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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 933900 times)

BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1830 on: March 04, 2016, 01:31:55 am »

Nope, Kinetic Fist applies to all Unarmed and Natural attacks you make for a round when you take an Attack Action, Charge Action, or Full-Attack Action. It makes no mentions of a limitation of attacks, though you don't get your Con mod or your Elemental Overflow to damage. Unless your element is Fire, because Fire's Fury cheats like that.
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Sirus

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1831 on: March 04, 2016, 01:50:10 am »

Kineticists sound all sorts of crazy. Do they have any weaknesses at all?
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1832 on: March 04, 2016, 02:07:10 am »

Coming across a creature with immunity or resistance to your energy-based element: Cold, Electricity, Fire, or raw Negative Energy. Poor Acid was completely forgotten about, so it isn't an option.

Or Damage Reduction if you chose a physical-based element (Aether, Air, Earth, Gravity, Wind, and Wood). No way to break anything other than DR/Magic, Bludgeoning, Slashing, or Piercing. Unless you go Earth, then do not choose to take another element when given the option to at either level 7 or 15, so that you become a metal-bender instead, allowing you to bypass metal-based DRs with the right infusion.

Also taking enough Burn points to render yourself unconcious. It's a form of non-lethal that can only be healed through a night's sleep. We also have poor Will saves.

You're basically a Bender from Avatar. Or a Jedi if you go Aether, which is Telekinetic-themed. Better Rogue than the Rogue, but poor damage options, in comparison to the other elements.
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highmax28

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1833 on: March 04, 2016, 03:25:58 am »

Pyrokineticist (fire based kineticist) is also one of the most high output for damage, because they have an ability to increase damage based off of burn. And you're gonna be taking burn, and a lot of it. They also are the only ones with a high damaging blast (blue flame) that targets touch AC.

Everything that makes them have unique abilities costs burn.

Wanna attack beyond 30ft? Take 1 point of burn.

Want to have a 15ft come effect? 1 point of burn.

Wall effect? 4 points of burn

Also, artillery kineticists like Haldor (my Pyrokineticist) only get one blast until they get quickened or twice metakinesis, in which case, costs a fuck ton of burn that can't be prevented without charging and wasting turns
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Yoink

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1834 on: March 04, 2016, 03:35:04 am »

...Hm. So I put on a cursed ring, just cause.
The last time I played Pathfinder, my half-orc character was coerced into marrying a goblin princess (on pain of death- I asked the DM if she was even partway hot by greenskin standards, turns out she had a face like the back of a bus), and the druid, who I believe was either conducting the ceremony or acting as best man, used a cursed ring out of our loot bag as my wedding band. >.>

When the party moved on from the goblin kingdom (this was all deep underground, part of a much-larger dungeon we'd been exploring bit by bit for some reason or other), cataclysmic events were eventually caused by our ongoing quest and our way back up to that area was collapsed. Can't remember quite why, but I think either demons or a non-consensual planeshift was to blame.
Anyway, despite that the DM vowed that he would get my PC back together with his goblin bride, no matter what.
But then we unleashed some immortal ancient horror and ended the world instead. Ha!
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chaoticag

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1835 on: March 04, 2016, 05:14:25 pm »

So it's been a while since I posted this, but got busy with stuf and things. So far it looks like my game with some new players to Pathfinder is going well. So far, all players minus a few know the rules, the one that does played D&D since 2nd edition. Since I wasn't sure how much time I'd have to prepare from time to time I have decided to run them through the Rise of the Runelords campaign. Oddly enough, they're picking up on what they can do and seem to be going on things a bit organically in terms of what they end up doing in combat. The only issue so far has been getting them to focus a bit on the campaign, but dropping the skype call for talking got them into a roleplaying mood. So far seems to be pretty fun for all players involved at least despite the odd time we do things at.
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Kadzar

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1836 on: March 04, 2016, 08:58:51 pm »

Reposting from the Tabletop thread since it's kinda technically D&D:
Since it's come up, I'll mention Demigods Story. I found that in the comments section of the Godbound Kickstarter (which I've backed), given as an example of the sort of story that game could emulate.

