So I just finished my second game of Call of Cthulhu. My character, the Canadian archaeologist Dr. Steve "Vancouver Steve" Stevens, is no more, gunned down by gangsters.
In his place, his illegitimate daughter, Ophelia Cordova, will appear, trying to find out his whereabouts and likely getting involved with some eldritch horrors in the process.
We had our third session yesterday. Due to a re-reading of the rules, the GM informed me that my last character technically wouldn't have died, so we agreed that he would have been captured instead, like the detective who was with him.
Maybe I'll eventually get to play him again, but, for now, I'm playing his daughter, who enrolled in Miskatonic University as an excuse to get close to her real father, and then found herself investigating his disappearance.
So, when someone from the university put the call out for someone to investigate the disappearance of another archaeologist, that got her attention. Maybe the two cases were unrelated, but considering that her father went missing around the same time as this guy, along with another archaeologist from this same university, she figured it was worth finding out if this all wasn't just some coincidence.
She was joined on this search by a med student she knew from classes or whatever, a detective and the 13-year-old girl sidekick, and a janitor who's secretly an assassin. After spending some time asking questions of someone who last saw the professor and turned out to be delusional, we set off in two cars visit the last known whereabouts of his dig site.
After a few hours, we, in the lead car (driven by the janitor assassin, with the med student and me riding along), narrowly avoided a deer, which the other car (detective and sidekick) collided with. We stopped to make sure they were alright, and, when we looked at the deer, we had to make sanity checks and saw it had some strange black liquid on it. The occupants of the car weren't too badly hurt, and the car, while messed up, was still technically drivable, so we continued on our way.
We made it to the farmhouse we'd be staying at, despite no one having any decent score in Navigate, so we had to rely on Luck, and the GM told us we narrowly avoided a TPK when we were presented with two paths to go down and the assassin happened to pick correctly. Then, it turned out we lost the other car, since they didn't realize we planned to stay at the farmhouse (which we learned about from the rest of the members of the archaeologist's dig team). So they stopped in the nearby town, and finding there were no hotels there, were eventually directed to the farmhouse. This was mostly uneventful, and just meant we claimed all the spare beds and the detective had to sleep in the barn and the sidekick slept in the car.
So nothing happened until about 3 am, when all the animals started making noises, and we went outside to find the farmer about to be gored by a charging boar. I put it down with the .38 revolver in my purse, and the med student gave CPR to some weird farmhand who only spoke gibberish, and his mouth turned out to be full of some black stuff similar to what we found on the deer. Also, we found the farmhand lived in some shack that was heavily soiled, possibly indicating some sort of mental disorder (I assume. I didn't make any rolls to confirm or anything). And then I think we ended the session as we went back to bed.