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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 940330 times)

Sirus

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5145 on: May 12, 2018, 08:35:54 am »

OK, how do I do a forest, and without colour. My map's going to be in greyscale since I lack a particularly large assortment of coloured pencils and I can't draw for shit online.

There's quite a few ways, this is an okay reference if you want to make a reasonably simple and legible map, which is ultimately what you want in a game. Not sure if there's much more to say beyond "use lots of circly things".
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Kagus

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5146 on: May 12, 2018, 09:06:11 am »

Has anyone tried making maps via ingame editors for other games? I think the editors for things like Age of Wonders or Civilization seem like they'd be able to quickly get you a reasonably detailed and pretty map that you could snap a screenshot of and use as a world for a campaign, maybe with a bit of modification to add place/region names or whatnot.

Even lets you make alterations like ruins or blasted terrain to show off the unfolding events in the story, hehe.

Mephisto

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5147 on: May 12, 2018, 09:21:39 am »

Not I, but we did something vaguely similar back in my old college group. We sat down to a two-session game of Dawn of Worlds, and used the map and races we created in that as the world map and player races for our next game.
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5148 on: May 12, 2018, 10:15:19 pm »

Anyone ever have an encounter subverted; accidentally or otherwise?

The boss we fought tonight was supposed to resurrect as some sort of undead once they dropped to -1, but nonlethal meant they just got knocked unconscious instead. Rather thankfully, as two players were blind and one was outright dead.
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5149 on: May 12, 2018, 10:39:50 pm »

The riddle-ogre I mentioned earlier sorta came back, in that we rolled him again why traveling.  So a different ogre arrived, loudly lamenting the loss of his brother, before challenging us.

Once again we failed on the last question, arguably due to a technicality, and we had to slay this riddle-ogre too.
...Except that I chose to do nonlethal damage, and landed the KO.  I promised to take first watch, and watch the ogre.

He eventually stood up with much confusion.  I told him that our answer was technically correct (it was), and that he should leave with honor.  He hesitated, then left.

A lot more happened, but I feel good about that choice.
(our paladin *really* wanted to just stab him until he stopped breathing)
« Last Edit: May 12, 2018, 10:41:47 pm by Rolan7 »
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smjjames

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5150 on: May 13, 2018, 12:07:48 am »

What was the question and the answer you gave?
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5151 on: May 13, 2018, 04:38:30 am »

Anyone ever have an encounter subverted; accidentally or otherwise?

The boss we fought tonight was supposed to resurrect as some sort of undead once they dropped to -1, but nonlethal meant they just got knocked unconscious instead. Rather thankfully, as two players were blind and one was outright dead.
I had this happen with a boss encounter. The (heavily pregnant) high priestess cultist of Lamashtu was supposed to sacrifice their life and that of their unborn children to their god at the end of the fight in order to power a summoning ritual to bring forth a big bad demon. However, my group decided to deal her nonlethal damage to simply knock her out instead of killing her. Luckily one of my players decided to stab her unconscious body right in her big belly, upon which I had her spirit rise as a vengeful ghost, complete the summoning, and get grabbed and consumed by a demonic arm that shot out of her belly wound, then ripped her open from the inside as it emerged into the room.

Fun times!
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Yoink

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5152 on: May 13, 2018, 02:26:31 pm »

I'm sure that at this point the GM and me are going to make a half-troll from scratch.
Sounds hawt. And kinda painful.   
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deathpunch578

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5153 on: May 14, 2018, 12:37:25 pm »

I'm sure that at this point the GM and me are going to make a half-troll from scratch.
Sounds hawt. And kinda painful.   
finished that campaign a few months ago, it was really fun playing as a half-troll bard
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Yoink

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5154 on: May 14, 2018, 02:31:49 pm »

...Man, I'd had the tab with that unfinished reply open for a really long time.
Glad the campaign went well!   
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
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Liber celi

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5155 on: May 15, 2018, 05:32:07 am »

Stuff I put in dungeons and potato celars and in my LotFP campaign

If any of my players stumble over this: turn around, fools

Spoiler: HAMELUNG (click to show/hide)

Spoiler: Black-Glove (click to show/hide)

Spoiler: Eye of the Gallow-god (click to show/hide)
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5156 on: May 15, 2018, 06:03:55 am »

Ooh, are we doing custom magic items?

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Kagus

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5157 on: May 15, 2018, 06:15:34 am »

Stuff I put in dungeons and potato celars and in my LotFP campaign

If any of my players stumble over this: turn around, fools

Spoiler: HAMELUNG (click to show/hide)

Spoiler: Black-Glove (click to show/hide)

Spoiler: Eye of the Gallow-god (click to show/hide)
I feel like that last one is... Kinda lackluster. Getting the current hitpoints of something is generally only going to be situationally useful at best, and all depending on how the downside is handled, it's either a non-issue or prohibitively debilitating.

I also feel like the rats-children caveat could be hilariously exploited, say, by someone with a very high level of diplomacy. Presumably the children are the snot-nosed little disease magnets they usually are, and you still have to make saving throws.

Black-glove sounds fun, but I have to wonder how it works with polymorphing. Say, refolding your indestructible skin to now encapsulate the ring, protecting it. Or making your arm monstrously large and then just smacking the biggest bitches with your pimp hand of blackest night.

SOLDIER First

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5158 on: May 15, 2018, 06:17:50 am »

HAMELUNG: You can only ever autohit as many creatures as your level with the sword, ever?

Bedroll of Deep Slumber: Nothing says you can’t pull them out of the bedroll and then stab them.
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Kagus

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Re: Dungeons & Dragons / PNP games thread: Arthropoid Martial Arts!
« Reply #5159 on: May 15, 2018, 06:22:45 am »

I feel like we need more artifacts like Lilarcor. Like, a grand and powerful enchanted talking sword, but while in your possession it automatically makes some diplomacy checks on behalf of the party.

The sword is very bad at diplomacy.
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