An explanation of the game: it's basically like Exalted or the Immortal part of BECMI, but relatively simple rules that make it possible to challenge such high-level characters. It's by the guy who made Stars Without Number, and, similar to that game, there will be a free version that has all the rules you need to play and a deluxe version (which is what the Kickstarter provides) with 40 pages of extra optional content. These include things that help people wanting to add more of an Exalted feel to their game, such as Godwalkers (basically Warstriders, but non-copyright infringing), divine martial arts, and rules for theming characters as various Exalted types.

Here's the link to the beta files, which the author has explicitly allowed backers to share.
Cheers, that was a fine story and one I'd not read before. I'll keep an eye on this new game coming out; before I get more into it, what's it like mechanically?
The base rules are pretty much a classless version of D&D Basic Set with three types of saves like the kind introduced in 3.5, but renamed (so Fortitude is Hardiness, Reflex is Evasion, and Will is Spirit).

Though that's just the basic framework of the system, and can easily be replaced. The real meat is in the Gift system, in which you gain a number of powers from what is basically your godly domains, and these are either constant benefits or require you to Commit Effort. This means you must temporarily spend a point of Effort (a resource pool you gain more of as you level up) to gain the effect of a Gift, and you can't use that Effort point again until you reclaim it. Generally you can reclaim Effort at any time, which ends the effect, but, if the Gift says, "Commit Effort for the scene" or "Commit Effort for the day", you can't reclaim it until then, even if the effect is much shorter than that.

Then there's the Influence and Dominion system, which are used to change Facts (kind of like Fate system Aspects) about the world, with more points required depending on the size of the change (the table starts at Willage level and ends at Realm level, or "the whole world") and a multiplier for the plausibility of the change. Influence is much like Effort, a finite but reusable resource (which, like Effort, increases as you level up) which only has effect so long as it's committed. Dominion can be used for more permanent change, though it gets used up when spent, but it's much more renewable, as it's gained like experience points (and, in fact, a certain amount of Dominion must be spent to level up) or from the worship of followers.

Also, like in one of the creator's other games, Scarlet Heroes, while enemies do damage to the players' hitpoints, against anything other than other Godbound, players will do damage directly to hit dice. And, once a round, players can roll something called a Fray Dice, which can be used to deal extra damage against foes with less hit dice than the players. To keep things for going overboard, even though normal D&D damage dice are used, the amount of damage is actually less because it's compared to a chart that goes from 0-4 for each dice rolled, unless, in the case of some Gifts, the damage is meant to be read straight (in other words, don't use the chart and just read what the dice says).
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highmax28

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1837 on: March 05, 2016, 01:00:20 am »

My bay12 group for pathfinder is now dealing with a bunch of rats attacking their home base as the rogue and the NPC huntress are on the front lines watching a summoned pony get eaten alive. It also got diseased to the point it has only 1hp left now, and I'm expecting a lot of shit to go down. Especially since there is an estimated 8 player party (including NPCs) and a group of roughly 9 militia (only three with actual experience in combat, the rest peasants with hatchets) taking on a decent sized army of angry, pissed off rats that are climbing in from the ceiling and dropping in. So far, in the first round, there is a rat swarm and three dire rats, and more are coming.

I know you're reading this Sirus... I know what you're thinking, and I'm fairly certain you're going to hate me if you find out every detail of why this is happening.

And no, its not because I forced it to happen. Something specific was said, and this is the consequence of that. What was it that was said? You might never figure it out, or you may get lucky and discover it.
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1838 on: March 05, 2016, 01:14:44 am »

You forgot to mention that the rats (some of them, anyway) are lycanthropes and we have very little silver or energy to use against them effectively :P
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highmax28

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1839 on: March 05, 2016, 06:08:39 am »

You forgot to mention that the rats (some of them, anyway) are lycanthropes and we have very little silver or energy to use against them effectively :P
Nah. These ones are regular rats, you'll be fine
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Arx

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1840 on: March 05, 2016, 12:06:09 pm »

So, my party seems to be turning out into a) the wizard, who is a walking codex of all things magical and planar, which is fantastic since we're fighting a lot of demons, b) The sorceror, who is generally terrible at things a sorceror should be good at (bluff, diplomacy, magic) but a surprisingly exceleent surrogate rogue, c) The fighter, who is so far fantastically lucky with impersonating guards, and d) the paladin, who, much like the wizard, is very good at dealing with demons.

