Meanwhile, we are playing a Gestalted Mythic campaign. We are way OP even without optimization.
Mythic Champions basically get an extra move action at Tier 3 with Fleet Warrior, which allows you to make a Full-Attack-Action, while still being allowed to move up to their speed before or after.
I'm just wondering if their are any silly class combinations that would still work well mechanically. My Kineticist's Barbarian half isn't that great. Not much would go well with a Kineticist though, due to their playstyle.
Kineticist is fantastic by itself. I'm playing a fire one and I just harass the fuck out of everyone with touch attacks. Sadly, I'm pretty much Saitama from One Punch Man; everything dies so quickly that I just lose interest.
My turn rolls around, I either charge or I blast. Gestalt seems cool, but it doesn't seem to appeal to me honestly. The rules lawyer loves it, and I think one of the summoners we're fighting is a gestalt swashbuckler and paracosmos summoner, though I may be wrong on that.
Then again, the classes I WANT to play as end up getting shafted because they kind of suck and don't get better. Like after this campaign is done, we have a game where we are law enforcement professionals, and he happens to be the ex-convict who runs around with a sniper rifle that deals... I think it was 8^15 damage he said? And because of how he said he wants to roll with that character, he's gonna probably go against the ideals of how the party is (law enforcement), which means he's gonna but heads with everyone using chemical weapons and a death laser that can't be jammed or anything. I actually tried in several scenarios brought up to them, asking what would happen if X happens. He makes unkillable characters and forces us to be like that. My wizard has a habit of trapping and keeping people alive, but I'm stuck with a murderous psychopath who my character is probably going to try and arrest right off the bat for not helping us, and promptly get spanked by a sniper nuke launcher...
I really need to stop derailing this with how shitty this person is. Again, the brokenness isn't bad when you keep up, but when the characters tend to just want to kill everyone for the sake of doing it, and they can blow up the planet by spitting on it, why bother playing?
What is the main stat of a Kineticist?
Guy already said it, but what's also cool about them is they're unique with their elements. There is the standard 4 elements, fire/air/earth/water that do element things, aether, which is a telekenetic, void, which is negative energy based, and wood, which is completely terrible.
I tried making a 5e class based on it called an elementalist and in my first play test of it, I spanked myself in a CR2 battle with a single level 4 elementalist that used the equivalent of kinetic fist (changed it so it's elemental weapon but for fists, since I made weapons element specific and void has a limited form of the monk's martial arts and access to only shortswords and daggers), and because everything with the kineticist/my elementalist deals non-lethal damage to you, you can essentially kill yourself if you're not prepared.
In pathfinder, this isn't a problem because you can buy gear to enhance your con score and get extra Hp every level with the favoured class bonus. But in 5e, the most bonus HP you get is from tough(ness), and your scores cap out at 20. This means at higher levels, you are taking so much damage from the "burn" as its called, that you can use like 4 abilities before dropping like a sack of potatoes. I don't know how to fix it yet, but I may have it work just like spending ki points or however the Mystic works.
It's still a work in progress, but I'll post my thing for it tomorrow when I'm done adding junk to one of the elements. The reason being is that void got the shaft in the kineticist, which is sad, because it had the coolest abilities with gravity master and such. If it had more wild talents catered to it as much as aether, fire, water, earth and air did, it would probably be a Favorite to play. It's final ability is reverse gravity at will and you can change he direction that it sends people at will. So you can essentially throw people into walls and stuff and then drop them on the floor, letting gravity do all the work.