Alrighty.
So we're playing two games. We're playing Save World Ripper, 1st ed. And we're playing Pulp Call of Cthulhu.
So the last session of Ripper, was kinda fruastrating. Rippers for those who dont know, is Victorian actiony horror setting in the savage world system. None of the characters that started the campaign are social. Which has been kinda of challenging. We can't really do the investigation and research part very well. And thats kinda of an interesting struggle but not bad or limiting.
When we started playing, we were all hit kinda hard by the Status stat. Status isnt part of the general Savage world. Its the game attempt, and rather poor one, to abstract the prim proper social setting in the victorian ages. And meant to also enforce that the monster fighting should be done in secret. With how the game is set up, is terribly easy to loose Status. Which effects how folks treat you in society and it also effects social rolls. And it was very hard to regain any lost status. And also status loss was instant, which struck the playing group as kinda of way to silly. I pulled out my sword cane in rural town in South England, and then the entirity of Victorian world, knows I made a bad move. 'Perently the system they have in Rippers 2nd does a better attempt at this system, with including it with this favor system. You gain favors for fighting monsters, and you can use favors for equipment and if you do something to lose status you can use favor to defend against it and only lose status when you dont have favors to buy it off. We collectively as a playerbase has decided to not deal with that aspect. And if we were we'd probably all be at zero status anyway.
The actual fruastrating part is money. So the Rippers give you a stiphen. Its just not a lot. Its 10 pounds a month for Novice and 20 pounds for Season. And you know, lots of things cost a shilling. Or 0.05 pounds. So petty cash isnt sooo much the problem. Its other things. Like travel. We have to pay all travel out of pocket. So we had to travel from Paris, France to Cario, Egypt. First Class travel was 12 pounds. Steerage, was 3 pounds. Traveling in the most meager fashion, was almost a quarter of a month wages.
And like so lots of things beyond the travel, and expenses for investigating are just expensive. Like all special weapons for the Rippers are expensive. Like the Ripper Claws, are 3 pounds. 6 pounds if you want it in a special materiel that can actually hurt the monsters. As most of the monsters in the game take half damage from mundane damage and on top of that have 8 or 12 toughness. So to hurt it with a gun, shooting normal bullets require doing like 25 damage. And on 2d6, that doesn't happen too often. Savage World has exploding die. So it can happen.
The Implaler which is this this oversize crossbow that fires stakes is ten pounds. To get even decently equiped takes a lot of money.
And of course traveling with any kinds of guns, let alone the more exotic kind are illegal if discover and would give me a status hit. The GM so far, hasnt been too hard on traveling with guns. My character has a streamer chest that is his arsenal.
So we investigate and find ourselves in Cario. And we have a map of a Necropolis, which is somewhere off in the middle of the desert. 2 weeks one way journey. So just for traveling you need one month of food, ontop of the food needed to stay on site, and tents, and camels. Food for a month is 15 pounds. Camels are a 4 pounds. And the Necropolis is burried, so we tried to figure out how much a 2 month expedition would cost with like a dozen labors to do the digging and stuff. And it was like close to 1000 pounds.
We couldnt do the adventure because our characters couldnt afford to do the adventure. And we tried to do side jobs, and but most of that pay 1 shilling a day. And food for a day cost 1 shilling, so effectively nothing.
One of the players was just like, "So, we go back to London. We're to poor to adventure." and the GM brought up a good point that folks in this time period, would spend small fortune to do treks into the heart of Africa.
And we're not disagreeing that the prices are unfair. They're just so far our of reach that we cant really hope to do it without some sorta of artificial kick. Which we did get. Through shanigans, we got the work crew and food, and I and the player that said we should go back to London was banned from Cario and maybe all of Egypt.
So Rippers are meant to be this world wide organization with Lodges through the world. And so I go and try to find one, as there 'perently no yellow page listing for them. Not even at other lodges. It 'perently all word of mouth.
So I manage to find the only british pub in Cario. And so I go to it, and I talk to Al. And I try to be you know, subtle. I talk to him. "This reminds me of a place I feel at home in London. A great lodge that I found lots of supporting folks." And like Al wasn't giving me anything. No acknowledgment. And so like, maybe I was being tooooo subtle. My character with no social skill. So like, I namedrop hellsing. And still get no indication of what I want. And so I try to wait until the bar closes. And the bar doesn't close. Open 24 hours. Fine. So, like out of just out of ideas, before I just start a bar fight (as my character has the major disad for Voilence), manage to drag Al to a backroom, where I can just speak plainly to him. And yea it turn out to be a fucking Ripper Lodge. Like pulling teeth.
So none of our group has tracking or surival, so getting to the site was a challenge. Took 3 weeks. Awesome. We're probably going to starve out in the desert. And on our first night, we got attack and lost 3 out of 12 workders. Which is kinda of mix blessing as we probably dont have enough food for them... And I got to kill two of them motherfuckers.
And the Pulp CoC game is pretty fun. We're on a Steam cruise coming from San Fransico to Thialand with a stop in Hawaii. There a rigid class structure with the 1st class 2nd class ect ect. And the ship crew are blocks to us from going above our class. And so in that game, a new player, and new to rpg in genera that seem a bit younger, has been interesting. Its interesting finding his hole in knowledge. Liek we have a light and quick conversation explaining what a blackjack was. And the player himself isnt very familar with the 1930s, or history in general. Hes asking questions, being receptive to answers. Like we had to explain what a ship purser was. There is a news reporter, and he wants to write a paper that'll him work for Hearst. No idea, who Hearst was. And we live in California. Hearst Castle is a national landmark.