Right... I realize that replying to the actual thread will have no positive effect and will just be wasting mine and everyone else's time, but I feel a mighty need to rant about this nonsense so I'm bringing it to you.
I occasionally browse another forum, and one of the boards there is DnD-related. Some fellow just posted a thread in there and I am having a hard time wrapping my head around all the compound wrongness that exists within this microcosm of fuckery.
Let's start with the original post, shall we?
The Wheels started turning in my head earlier and the idea hit me, you guys probably know about my Mithril Moths and if not look them up on DND Beyond, the thing here is just how tough would a LARGE nest of these beasties be against a party of Lv20 players?
By a large nest I mean between 5 and 10 small nests leading to a Big one with each small nest having between 25 and 50 Workers, between 5 and 30 Soldiers and 1 to 5 Queens and the big one having between 50 to 100 workers, 25 to 40 Soldiers and 3 to 7 Queens.
As for the Lv20 Party it'd be a group of 6, but here's the question, even with 5 to 10 sessions ranging from 2 hours to 6 hours could they manage to wipe out the moths without needing fresh meat from time to time?
Also if they couldn't do it with just 6 which Raid Party type would be the more optimal option in a DND setting, Full Raid Party of 4 regular parties working in tandem or a Legion Raid of 10 or more parties working together to back up the Lv20's?
That's the question that's been in my head.
All the above said I recognise what I'm asking and I realise fully the DMing nightmare it'd be even with sub DM's working under the main DM to manage the smaller battles while the main DM runs things and covers the DMing of the fight for the Lv20's but the question still remains, could the moths prove to be such a menace that such a method of taking out a large nest would be needed?
What are everyone's thoughts?
Now, if you're one of those obviously
vanishingly rare individuals who
hasn't already heard of his fantastically awful homebrew creatures,
here are the
links. Yes, three links, because it's three different pages and just searching DnDBeyond for "Mithril Moth" gives you fuckall.
I just... I don't...
So, the critters are obviously completed fucked in and of themselves. They're nowhere near that CR, the Large and Huge types use the exact same reach and damage dice as the Medium ones, the "Swarm Brutality" ability makes no goddamn sense and is also a flat DC17 (for the
monster) insta permakill,
what the fuck is going on with the queen's summoning feedback loop ability, and what even is a "swarm of" workers/soldiers?!???!?They're ludicrously beefy when taking their size and numbers into account, and the summoning loop can potentially just result in a world-ending dogpile.
...but they're also almost purely physical damage, have horrible mental stats, and no condition/damage immunities. And they're Beasts. A level 20 character has lots of options for being able to survive something like that. Like, depending on how you choose to interpret that Brutality bullshit, a Zealot Barbarian would be flat out unkillable no matter how many of the moths there are.
As such, it's both way overpowered for anyone, and also underpowered for level 20.
I've been staring at this mess for entirely too long now in an attempt to even grasp the full wrongness of it all, and all I've done is make my head hurt. I've thus opted to inflict it on all of you instead.
Enjoy.
Side note: English is allegedly this genius's native tongue.