Just got back from Dragonfire (one of two or three decent sized local cons), where I was playing a PFS game. We had a paladin (me), a cavalier (with a horseless spec), who was level 2 and kind of carried things, an arcanist (somewhat minmaxed, and yet somehow useless in combat), a pacifist monk (we had a good time being both the morals and the muscles of the party), and a wizard.
We were helping someone quit a shady organisation without dying, and also trying to stop them setting up a massive drug operation.
So first, we tracked down the guy making the drugs in a sewer. After the cavalier roughed up a completely drugged-out wretch, we managed to peacefully find out from his other test subjects where he probably was. A very short while later we ganked him at the end of a corridor, successfully dropping him and then stabilising him (I and the monk were the only ones who cared about keeping him alive. The arcanist at least didn't feel it was a waste of time).
That was where things stopped being straight forward! We were also commisioned to prevent a meeting between two people. We knew when and where... but not who.
So we went to the tavern, and shenanigans began to ensue. This was the plan: we wait quietly. As soon as the meeting begins, we hit the pair with Sleep, claim to know them, and carry them out. Then we empty their pockets and dump them on opposite sides of the city, so each believed the other had set them up.
That didn't happen.
Plan B was to toss a smokestick somewhere hidden, and spirit the two away in the confusion. Somehow, this got mixed into Plan A. And the cavalier horribly botched her attempt to hide the smokestick, I and the wizard horribly botched distracting the barkeep, and the arcanist put the monk to sleep as well by mistake.
"Give me one good reason I shouldn't call the guard right now," Asks the bartender.
"There's a fire! Fire!" Shouts the arcanist.
"What the hell do you keep in your store, man? Something in that smoke's putting people right out!" I say.
He's not convinced. So the arcanist puts him out too. Except he resists it. So the arcanist puts him out again.
Finally, we've disrupted the meeting and the bartender's out of the way, but the dockworkers that were in the inn for lunch are... unruly. The cavalier shouts: "Drinks on the house for everyone!" She lures them outside with the drinks, and she and the monk keep them distracted while we restrain and sneak out the targets.
Then we plant half a pint of oil and a flint and steel on the more nefarious of the two. Safety first, folks. If you must stage an arson attempt, stage it well. (For the record, the tavern's owner was engaged in a significant quantity of illicit activity. This is why a paladin was okay with some of the stunts).
Then we pawned the stolen goods and donated the money to a temple of Iomedae to care for the drug addicts. A measure of justice.
Yeah, we weren't the most effective squad. Some time later, we got into a drawn out fight with some other agents. Reach weapons are pretty decent! I was frustrating a monk no end by keeping her at a glaive's length almost all the time, forcing her to either only five-foot-step or provoke.
Unfortunately two of the party went below 0 and I almost did too. As the only one able to use a wand of Cure Light Wounds reliably. Fortunately, things panned out okay with some good rolls.
So, in summary, not the most competent.