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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 933805 times)

Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #975 on: November 03, 2015, 10:40:55 am »

He's specifically allowing extraordinary, but not supernatural or spell-like, or outright spellcasting.  Unless they're psionic in nature.

@Kadzar:  Huh, I actually don't know why they don't classify Sneak Attack as extraordinary (or anything at all).  Trapfinding neither...  Good question.
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #976 on: November 03, 2015, 03:24:36 pm »

Is there even a reason for the (Ex) ability tag to exist, from a rules perspective? Because things like weapon proficiency and a rogue's sneak attack and even the monk's perfect self feature don't have any tags associated with them (at least according to the SRD). Is there a point to this other than pointing out that they're cool emphasizing that they can't be dispelled and still work in antimagic fields (just like armor proficiency)? Is there anything elsewhere in the core rules or in a later supplement that actually builds on or references (Ex) abilities in any way?

I think it relates to shapechanging spells like polymorph and stuff; the lower level ones don't grant you the new form's extraordinary abilities but some of the higher level ones do
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Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #977 on: November 03, 2015, 06:00:07 pm »

That makes some sense for racial untyped abilities (though it seems like a grey area).  But there are many untyped class abilities too...  I don't know why.
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No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Gentlefish

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #978 on: November 03, 2015, 08:17:12 pm »

Extraordinary abilities work in antimagic fields. Supernatural abilities don't. Spell-like abilities provoke AoO, supernatural and extraordinary abilities don't (unless specified).

That's the difference between the three. Thus, sneak attack and trapfinding are extra-ordinary - it's not an "ordinary" thing that everyone has access to, but also non-magical.

Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #979 on: November 03, 2015, 08:25:34 pm »

But they're not labelled as extraordinary, even alongside abilities which are. 

Apparently the player's handbook clarifies a little, that these unlabelled abilities are a fourth type called "natural abilities".  I have no idea how these differ from extraordinary abilities, when attached to classes.  When applied to races they probably matter for "alter self", but that doesn't matter with classes...

(This is a really subtle, arcane thing that won't matter for most people.  Generally yeah, they're basically just extraordinary.)
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Flying Dice

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #980 on: November 04, 2015, 01:13:34 am »

Yeah, by my understanding, Natural Abilities are wholly physical and, by implication, neither magical nor psionic.

Granted, a lot of RAW relating to this is sloppy and inconsistent, but theoretically a creature with flight as Natural would lose its ability to fly if shapechanged, while a creature with flight as Ex would not, for example.

But mostly it's a distinction that doesn't need to exist, since pretty much everything it could cover has been subsumed into other categories.
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Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #981 on: November 07, 2015, 03:10:29 am »

How does this spell sound

Apophenia

Enchantment [Mind-Aftecting]

Level: Sor/Wiz 9
Components: V, S
Saving Throw: See Text

This spell implants a delusional belief so powerful that it becomes real

As "Wish" except as noted above and with the following exceptions:

* The spell only functions on Divinely Morphic planes or on Highly Morphic Planes responsive to mental influence (such as Limbo and the Region of Dreams). It also functions on the Astral Plane but has a 50% chance of outright failure there.
* The spell cannot reproduce any divinations of the standard information-revealing type (although it can reproduce divinations concerned with communication such as "Telepathic bond" and divinations concerned with probability manipulation such as "Unluck". If a communication related divination reproduced with this spell is dispelled before its duration ends, the recipients may continue to receive false input in the place of the communication they would have received from each other)
*Any attempt to reproduce an information gathering divination yields false information
*The spell can reproduce non-wizard transmutations and abjurations of up to one level higher than usual
*The level limit for all evocations is one lower than for wish
*Any use of this spell to target a creature other than the caster entitles the target to an additional will save to completely avoid the effect, over and above any saving throw the effect might or might not already offer.
*All effects are only 2d20+60% real, after the manner of a "Shadow Conjuration", "Shadow Evocation", or "Shades" which has been disbelieved. Unlike "shadow conjuration", nondamaging effects do not automatically have a chance to fail, instead their other numerical effects are reduced, or if this is not applicable their duration is, only if none of these factors are applicable is a chance of failure rolled for.
*No XP cost
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #982 on: November 07, 2015, 11:00:17 pm »

I have way more health than I should for a level three. Yay Gestalt Kineticist Barbarian! High Con + High Hitdie per level + obscure feats that give even more hitpoints = disgusting amounts of health. But are countered by my laughably low AC.

The other guys are a bit annoyed at me being a dirty little dick. I haven't done much in combat though. I set a couple things on fire, but that's about it.

Meanwhile the Arcanist/Wizard (strange mix, I think) kept summoning every single round as a standard action due to class ability shenanigans. One poor fool opened a door to see what the commotion was as we were massacring his friends, only to immediately be buried under a mountain of Doge.
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NullForceOmega

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #983 on: November 08, 2015, 01:03:44 am »

Another weekend with no game.  I don't blame people for feeling unwell, or just being stressed, but it makes my running the campaign vastly more difficult when we don't actually play.
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Jimmy

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #984 on: November 10, 2015, 05:11:12 am »

Reposting my Pathfinder character's journal here for you all to enjoy. Apologies for lack of context, much of the humour comes from being at the table when it actually happened.

Spoiler (click to show/hide)
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TheBiggerFish

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #985 on: November 10, 2015, 07:27:22 am »

PTW.
Also that is a lot of journal.
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miauw62

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #986 on: November 10, 2015, 11:16:56 am »

I might actually play d&d for the first time in the near-ish future c:

So yay
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NullForceOmega

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #987 on: November 10, 2015, 11:49:14 am »

Cool, if you like, feel free to let us know how it goes.
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Grey morality is for people who wish to avoid retribution for misdeeds.

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Dorsidwarf

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #988 on: November 10, 2015, 03:06:26 pm »

Penguin campaign this weekend
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #989 on: November 20, 2015, 07:12:06 pm »

Anyone toyed with the new Pathfinder custom weapon creation rules in the Weapon Master's Handbook? People seem to be complaining about not being able to make absurdly powerful weapons with it. Though the rest of the book is pretty good, if heavily geared towards the Fighter class.

Also nabbed Beastiary 5. A bit disappointed in the re-skins and the re-prints. Some of the book's art is even the same. Nonetheless, there are still neat things, and I understand the need to pull things out of obscure sources, splatbooks, modules, and the like.
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