Had another session today with a different group and those of you who remember me talking about it, this is the one with my Vigilante. And oh god, this was proof we would make terrible investigators...
So the party is myself, two officers and two people taken from the local mafia. My character does not trust the Mafiosos at all, but the mayor of the town says we should get along and he hands us these badges to help us get in places (which I don't need because I'm the local superhero), and so our first case is given to us: deal with the Clockwork Killer, who seemed to be targeting watchmakers/clock vendors and trashing the place. We are also told to try to keep people alive, with emphasis on them, and also to try to avoid acting outside the law as much as we can, with emphasis on me.
We head to the most recent killing that took place that very morning and we investigate the place. I look for witnesses as one cop does fuck all since he's just muscle (he's like some hybrid of the rabbit from zootopia and captain america) and the other cop lost his sheet or something and had to redo it, so I was stuck doing everything by myself. The mafia folk end up finding that the site had all the digital clocks and clocks of a certain brand destroyed, they also talk to the man who was killed through speak with dead, and they also discover the killer was cloaked. What did I find out? The witness, the time of attack, the person who was killed and that was about it (again, by myself and the others aren't giving me any help with this).
So we find out who the owner of the brand of clock that was getting his stuff smashed in, and we end up splitting the party by law and mafia. The mafia decide to go see him in the morning at his office and we go to see him during the night at his estate. It is also at this point that I forgot that my character lacks any sort of transportation and he has to use (what I originally had as emergency uses) potions of flight to get around town at a decent speed (and my character is named Grey Fenris, so its rather strange to see a man clad to look more wolflike in appearance fly around town). So we end up at the place and we speak to the man, named Hamelton, and we speak to him in regards to what is going on. He gives us three names of the people who would most likely have a grudge against him, and our muscle tries to convince him to have officers protect him, but he declines. We call it a night for our group and we decide to investigate the POIs in the morning.
As for the morning, the Mafia goons try to get in to speak to him, but his secretary tells him, and i quote "He says 'Tell those fuckin' feds I already talked to them! Fuck off!' And those are his exact words". The mafioso that was a short temper and happens to be a magus isn't taking no for an answer and teleports into the room with his companion, who happens to be a mafioso who's rather low on the ladder and is trying to get higher up in the family. Immediately, Hamelton tells them they need a warrant to search here and his three bodyguards point their guns at him, and the "bad cop" (mafioso?) starts to get angry and threatens him by saying he's killed more for less, and then the lesser mafioso tells his companion to settle down (can you tell who "that guy" is played by?). The lower end mafia goon comes up with a plan to lure the clockwork killer and says that they can both benefit from him getting taken out, and Hamelton agrees and prepares to set the trap.
A while later, me and the officer whos just finishing his sheet go to the first POI's house, which was a halfling by the name of Mr. Cogsworth. We go to the door and knock, but no answer. I knock again, but wait a couple seconds and then try to kick the door in, but my vigilante is sneaky and intimidating, not strong. The cop goes and bull rushes the door open and he almost knocks the thing off the hinges and the halfling we're looking for runs out shirtless with a shotgun pointed at us and shouts something about not having rent, but then he sees me and he calms down, despite insulting me by saying "Hey, arent you that insane wazoo who keeps going around in a cape and all?" I sarcasticly respond yes, and he says "Oh, nice. I like your style" and he lowers the shotgun and he talks to us. We find out he was looking for jobs at the time of the murder and he has been hurting for money for the past three months (which is why he came after us with a shotgun because he thought we were his landlord). We also note that he isn't phased or anything by the mention of the clockwork killer, and without any more questions for him or anything, we leave, only to find out that Hamelton was kidnapped recently. Me, knowing the Mafia goons were going to meet with him, I freak out and head over there as fast as I can with the other cop.
The mafiosos get there first via teleport and they start looking for signs of forced entry when I arrive with my guns out and I ask where his buddy is, and he says hes there, and I calm down, knowing they're not stupid to come back if they did indeed take him. My character says "You better not have taken him. I know how you undergorund types work" and the lesser mafioso I'm talking to, who I intimidated earlier for asking me why I dress like a douchebag, was ready and willing to exchange notes. The magus comes down and says they found no magic in the office and I go to speak to the bodyguards who tell me that he went into the bathroom and never came out, with brass scratch marks on the floor. We start looking around and the DM says we're the worst investigators ever because we didn't ask the officers who arrived first anything while we're doing this, and when we did, we were given a note that had a riddle on it. The riddle wasn't hard, as it said at 3, Hamelton will die, and the riddle is discerned with my knowledge of the city and the magus' intelligence, which told us hes in one of the eleven clock towers, and while me and the officers go to the construction site of the eleventh tower, the mafiosos teleport to each clock tower, starting with 3 and 10 (due to the eleventh tower being an abandoned project and the the fact the clock strikes 3 could mean the third tower). They get to the tenth tower and they hear singing, and the magus tells me via telepathic bond that something is wrong at the tenth tower and could use backup. I had an ETA of 3 minutes via flying and the officers had an ETA of 10 minutes.
The mafiosos didn't wait for backup and went in, only to be greeted by three cloaked men and Hamelton being tied to clock gears and is being stretched by them. They start to fight but the lesser one (a swashbuckler) has trouble dealing with them due to poor rolls and the magus is pretty much stuck on his own. The three men then start casting scorching ray on the Magus at once and they dominate the swashbuckler to shoot his superior mafioso because he's tired of being pushed around, etc. And funnily enough, the swashbuckler shoots him 12 times (2 rounds worth) and knocks him unconcious. They stabalize the magus and go to take him away and the swashbuckler just stands and watches as he's dominated by this effect still, and that is when I finally arrive, and I see the mafioso not going against them, and that was where the session ended; as the Hero makes his grand entrance.
Gonna be hilarious because as soon as I enter I make an intimidation check to frighten them and since my bonus to intimidate is +32, I'm pretty sure I'm gonna scare them. Not to mention when I do that, I damage everyone who I intimidate with nonlethal damage due to a class feature, I'm probably going to knock out one or two of the now weakened cloaked figures and probably the swashbuckler. If not, my merciful dual weidling guns will... Especially since I'm just dropping down and firing my guns as I land and shoot the ones still standing.
I'm excited for the next session because my character specializes in combat and subduing enemies. And since this is the perfect time and place for a vigilante to use his class skills to its fullest.
As I said before, the Hero has arrived...