That reminds me of this one vampire movie called Byzantium where two vampires are running around contemporary times, being hunted down by some nefarious gangsters. At first it presents the first vampire as being ancient for being born in the 19th century, with all the film taking place around the Byzantium Hotel. The film was all right, bit lacking in some areas, but the ending where one of the gangsters pulls out a curved sword and mentions off-hand it was a sourvneir from Byzantium was one of the coolest vampire moments I've seen on the pictures
My first time playing Vampire was as a newly-embraced otherwise-human young adult with his own human life he was desperately trying to hold on to. Sure he was "dead" or whatever, but he kept up with his anarchist-hacker friends (at night) and managed to feed them intel and even got our coterie to do a nonlethal site-op to free some information.
That character's sire, a Mekhet of course, encouraged such humanizing activities. Disregarding the details. The sire was oddly insistent that my character hold on to something, anything, important. Unusually good advice, bought with (IIRC) two Mentor points on chargen.
The Storyteller didn't kill him, the dice did. A werewolf caught up to our *INSANE* little group and ripped his head off through the back window of our car, pushing the gas between cities. Exploding dice are a heck, but both player and ST eventually accepted that there was no BS'ing this away. Good childe had a good run.
Eleanor didn't remember being a WW2 medic. She knew she had been, of course. Sometimes her Ventrue sire mentioned it when in a weird mood. Sometimes 3-4 times a year he would do so, and she would nod, and he would scowl and go back to his garden, and she would return to the housework.
And the cats.
Cats are permissible, they eat pests. Eleanor also eats pests. Eleanor is like the cats.
Eleanor has to leave the grounds. Eleanor doesn't like that. A lot of things happen very quickly, but that's okay. Pests she wasn't allowed to kill did very annoying things, and she had to help them, and then they died by being stupid. A very strange few weeks. Quickly forgotten.
Eleanor has a lot more cats now.
Eleanor also has a "rank" for doing well. Eleanor isn't sure how to feel about that. Maybe in a decade or two it will make sense.
[My second vampire character started with no additional stats or bonuses but had been a neonate for a stupidly long time, because the Ventrue are like that. also her sire was hilariously bad at using phones, much less modern tech - so was she.] [oh also she saved her sire from dying on the battlefield, from wounds even a vampire can't survive. This was the reward]
Edit: Something that stuck with me from the first character is being captured by some Hunters and being interrogated... well, sorta. They wanted info, but they were also... shoving our misdeeds in our faces. Trying to convince us that...
That we were no longer the humans we had been, that we were monsters...
My silly hacker neonate deeply believed in nonlethal methods and had strong human connections (and mechanically, humanity) and said as much. The sort of argument you don't want to win, in retrospect. This poor Hunter acolyte was being forced to hurt one of the very few good vampires in town, and having his faith shaken by doing so. Bad luck for both kids.
Final note: Eleanor survived almost entirely on rats because that's what she had done for decades. The good hacker kid fed on people. He never killed them, but he took a LOT out of several people. Was it worth whatever good he did? He's too dead to say, but the werewolf who killed him wasn't wrong.
Eleanor did taste human blood, and it tasted absurdly good. too good. It had to be a trick. She dried her dead lips and made a note to report this to her sire, and not to taste such things any more.