has a hare on it. The puppet master laughs as he says he'll deal with this. He goes inside the armor and the armor begins to collapse upon itself, blood slowly coming out of the cracks, and slowly, it caves in on itself, and the body slumps to the ground. The puppet master and the armors go into the afterlife but the warden's body starts spasming and freaking out as he stands out, his body twitching at every movement. Cue the final boss of the area as he makes everyone in the party except the females (both of them) run away from a fear spell. My character panics in the corner as the women take out the armor, and it turns more bestial as the helm visor melds into a maw and bites the rogue on the head, hurting her immensely. After a few rounds, we finally manage to kill him (and by us, I mean the two ladies) and the body slumps over, slowly losing its spasms.
Later on, a couple months later, I check the map just to see whats happening... And the gold armor has moved, and the five others stayed.