The last session was kind of hilarious, since we started out with being stymied by a bolted door (the sorceror eventually managed to use Mage Hand to get it open, through the crack). We then progressed to the sorceror losing half his HP to a bungled attempt at sweeping some hellfire powder off the steps (luckily, he passed his reflex save, or he'd have been knocked to 0), and had to pretend to be a special division of the guards when confronted by a real guard who'd heard the powder going off. We beat his Sense Motive by 1, which was probably helped by the fact that the sorceror was hiding under a table and the wizard was out of sight, so it was just two fairly generic soldier types.

We finally managed to find the slaves (in the basement), and after a bit of coaxing and a nat 20 on Diplomacy, led them out. At this point, we were attacked by an invisible imp.

The sorceror cast a Colour Spray in its direction, but apparently missed. The wizard couldn't do anything, since he didn't have any non-friendly-firey spells to hit the imp, and the paladin used detect evil to make sure it hadn't flown away.

At this point the RNG smiled on us, and I rolled a 19 on a perception check, followed by making both attack rolls with flying colours despite the whole, y'know, invisible thing and being taking a -2 penalty for Rapid Shooting. Then, the RNG laughed maliciously and I rolled a 2 and a 1, which didn't make it through the imp's DR.

Then the imp lost invisibility and the wizard and paladin killed it to death, while the sorceror and I spewed arrows and bolts ineffectually.

And then we had to get back over the wall. This took a long time. The DM joked that the sorceror should multiclass to ranger and make walls his favoured enemy. Eventually we managed, with the aid of Enlarge Person. At this point, we realised we handed used our pass without trace dust, and the sorceror had to climb back down, rebolt the door (which we'd left open), and scatter the dust.

We finally left just before dawn, having started the terribly inefficient heist before midnight. It was... not great. :P
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highmax28

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1841 on: March 06, 2016, 02:05:43 am »

I didn't know that during the last session of pathfinder that we were level 12, so I apparently fought those level 20 summoners and the balor under-leveled. And then I gained 4 levels and got explosion infusion and access to PLASMA!

Thanks to retraining kineticist abilities, I can fly with complete control (not in lines like flame jet had me do), attack at 960ft away, and I also can teleport next to my blast. I also have a 35% chance to dodge ranged attacks (in this campaign, dodging bullets is important).

Also, due to how my character looks, plays and a whole bunch of other factors, my guy has pretty much become Goku. He has medium length black hair (that's pretty unkept right now due to all the shit he's dealing with), he radiates an aura of lightning/fire/plasma at almost all times, he can go super sayain, and he's the one character who can deal the single most damage in the party, plus he has the highest HP total at 259 max hp.

I also started an encounter by causing an explosion inside someone's estate, killing a bunch of elves (remember, they're the nazis in this world) and creating a big hole inside the hallway and other spots.

I also collapsed a stairway and, because my character is lazy, he almost killed a party member by creating a quickened/maximized/empowered blue flame explosion and then doing a second maximized/empowered blue flame explosion, but I realized I haven't charged for long enough, so I would have hurt myself too much. And since my blast would have done 14d6+9*1.5 damage maximized for a whopping total of 139 fire damage, it would have ended poorly if I did it a second time. Needless to say, I almost killed every enemy with that one explosion, and I think someone scrying on us or something saw, and communicated to us to surrender or they'll kill our allies.

What ended up happening afterwards was my guy not really giving a fuck as we walked into an airship that had an anti-magic field on it, and at first I was like "I don't give a fuck, I don't cast magic! I have spell-like abilities!"

And then I discovered that it still negates my fire, and my guy freaked out, mostly because his plan of not having any weapons and not mattering didn't help.

