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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 937881 times)

Harry Baldman

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4290 on: July 24, 2017, 05:35:56 am »

RNJesus, the Cleric who rolled a nat 1 on a d100 roll for divine intervention, getting a miracle cast on himself with the effects of a True Resurrection after he was burnt to ashes and his soul was eaten due to a "let's go to jail and undo the regime from the inside" plan gone catastrophically wrong.
« Last Edit: July 24, 2017, 03:44:57 pm by Harry Baldman »
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milo christiansen

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4291 on: July 24, 2017, 02:42:14 pm »

Nope, no RNGesus. Just plain old "his most random mightiness, RNG". The game is rather light on hard rules, so I don't really have domains. I am kinda chaotic though. Not necessarily because I do random things (I don't really), but because my holy die causes random weird things to happen whenever I roll it...

Of course I roll it all the time :P

Thanks for the reminder about the DM worshiper. That was hilarious way back when I read it last...
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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4292 on: August 01, 2017, 05:17:03 am »

What's Absalom like this time of year?
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4293 on: August 03, 2017, 10:11:11 pm »

The player's guide for the new Pathfinder Adventure Path is up, if anyone's interested.
http://paizo.com/products/btpy9uir?Pathfinder-Adventure-Path-Ruins-of-Azlant-Players-Guide


I'm more excited for Starfinder. There's also a new miniature kickstarter from Reaper.
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SOLDIER First

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4294 on: August 03, 2017, 11:28:24 pm »

Hot.
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4295 on: August 04, 2017, 12:12:31 am »

In case anyone is interested, there's a Kickstarter going right now for Stars Without Number Revised Edition. If you want a preview, here is the last beta version the creator shared before the Kickstarter launched. The final version will have more art and examples and editing, and the deluxe version will have what's noted as deluxe content on the first page (like the first edition, the revised version will have both a free and a deluxe version available, with the deluxe version just including some extra rules).

Some of the biggest changes are that the game now uses ascending AC, skills and character creation rules have been revised (skill list is condensed, and character creation is somewhat different, including the addition of Focuses, which are somewhat like feats in modern D&D), the psionics system has changed (disciplines now work as skills (though still only available to Psychics or the new Adventurer class if they pick Psychic as one of their two options) with a core technique, and then you can learn other techniques which often modify the core technique. Maybe easier to understand if you look at it yourself.

There's also rules for hacking, rules for modifying equipment and starships, space combat has been revised (so, instead of ships being in different phases that they tried to fire into, all the players now operate different battle stations that work together in a fight), and rules for robot and alien player characters. Plus some new gear and starship fittings. Oh, yeah, and also drones.

Besides being a good space game, this is shaping up to be close to the sort of rules-medium cyberpunk game I've been looking for. It doesn't have quite the magic system I'd need to do Shadowrun, but, on the other hand, it does have starships, and the deluxe version will have mechs, so it seems pretty decent in my book.

At this point, I know I plan to back it, but I'm not sure if I want to just go for the $75 premium color version or if I want to spend an extra $100 to get all of the first edition material in this ridiculously-huge omnibus. Decisions.
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Harry Baldman

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4296 on: August 04, 2017, 04:50:06 am »

I'm currently playing an SWN Revised game with the beta rules and it's pretty much fixed the original's ruleset (the psionics system in particular is wonderfully remade, and the foci add a lot to character customization) to the point where it's a legitimately great game. Would recommend to anyone doing a sci-fi game, especially considering the core ruleset (which is actually completely playable) is entirely free.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4297 on: August 04, 2017, 09:47:01 am »

Is Stars Without Numbers that game where you can die during character creation?
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4298 on: August 04, 2017, 11:06:33 am »

You're likely thinking of Traveller, which I'm pretty sure Spoony mentioned.  I think it was in his video on the first version of psionics in DND, where it was also possible to die/be a vegetable if you chose to roll for psionic talent and got unlucky.

Our Vampire the Requiem game is still going well.  We've been pretty loyal to local Invictus, so I haven't had tavern-burning stories to tell.  We have been up to pretty heinous stuff, but it's more edge than fun.