So, we were brought into a room with everyone who was or is in our party there, and my guy doesn't take the elves seriously, so he puts his feet up and just leans back in his chair as the Colonel walks in, who's been a really huge asshole to us, and starts interrogating us about some business.

He goes up to the munchkin and they both crit on their checks, but the colonel, being an inquisitor, had a stupidly high sense motive bonus and won. He goes to the duregar wizard who had no skill in bluff and he, of all people, managed to succeed in lying to the Colonel by criting his roll. He goes up to me and hands me a gun, and he tells me to play a game with him. We essentially play russian roulette and he asks me to tell him what he wants to know.

Haldor, being the lazy smart ass, asks him what he wants to know. He shouts louder "TELL ME WHAT I WANT TO KNOW!" and I repeat myself. He asks the specific question and my guy jsut smiles because, out of the entire party, he has no idea what he's talking about (I missed two important parts of the campaign because I was late to show up, and it just happened to be regarding the thing he's referring to), and he just gives me this ridiculous look because he still thinks I'm lying and tells me to shoot myself.

I actually managed to manifest my buddy Visilie Kroznov (the possession that turned into a full part of my psyche, pretty much becoming a second consciousness to my character) and after a brief conversation with him about what he thinks I should do, he tells me to just pull the trigger, which lead to nothing happening except the revolver clicking (in hindsight, I should have just kept pulling the trigger, because, unless it had an insta-kill thing in it, I could have probably taken the hit, and even with a x4 crit from coup de grace (if that applied) I would have probably still survived, miraculously). We do this to several party members, until we reach the last one who is the captain of the pirate crew who takes us everywhere (and he's also our NPC ally), who turns into a werewolf quickly and fires at the colonel since he knows the sixth chamber had the bullet in it. He sadly didn't kill him, but the colonel then grabbed captain Bradley and fired an entire clip into his skull after slamming his head against the table, which killed him brutally.

We also got to see for the first time, that elves have finally gained access to modern firearms.

I was tempted to jump out of the window after shoving my allies in a couple bags of holding (I have two, munchkin has three) and then blowing the airship up, but I forgot we have a party member's baby in another room.

I'm also considering getting something that gives me fire immunity, because I realized that if someone can redirect my blast back at me, or copy it, I'll probably be knocked unconscious due to heavy damage and burn damage. Sadly, I have no idea what could give me that...

I also need to look for a way to bypass fire immunity, because given the stupidly high AC everyone has at these levels, I won't be able to hit much with my plasma blast...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

SOLDIER First

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1842 on: March 06, 2016, 02:10:21 am »

For fire resistance / immunity, I'd recommend... Well, a ring of that. I think gaining the fire subtype (via buffs/equips) should help?
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highmax28

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1843 on: March 06, 2016, 02:46:01 am »

For fire resistance / immunity, I'd recommend... Well, a ring of that. I think gaining the fire subtype (via buffs/equips) should help?
I need immunity, not resistance, sadly. 30 damage reduced from 139 damage isn't gonna cut it, sadly... I'm tempted to say fuck it and when they're immune to fire, switch to plasma and hope to god that I have a high enough bonus to hit to actually do something.

Unfortunately, I only have a +16 to hit. That means my limit, without landing a critical strike, is 37 AC. We just fought an enemy inquisitor that has an AC HIGHER than that.

So unless I take at least 5 points of burn to increase my to hit by an extra 5, I'm not very good at being artillery when the target is fire immune...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1844 on: March 08, 2016, 03:36:46 pm »

While I'm awaiting a response from my DM, I'll ask you all the same question. Can you make a slotless item slotted? If so, how does the pricing work? Rules as written, slotless items becoming slotted would be half-price.

I'm also looking for more ways to increase my Will, and/or find some way to become immune to mind-effects. Though that will likely be disallowed. The DM is thinking of making every enemy incorporeal, and removing Ghost Touch from the game, since it means we don't do much damage that way. He was also fairly giddy after finding someone who is easily controlled/possessed into prompting a team-wipe by going nova.
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