However, we did manage to bring down an elder gangrel, "leader" of the local Carthians (an anarcho-egalitarian faction.  Our GM has them pretty similar to Anarchs in the VtM video game).  Basically we captured Nines Rodriguez.  It was pretty clutch - he had a massive vitae pool, spent many a round, and basically had Senator Anderson's bio-armor.  VITAE, SON!

Fortunately we were "supporting" (using as chaff) the local Lancea Sanctum.  We had found some super-heretical intel which made them go full DEUS VULT on the Carthians for us.  Yay manipulation!  (The intel was even real, sorta).  These crazed zealots charged in with torches, using faith-rituals to keep from frenzying from the fire.  They also used some strange voodoo on the elder, but mostly they just absorbed his claws with their faces as he wore them down.

We eventually had to order our ghoul companions forward as well, but fortunately this nutjob was a humanitarian (silly Carthians).  He merely KO'd our humans, and used his animalism to *steal* my cat 3:

The deciding moment was when he finally ran out of vitae.  Using a GM-created tier of Animalism similar to 5, he attempted to send his starving beast into *me*.  My character normally uses animalism 5 to quell/incite vampiric beasts, but I wouldn't have had any chance against an Elder's.  My blood potency is freakin 2 (intentionally almost nothing) which is most of the "saving throw".  Well...  He flubbed the roll, and I was pretty lucky, getting a tie result.  Defender wins ties.  Eleanor will be silently gloating about this for many nights :3

So basically he entered a mindless hunger-frenzy and starting trying to nom his allies.  This was particularly amusing since, as a silly exaggeration of anarchism/socialism, they'd been kinda giving him all the chores and no respect.  Lazy bums.  Without vitae, his crazy blood-shielding dissipated, and my character spent her last willpower to stake him with an arrow.

There's all sorts of other stuff going on, but that's basically the "we slew an adult dragon" moment I'd say.  The Prince has a surprise "reward" for us next session, our covert activities are *also* proceeding very well, and we've got some social hooks lined up as our vampires and ghouls recuperate.
Edit:  Well I guess we did bomb the heck out of a hospital, but it was abandoned/haunted :P
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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4299 on: August 04, 2017, 11:06:44 am »

Is Stars Without Numbers that game where you can die during character creation?

You're thinking of classic Traveler.
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Sirus

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4300 on: August 04, 2017, 04:06:23 pm »

The player's guide for the new Pathfinder Adventure Path is up, if anyone's interested.
http://paizo.com/products/btpy9uir?Pathfinder-Adventure-Path-Ruins-of-Azlant-Players-Guide


I'm more excited for Starfinder. There's also a new miniature kickstarter from Reaper.
Those Reaper minis looks pretty sweet. How've they been on delivering projects previously?
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Harry Baldman

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4301 on: August 04, 2017, 04:47:18 pm »

Is Stars Without Numbers that game where you can die during character creation?

Nah, that's Traveler. SWN takes a bit of inspiration from Traveler, but fortunately not its byzantine and hostile character creation process (even if you use the optional lifepath mechanics from Sandbox they're a lot friendlier than Traveler's own bits). You don't even need an auxiliary flowchart to figure out what you need to do!
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Yoink

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4302 on: August 04, 2017, 06:23:45 pm »

What's Absalom like this time of year?
The reason I'm asking is, there's this free entry, casual Pathfinder game happening in this town at the comic store today, that I was thinking of going to, and it's apparently based in this Absalom place.
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Trekkin

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4303 on: August 04, 2017, 08:56:12 pm »

What's Absalom like this time of year?
The reason I'm asking is, there's this free entry, casual Pathfinder game happening in this town at the comic store today, that I was thinking of going to, and it's apparently based in this Absalom place.

Well, it's like a more mundane, softer-edged Sigil or Rock of Bral (in the sense that it's big and neutral and relatively open), but it's also got that labyrinth that turns you into a god in the middle.
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4304 on: August 04, 2017, 09:24:51 pm »

-snip-
Those Reaper minis looks pretty sweet. How've they been on delivering projects previously?

Last one had their preferred shipping company going out of business, delaying my delivery by damn near a year. Though that was my only experience with Reaper, so I'm not sure if the first two Kickstarters had that issue.
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